本文整理汇总了C#中GameRevision.GW2Emu.Common.Serialization.Serializer.WriteUtf16String方法的典型用法代码示例。如果您正苦于以下问题:C# Serializer.WriteUtf16String方法的具体用法?C# Serializer.WriteUtf16String怎么用?C# Serializer.WriteUtf16String使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameRevision.GW2Emu.Common.Serialization.Serializer
的用法示例。
在下文中一共展示了Serializer.WriteUtf16String方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.WriteVarint(this.Unknown0);
serializer.WriteVarint(this.Unknown1);
serializer.WriteVarint(this.Unknown2);
serializer.WriteUtf16String(this.Unknown3);
serializer.Write(this.Unknown4);
serializer.Write(this.Unknown5);
serializer.Write(this.Unknown6);
serializer.WriteUtf16String(this.Unknown7);
for (int i = 0; i < this.Unknown8.Length; i++)
{
serializer.WriteVarint(this.Unknown8[i]);
}
serializer.Write((byte)Unknown9.Length);
for (int i = 0; i < Unknown9.Length; i++)
{
serializer.WriteVarint(Unknown9[i]);
}
serializer.Write((byte)Unknown10.Length);
for (int i = 0; i < Unknown10.Length; i++)
{
serializer.Write(Unknown10[i]);
}
serializer.Write((byte)Unknown11.Length);
for (int i = 0; i < Unknown11.Length; i++)
{
serializer.WriteVarint(Unknown11[i]);
}
}
示例2: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.Write(this.Unknown0);
serializer.WriteUtf16String(this.Unknown1);
serializer.WriteUtf16String(this.Unknown2);
}
示例3: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.WriteVarint(this.Unknown0);
serializer.WriteVarint(this.Unknown1);
serializer.WriteUtf16String(this.Unknown2);
serializer.WriteUtf16String(this.Unknown3);
serializer.WriteUtf16String(this.Unknown4);
serializer.WriteUtf16String(this.Unknown5);
serializer.WriteUtf16String(this.Unknown6);
}
示例4: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.WriteVarint(this.Unknown0);
serializer.Write(this.Unknown1);
serializer.WriteVarint(this.Unknown2);
serializer.WriteUtf16String(this.Unknown3);
serializer.Write((ushort)Unknown4.Length);
for (int i = 0; i < Unknown4.Length; i++)
{
serializer.Write(Unknown4[i]);
}
}
示例5: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.WriteVarint(this.Unknown0);
serializer.WriteUtf16String(this.Unknown1);
serializer.Write(this.Unknown2);
serializer.Write(this.Unknown7.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown7.IsPresent)
{
this.Unknown7.Value.Serialize(serializer);
}
serializer.Write(this.Unknown13.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown13.IsPresent)
{
this.Unknown13.Value.Serialize(serializer);
}
}
示例6: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.Write(this.Unknown0);
serializer.WriteVarint(this.Unknown1);
serializer.Write(this.Unknown2);
serializer.WriteVarint(this.Unknown3);
serializer.Write((byte)Unknown4.Length);
for (int i = 0; i < Unknown4.Length; i++)
{
serializer.Write(Unknown4[i]);
}
serializer.Write(this.Unknown5);
serializer.WriteVarint(this.Unknown6);
serializer.Write(this.Unknown7);
serializer.Write(this.Unknown8);
serializer.Write(this.Unknown9.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown9.IsPresent)
{
serializer.Write(this.Unknown9.Value);
}
serializer.Write(this.Unknown10);
serializer.WriteVarint(this.Unknown11);
serializer.Write(this.Unknown17.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown17.IsPresent)
{
this.Unknown17.Value.Serialize(serializer);
}
serializer.Write(this.Unknown18.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown18.IsPresent)
{
serializer.Write(this.Unknown18.Value);
}
serializer.Write(this.Unknown19.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown19.IsPresent)
{
serializer.Write(this.Unknown19.Value);
}
serializer.Write(this.Unknown23.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown23.IsPresent)
{
this.Unknown23.Value.Serialize(serializer);
}
serializer.WriteUtf16String(this.Unknown24);
serializer.Write(this.Unknown25.IsPresent ? (byte) 1 : (byte) 0);
if (this.Unknown25.IsPresent)
{
serializer.Write(this.Unknown25.Value);
}
}
示例7: Serialize
public void Serialize(Serializer serializer)
{
serializer.WriteUtf16String(this.Unknown3);
serializer.WriteVarint(this.Unknown4);
serializer.Write((byte)Unknown10.Length);
for (int i = 0; i < Unknown10.Length; i++)
{
Unknown10[i].Serialize(serializer);
}
}
示例8: Serialize
public void Serialize(Serializer serializer)
{
serializer.Write(Header);
serializer.Write(this.Unknown0);
serializer.WriteVarint(this.Unknown1);
serializer.Write(this.Unknown2);
serializer.Write(this.Unknown3);
serializer.Write(this.Unknown4);
serializer.Write(this.Unknown5);
serializer.Write(this.Unknown6);
serializer.Write(this.Unknown7);
serializer.Write(this.Unknown8);
serializer.Write((byte)Unknown9.Length);
for (int i = 0; i < Unknown9.Length; i++)
{
serializer.WriteVarint(Unknown9[i]);
}
serializer.WriteUtf16String(this.Unknown10);
serializer.WriteUtf16String(this.Unknown11);
serializer.Write(this.Unknown12);
serializer.Write(this.Unknown13);
serializer.Write((byte)Unknown25.Length);
for (int i = 0; i < Unknown25.Length; i++)
{
Unknown25[i].Serialize(serializer);
}
serializer.Write(this.Unknown26);
serializer.Write(this.Unknown27);
}