本文整理汇总了C#中GameRevision.GW2Emu.Common.Serialization.Deserializer.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# Deserializer.ReadUInt32方法的具体用法?C# Deserializer.ReadUInt32怎么用?C# Deserializer.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameRevision.GW2Emu.Common.Serialization.Deserializer
的用法示例。
在下文中一共展示了Deserializer.ReadUInt32方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToUints
public static uint[] ToUints(byte[] bytes)
{
Deserializer deserializer = new Deserializer(bytes);
uint[] uints = new uint[5];
uints[0] = deserializer.ReadUInt32();
uints[1] = deserializer.ReadUInt32();
uints[2] = deserializer.ReadUInt32();
uints[3] = deserializer.ReadUInt32();
uints[4] = deserializer.ReadUInt32();
return uints;
}
示例2: Deserialize
public IEnumerable<IMessage> Deserialize(ISession session, byte[] data)
{
Deserializer deserializer = new Deserializer(data);
while (deserializer.BaseStream.Position < deserializer.BaseStream.Length)
{
byte header = deserializer.ReadByte();
byte length = deserializer.ReadByte();
switch (length)
{
case 0x05: // Version
deserializer.BaseStream.Position += 2;
/*this.clientVersion = */deserializer.ReadUInt32();
deserializer.BaseStream.Position += 56; // Probably wrong offset
break;
case 0x42: // PublicKey
byte[] publicKey = deserializer.ReadBytes(64);
byte[] sharedKey = DiffieHellman.GenerateSharedKey(publicKey, Keys.PrivateKey, Keys.Prime);
byte[] randomBytes = CryptoUtils.GetRandomBytes();
byte[] hashedRandomBytes = CryptoUtils.Hash(randomBytes);
byte[] xoredRandomBytes = CryptoUtils.XOR(randomBytes, sharedKey);
this.key = hashedRandomBytes;
Serializer serializer = new Serializer();
serializer.Write((byte)0x01); // RC4Seed Header
serializer.Write((byte)0x16); // RC4Seed Length
serializer.Write(xoredRandomBytes); // xored RC4Key
session.Send(serializer.GetBytes());
session.State = prepareNewState();
break;
default:
Console.WriteLine("Unhandled packet, header: {0}, length: {1}", header, length);
break;
}
}
// mock up, since we return the byte-encoded messages directly
return new IMessage[] {};
}