本文整理汇总了C#中GameObjects.GameScenario.GetTerrainDetailByPositionNoCheck方法的典型用法代码示例。如果您正苦于以下问题:C# GameScenario.GetTerrainDetailByPositionNoCheck方法的具体用法?C# GameScenario.GetTerrainDetailByPositionNoCheck怎么用?C# GameScenario.GetTerrainDetailByPositionNoCheck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.GameScenario
的用法示例。
在下文中一共展示了GameScenario.GetTerrainDetailByPositionNoCheck方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetContactArea
public GameArea GetContactArea(bool oblique, GameScenario scen, bool waterOnly, bool landOnly)
{
GameArea area = new GameArea();
Dictionary<Point, object> dictionary = new Dictionary<Point, object>();
foreach (Point point2 in this.Area)
{
bool ok = true;
if (waterOnly && scen.GetTerrainDetailByPositionNoCheck(point2).ID != 6)
{
ok = false;
}
if (landOnly && scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6)
{
ok = false;
}
if (ok)
{
dictionary.Add(point2, null);
}
}
foreach (Point point2 in this.Area)
{
Point key = new Point(point2.X - 1, point2.Y);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X + 1, point2.Y);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X, point2.Y - 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X, point2.Y + 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
if (oblique)
{
key = new Point(point2.X - 1, point2.Y - 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X + 1, point2.Y - 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X - 1, point2.Y + 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
key = new Point(point2.X + 1, point2.Y + 1);
if (!dictionary.ContainsKey(key) && (!waterOnly || scen.GetTerrainDetailByPositionNoCheck(point2).ID == 6))
{
dictionary.Add(key, null);
area.AddPoint(key);
}
}
}
return area;
}