本文整理汇总了C#中Game.Logic.Phy.Object.Player.GetSealState方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetSealState方法的具体用法?C# Player.GetSealState怎么用?C# Player.GetSealState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Logic.Phy.Object.Player
的用法示例。
在下文中一共展示了Player.GetSealState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (game.GameState != eGameState.Playing || player.GetSealState())
return;
int type = packet.ReadByte();
int place = packet.ReadInt();
int templateID = packet.ReadInt();
ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID);
if (player.CanUseItem(template))
{
//if (player.CurrentBall.ID == 3 && template.TemplateID == 10003)
// return;
//if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
//{
// if (player.UseItem(template) == false)
// {
// BaseGame.log.Error("Using prop error");
// }
//}
if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
{
if (player.UseItem(template) == false)
{
BaseGame.log.Error("Using prop error");
}
}
else
{
player.UseItem(template);
}
}
}
示例2: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (game.GameState != eGameState.Playing || player.GetSealState())
return;
int killID = packet.ReadInt();
//game.SendPetUseKill(player, killID, true);
player.PetUseKill(killID);
}