本文整理汇总了C#中Game.Base.Packets.GSPacketIn.ReadShort方法的典型用法代码示例。如果您正苦于以下问题:C# GSPacketIn.ReadShort方法的具体用法?C# GSPacketIn.ReadShort怎么用?C# GSPacketIn.ReadShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Base.Packets.GSPacketIn
的用法示例。
在下文中一共展示了GSPacketIn.ReadShort方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (player.IsAttacking)
{
//GSPacketIn pkg = packet.Clone();
//pkg.ClientID = player.PlayerDetail.PlayerCharacter.ID;
//pkg.Parameter1 = player.Id;
//game.SendToAll(pkg, player.PlayerDetail);
byte type = packet.ReadByte();
int tx = packet.ReadInt();
int ty = packet.ReadInt();
byte dir = packet.ReadByte();
bool isLiving = packet.ReadBoolean();
//_loc_7.writeShort(param6); _player.map.currentTurn
short map_currentTurn = packet.ReadShort();
game.SendPlayerMove(player, type, tx, ty, dir, isLiving);
switch (type)
{
case 0:
case 1:
player.SetXY(tx, ty);
player.StartMoving();
if (player.Y - ty > 1 || player.IsLiving != isLiving)
{
//trminhpc type=3
game.SendPlayerMove(player, 3, player.X, player.Y, 0);//, player.IsLiving, null);
}
//else
//{
// game.SendPlayerMove(player, type, tx, ty, dir, isLiving, null);
//}
break;
}
}
}