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C# PacketIn.Read方法代码示例

本文整理汇总了C#中FrameWork.PacketIn.Read方法的典型用法代码示例。如果您正苦于以下问题:C# PacketIn.Read方法的具体用法?C# PacketIn.Read怎么用?C# PacketIn.Read使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameWork.PacketIn的用法示例。


在下文中一共展示了PacketIn.Read方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = client as LobbyClient;

            byte freeslot = Program.CharMgr.GetFreeSlot(cclient.Account.Id);

            if (freeslot == 0 || cclient.CreateChar == null)
                ANS_CHARACTER_CREATE.Send(cclient);
            else
            {
                cclient.CreateChar.SlotId = freeslot;
                cclient.CreateChar.Faction = packet.GetUint8();
                cclient.CreateChar.Gender = packet.GetUint8();
                cclient.CreateChar.Version = (int)packet.GetUint32R();
                cclient.CreateChar.Seconds = (int)packet.GetUint32R();

                byte[] Custom = new byte[packet.Length - packet.Position];
                packet.Read(Custom, 0, Custom.Length);

                cclient.CreateChar.Custom = BitConverter.ToString(Custom);

                Program.CharMgr.CreateCharacter(cclient.CreateChar);
                ANS_CHARACTER_CREATE.Send(cclient);
            }
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:25,代码来源:ASK_CHARACTER_CREATE.cs

示例2: HandlePacket

        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte FileId = packet.GetUint8();
            UInt32 Version = packet.GetUint32R();

            byte[] File = new byte[packet.Length - packet.Position];
            packet.Read(File, 0, File.Length);

            File = ZlibMgr.Decompress(File);

            Log.Debug("ConfigSave", "Config saved : fileid=" + FileId + ", Version=" + Version + ",Size=" + File.Length);

            Program.FileMgr.SaveInfo(cclient.Account.Id, FileId, File);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CONFIGFILE_SAVE);
            Out.WriteUInt32R(0);
            Out.WriteByte(FileId);
            Out.Write(File, 0, File.Length);
            cclient.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:22,代码来源:ASK_CONFIGFILE_SAVE.cs

示例3: CL_START

        static public void CL_START(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            string Username = packet.GetString();
            UInt32 Len = packet.GetUint32();
            byte[] Password = packet.Read((int)Len);

            bool result = Program.AcctMgr.CheckAccount(Username, Password);
            Log.Debug("CL_START", "Lancement du client : " + Username + " " + result);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_START);

            if (result == true)
            {
                Out.WriteByte(0);
                Out.WriteString(Program.AcctMgr.GenerateToken(Username));
            }
            else 
                Out.WriteByte(1);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:23,代码来源:Packets.cs

示例4: F_CREATE_CHARACTER

        static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot = packet.GetUint8();
            Info.race = packet.GetUint8();
            Info.career = packet.GetUint8();
            Info.sex = packet.GetUint8();
            Info.model = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (Name.Length > 2 && !CharMgr.NameIsUsed(Name))
            {
                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                }
                else
                {

                    Log.Success("OnCreate", "New Character : " + Name);

                    Character Char = new Character();
                    Char.AccountId = cclient._Account.AccountId;
                    Char.bTraits = Traits;
                    Char.Career = Info.career;
                    Char.CareerLine = CharInfo.CareerLine;
                    Char.ModelId = Info.model;
                    Char.Name = Name;
                    Char.Race = Info.race;
                    Char.Realm = CharInfo.Realm;
                    Char.RealmId = Program.Rm.RealmId;
                    Char.Sex = Info.sex;
                    Char.FirstConnect = true;

                    if (!CharMgr.CreateChar(Char))
                    {
                        Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    }
                    else
                    {

                        Character_item Citm = null;
                        List < CharacterInfo_item > Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                        foreach (CharacterInfo_item Itm in Items)
                        {
                            if (Itm == null)
                                continue;

                            Citm = new Character_item();
                            Citm.Counts = Itm.Count;
                            Citm.CharacterId = Char.CharacterId;
                            Citm.Entry = Itm.Entry;
                            Citm.ModelId = Itm.ModelId;
                            Citm.SlotId = Itm.SlotId;
                            CharMgr.CreateItem(Citm);
                        }

                        Character_value CInfo = new Character_value();
                        CInfo.CharacterId = Char.CharacterId;
                        CInfo.Level = 1;
                        CInfo.Money = 0;
                        CInfo.Online = false;
                        CInfo.RallyPoint = CharInfo.RallyPt;
                        CInfo.RegionId = CharInfo.Region;
                        CInfo.Renown = 0;
                        CInfo.RenownRank = 1;
                        CInfo.RestXp = 0;
                        CInfo.Skills = CharInfo.Skills;
                        CInfo.Speed = 100;
                        CInfo.WorldO = CharInfo.WorldO;
                        CInfo.WorldX = CharInfo.WorldX;
                        CInfo.WorldY = CharInfo.WorldY;
                        CInfo.WorldZ = CharInfo.WorldZ;
                        CInfo.Xp = 0;
                        CInfo.ZoneId = CharInfo.ZoneId;

                        CharMgr.Database.AddObject(CInfo);
                        Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=2"));

                        Char.Value = CInfo;

                        PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
                        Out.WritePascalString(cclient._Account.Username);
                        cclient.SendPacket(Out);
                    }
                }
            }
            else
            {
//.........这里部分代码省略.........
开发者ID:dzikun,项目名称:WarEmu,代码行数:101,代码来源:CharacterHandlers.cs

示例5: F_ENCRYPTKEY

        static public void F_ENCRYPTKEY(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            sEncrypt Result = BaseClient.ByteToType<sEncrypt>(packet);

            string Version = Result.major + "." + Result.minor + "." + Result.revision;

            Log.Debug("F_ENCRYPTKEY", "Version = " + Version);

            if (Result.cipher == 0)
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_RECEIVE_ENCRYPTKEY);
                Out.WriteByte(1);
                cclient.SendPacket(Out);
            }
            else if (Result.cipher == 1)
            {
                byte[] EncryptKey = new byte[256];
                packet.Read(EncryptKey, 0, EncryptKey.Length);
                cclient.AddCrypt("RC4Crypto", new CryptKey(EncryptKey), new CryptKey(EncryptKey));
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:23,代码来源:AuthentificationHandlers.cs

示例6: F_CREATE_CHARACTER

        public static void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot = packet.GetUint8();
            Info.race = packet.GetUint8();
            Info.career = packet.GetUint8();
            Info.sex = packet.GetUint8();
            Info.model = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (!CharMgr.NameIsUsed(Name))
            {

                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                    return;
                }

                Log.Success("OnCreate", "Creating new Character : " + Name);

                Character Char = new Character();
                Char.AccountId = cclient._Account.AccountId;
                Char.bTraits = Traits;
                Char.Career = Info.career;
                Char.CareerLine = CharInfo.CareerLine;
                Char.ModelId = Info.model;
                Char.Name = Name;
                Char.Race = Info.race;
                Char.Realm = CharInfo.Realm;
                Char.RealmId = Program.Rm.RealmId;
                Char.Sex = Info.sex;

                if (!CharMgr.CreateChar(Char))
                {
                    Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    return;
                }

                Character_items Citm = null;
                CharacterInfo_item[] Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                for (int i = 0; i < Items.Length; ++i)
                {
                    if (Items[i] == null)
                        continue;

                    Citm = new Character_items();
                    Citm.Counts = Items[i].Count;
                    Citm.CharacterId = Char.CharacterId;
                    Citm.Entry = Items[i].Entry;
                    Citm.ModelId = Items[i].ModelId;
                    Citm.SlotId = Items[i].SlotId;
                    CharMgr.CreateItem(Citm);
                }

                Character_value CInfo = new Character_value();
                CInfo.CharacterId = Char.CharacterId;
                CInfo.Level = 1;
                CInfo.Money = 0;
                CInfo.Online = false;
                CInfo.RallyPoint = CharInfo.RallyPt;
                CInfo.RegionId = CharInfo.Region;
                CInfo.Renown = 0;
                CInfo.RenownRank = 1;
                CInfo.RestXp = 0;
                CInfo.Skills = CharInfo.Skills;
                CInfo.Speed = 100;
                CInfo.WorldO = CharInfo.WorldO;
                CInfo.WorldX = CharInfo.WorldX;
                CInfo.WorldY = CharInfo.WorldY;
                CInfo.WorldZ = CharInfo.WorldZ;
                CInfo.Xp = 0;
                CInfo.ZoneId = CharInfo.ZoneId;

                CharMgr.Database.AddObject(CInfo);

                Char.Value = new Character_value[1] { CInfo };
            }

            PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
            Out.WritePascalString(cclient._Account.Username);
            cclient.SendTCP(Out);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:94,代码来源:CharacterHandlers.cs


注:本文中的FrameWork.PacketIn.Read方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。