本文整理汇总了C#中FrameWork.PacketIn类的典型用法代码示例。如果您正苦于以下问题:C# PacketIn类的具体用法?C# PacketIn怎么用?C# PacketIn使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PacketIn类属于FrameWork命名空间,在下文中一共展示了PacketIn类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: F_USE_ITEM
static public void F_USE_ITEM(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (!cclient.IsPlaying())
return;
Player Plr = cclient.Plr;
ushort slot = packet.GetUint16();
Item item = Plr.ItmInterface.GetItemInSlot(slot);
if (Plr.Level < item.Info.MinRank)
{
Plr.SendLocalizeString("", GameData.Localized_text.TEST_ITEM_PLAYER_LEVEL_TOO_LOW);
return;
}
else if (Plr.Rank < item.Info.MinRenown)
{
Plr.SendLocalizeString("", GameData.Localized_text.TEST_ITEM_PLAYER_RENOWN_TOO_LOW);
return;
}
if (item.Info.Type == 31 && item.Info.ScriptName == "HealthPotion") // Potion
{
Plr.DealHeal(Plr, (uint)item.Info.MinRank * 100);
Plr.ItmInterface.DeleteItem(slot, 1, true);
}
}
示例2: HandlePacket
public static void HandlePacket(BaseClient client, PacketIn packet)
{
LobbyClient cclient = (LobbyClient)client;
UInt32 WorldUid = packet.GetUint32R();
string Name = packet.GetUnicodeString();
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_NAME_CHECK);
if (CheckName(Name) == 0)
{
cclient.CreateChar = new DBCharacter();
cclient.CreateChar.AcctId = cclient.Account.Id;
cclient.CreateChar.Name = Name;
if (cclient.Account.WorldId != WorldUid)
Program.CharMgr.SetAccountWorld(cclient.Account.Id, (int)WorldUid);
Out.WriteUInt32(0);
}
else
{
cclient.CreateChar = null;
Out.WriteUInt32(1);
}
cclient.SendTCP(Out);
}
示例3: F_INTERFACE_COMMAND
public static void F_INTERFACE_COMMAND(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (cclient.Plr == null)
return;
byte CommandId = packet.GetUint8();
switch (CommandId)
{
case 1: // ????
{
} break;
case 2: // Resurrect Button
{
cclient.Plr.PreRespawnPlayer();
Log.Success("Interface Command", "Respawn Player");
} break;
case 10: // Talisman Fuse
{
} break;
};
}
示例4: F_FLIGHT
public static void F_FLIGHT(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
UInt16 TargetOID = packet.GetUint16();
UInt16 State = packet.GetUint16();
Log.Info("F_FLIGHT", "TargetOid = " + TargetOID + ",State=" + State);
if (State == 20) // Flight Master
{
Object Obj = cclient.Plr.Zone.GetObject(TargetOID);
if (Obj == null || !Obj.IsCreature())
{
Log.Error("F_FLIGHT", "Invalid Creature OID : " + TargetOID);
return;
}
UInt16 FlyID = packet.GetUint16();
List<Zone_Taxi> Taxis = WorldMgr.GetTaxis(cclient.Plr);
if (Taxis.Count <= FlyID - 1)
return;
if (!cclient.Plr.RemoveMoney(Taxis[FlyID - 1].Info.Price))
{
cclient.Plr.SendLocalizeString("", GameData.Localized_text.TEXT_MERCHANT_INSUFFICIENT_MONEY_TO_BUY);
return;
}
cclient.Plr.Teleport(Taxis[FlyID - 1].ZoneID, Taxis[FlyID - 1].WorldX, Taxis[FlyID - 1].WorldY, Taxis[FlyID - 1].WorldZ, Taxis[FlyID - 1].WorldO);
}
}
示例5: CMSG_VerifyProtocolReq
static public void CMSG_VerifyProtocolReq(BaseClient client, PacketIn packet)
{
Client cclient = client as Client;
PacketOut Out = new PacketOut((byte)Opcodes.SMSG_VerifyProtocolReply);
byte[] IV_HASH1 = { 0x01, 0x53, 0x21, 0x4d, 0x4a, 0x04, 0x27, 0xb7, 0xb4, 0x59, 0x0f, 0x3e, 0xa7, 0x9d, 0x29, 0xe9 };
byte[] IV_HASH2 = { 0x49, 0x18, 0xa1, 0x2a, 0x64, 0xe1, 0xda, 0xbd, 0x84, 0xd9, 0xf4, 0x8a, 0x8b, 0x3c, 0x27, 0x20 };
ByteString iv1 = ByteString.CopyFrom(IV_HASH1);
ByteString iv2 = ByteString.CopyFrom(IV_HASH2);
VerifyProtocolReply.Builder verify = VerifyProtocolReply.CreateBuilder();
verify.SetResultCode(VerifyProtocolReply.Types.ResultCode.RES_SUCCESS);
verify.SetIv1(ByteString.CopyFrom(IV_HASH1));
verify.SetIv2(ByteString.CopyFrom(IV_HASH2));
Out.Write(verify.Build().ToByteArray());
cclient.SendTCPCuted(Out);
}
示例6: CL_CHECK
static public void CL_CHECK(BaseClient client, PacketIn packet)
{
Client cclient = client as Client;
uint Version = packet.GetUint32();
Log.Debug("CL_CHECK", "Launcher Version : " + Version);
PacketOut Out = new PacketOut((byte)Opcodes.LCR_CHECK);
if (Version != Program.Version)
{
Out.WriteByte((byte)CheckResult.LAUNCHER_VERSION); // Version incorrect + message
Out.WriteString(Program.Message);
client.SendPacket(Out);
cclient.Disconnect();
return;
}
byte File = packet.GetUint8();
UInt64 Len = 0;
if (File >= 1)
Len = packet.GetUint64();
if ((long)Len != Program.Info.Length)
{
Out.WriteByte((byte)CheckResult.LAUNCHER_FILE);
Out.WriteString(Program.StrInfo);
}
else
Out.WriteByte((byte)CheckResult.LAUNCHER_OK);
cclient.SendPacket(Out);
}
示例7: F_BAG_INFO
public static void F_BAG_INFO(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (!cclient.IsPlaying())
return;
byte Type = packet.GetUint8();
Player Plr = cclient.Plr;
switch (Type)
{
case 3: // Toggle Pvp
Plr.CbtInterface.TogglePvp();
break;
case 16: // Buy more bag space
byte Price = packet.GetUint8();
if (!Plr.ItmInterface.HasMaxBag())
{
if (Plr.HaveMoney(Plr.ItmInterface.GetBagPrice()))
{
if (Plr.RemoveMoney(Plr.ItmInterface.GetBagPrice()))
{
++Plr.ItmInterface.BagBuy;
Plr.ItmInterface.SendMaxInventory(Plr);
}
}
}
break;
}
}
示例8: F_INTERACT
public static void F_INTERACT(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (cclient.Plr == null || !cclient.Plr.IsInWorld())
return;
Log.Dump("F_INTERACT", packet.ToArray(), 0, packet.ToArray().Length);
InteractMenu Menu = new InteractMenu();
Menu.Unk = packet.GetUint16();
Menu.Oid = packet.GetUint16();
Menu.Menu = packet.GetUint16();
Menu.Page = packet.GetUint8();
Menu.Num = packet.GetUint8();
Menu.SellCount = packet.GetUint16();
Menu.Count = packet.GetUint16();
Object Obj = cclient.Plr.Region.GetObject(Menu.Oid);
if (Obj == null)
return;
if (Obj.GetDistanceTo(cclient.Plr) > 20)
{
Log.Error("F_INTERACT", "Distance = " + Obj.GetDistanceTo(cclient.Plr));
return;
}
Obj.SendInteract(cclient.Plr, Menu);
}
示例9: HandlePacket
public static void HandlePacket(BaseClient client, PacketIn packet)
{
LobbyClient cclient = client as LobbyClient;
byte freeslot = Program.CharMgr.GetFreeSlot(cclient.Account.Id);
if (freeslot == 0 || cclient.CreateChar == null)
ANS_CHARACTER_CREATE.Send(cclient);
else
{
cclient.CreateChar.SlotId = freeslot;
cclient.CreateChar.Faction = packet.GetUint8();
cclient.CreateChar.Gender = packet.GetUint8();
cclient.CreateChar.Version = (int)packet.GetUint32R();
cclient.CreateChar.Seconds = (int)packet.GetUint32R();
byte[] Custom = new byte[packet.Length - packet.Position];
packet.Read(Custom, 0, Custom.Length);
cclient.CreateChar.Custom = BitConverter.ToString(Custom);
Program.CharMgr.CreateCharacter(cclient.CreateChar);
ANS_CHARACTER_CREATE.Send(cclient);
}
}
示例10: OnReceive
protected override void OnReceive(byte[] Packet)
{
lock (this)
{
PacketIn packet = new PacketIn(Packet, 0, Packet.Length);
long byteLeft = packet.Length;
while (byteLeft > 0)
{
if (!m_expectData)
{
long StartPos = packet.Position;
m_expectSize = packet.DecodeMythicSize();
long EndPos = packet.Position;
long Diff = EndPos - StartPos;
byteLeft -= Diff;
if (m_expectSize <= 0)
{
packet.Opcode = packet.GetUint8();
packet.Size = (ulong)m_expectSize;
_srvr.HandlePacket(this, packet);
return;
}
if (byteLeft <= 0)
return;
Opcode = packet.GetUint8();
byteLeft -= 1;
m_expectData = true;
}
else
{
m_expectData = false;
if (byteLeft >= m_expectSize)
{
long Pos = packet.Position;
packet.Opcode = Opcode;
packet.Size = (ulong)m_expectSize;
_srvr.HandlePacket(this, packet);
byteLeft -= m_expectSize;
packet.Position = Pos;
packet.Skip(m_expectSize);
}
else
{
Log.Error("OnReceive", "Data count incorrect :" + byteLeft + " != " + m_expectSize);
}
}
}
packet.Dispose();
}
}
示例11: F_SWITCH_ATTACK_MODE
static public void F_SWITCH_ATTACK_MODE(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (!cclient.HasPlayer())
return;
cclient.Plr.CbtInterface.Attacking = true;
}
示例12: F_TRADE_STATUS
public static void F_TRADE_STATUS(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (!cclient.IsPlaying())
return;
cclient.Plr.ItmInterface.HandleTrade(packet);
}
示例13: F_INTERRUPT
public static void F_INTERRUPT(BaseClient client, PacketIn packet)
{
GameClient cclient = client as GameClient;
if (cclient.Plr == null)
return;
cclient.Plr.AbtInterface.StopCast();
}
示例14: HandlePacket
public static void HandlePacket(BaseClient client, PacketIn packet)
{
LobbyClient cclient = client as LobbyClient;
Program.CharMgr.DeleteCharacter(cclient.Account.Id, packet.GetUint8());
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_DELETE);
Out.WriteUInt32R(0);
cclient.SendTCP(Out);
}
示例15: CMSG_GetAcctPropListReq
static public void CMSG_GetAcctPropListReq(BaseClient client, PacketIn packet)
{
Client cclient = client as Client;
PacketOut Out = new PacketOut((byte)Opcodes.SMSG_GetAcctPropListReply);
byte[] val = { 0x08, 0x00 };
Out.Write(val);
cclient.SendTCPCuted(Out);
}