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C# PacketIn.GetUint16方法代码示例

本文整理汇总了C#中FrameWork.PacketIn.GetUint16方法的典型用法代码示例。如果您正苦于以下问题:C# PacketIn.GetUint16方法的具体用法?C# PacketIn.GetUint16怎么用?C# PacketIn.GetUint16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameWork.PacketIn的用法示例。


在下文中一共展示了PacketIn.GetUint16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: F_INTERACT

        public static void F_INTERACT(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null || !cclient.Plr.IsInWorld())
                return;

            Log.Dump("F_INTERACT", packet.ToArray(), 0, packet.ToArray().Length);

            InteractMenu Menu = new InteractMenu();
            Menu.Unk = packet.GetUint16();
            Menu.Oid = packet.GetUint16();
            Menu.Menu = packet.GetUint16();
            Menu.Page = packet.GetUint8();
            Menu.Num = packet.GetUint8();
            Menu.SellCount = packet.GetUint16();
            Menu.Count = packet.GetUint16();

            Object Obj = cclient.Plr.Region.GetObject(Menu.Oid);
            if (Obj == null)
                return;

            if (Obj.GetDistanceTo(cclient.Plr) > 20)
            {
                Log.Error("F_INTERACT", "Distance = " + Obj.GetDistanceTo(cclient.Plr));
                return;
            }

            Obj.SendInteract(cclient.Plr, Menu);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:30,代码来源:CombatHandlers.cs

示例2: F_FLIGHT

        public static void F_FLIGHT(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            UInt16 TargetOID = packet.GetUint16();
            UInt16 State = packet.GetUint16();

            Log.Info("F_FLIGHT", "TargetOid = " + TargetOID + ",State=" + State);

            if (State == 20) // Flight Master
            {
                Object Obj = cclient.Plr.Zone.GetObject(TargetOID);
                if (Obj == null || !Obj.IsCreature())
                {
                    Log.Error("F_FLIGHT", "Invalid Creature OID : " + TargetOID);
                    return;
                }

                UInt16 FlyID = packet.GetUint16();

                List<Zone_Taxi> Taxis = WorldMgr.GetTaxis(cclient.Plr);
                if (Taxis.Count <= FlyID - 1)
                    return;

                if (!cclient.Plr.RemoveMoney(Taxis[FlyID - 1].Info.Price))
                {
                    cclient.Plr.SendLocalizeString("", GameData.Localized_text.TEXT_MERCHANT_INSUFFICIENT_MONEY_TO_BUY);
                    return;
                }

                cclient.Plr.Teleport(Taxis[FlyID - 1].ZoneID, Taxis[FlyID - 1].WorldX, Taxis[FlyID - 1].WorldY, Taxis[FlyID - 1].WorldZ, Taxis[FlyID - 1].WorldO);
            }
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:33,代码来源:MovementHandlers.cs

示例3: F_SOCIAL_NETWORK

        static public void F_SOCIAL_NETWORK(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (!cclient.IsPlaying() || !cclient.Plr.IsInWorld())
                return;

            Player Plr = cclient.Plr;

            byte Type = packet.GetUint8();

            switch (Type)
            {
                case 11: // Inspection
                    {
                        Player Target = Plr.CbtInterface.GetTarget(GameData.TargetTypes.TARGETTYPES_TARGET_ALLY) as Player;
                        if (Target == null)
                            Plr.SendLocalizeString("", GameData.Localized_text.TEXT_SN_LISTS_ERR_PLAYER_NOT_FOUND);
                        else
                            Target.ItmInterface.SendInspect(Plr);
                    }
                    break;
                case 8:
                    {
                        packet.Skip(1);
                        byte NameSize = packet.GetUint8();
                        packet.Skip(1);
                        string Name = packet.GetString(NameSize);
                        byte GuildSize = packet.GetUint8();
                        packet.Skip(1);
                        string GuildName = packet.GetString(GuildSize);
                        packet.Skip(1);
                        UInt16 Career = packet.GetUint16();
                        packet.Skip(4);
                        UInt16 ZoneId = packet.GetUint16();

                        while (ZoneId > 256)
                            ZoneId -= 256;

                        while (packet.GetUint8() != 0xFF) ;

                        packet.Skip(2 + (ZoneId == 255 ? 0 : 1));

                        byte MinLevel = packet.GetUint8();
                        byte MaxLevel = packet.GetUint8();

                        Plr.SocInterface.SendPlayers(Player.GetPlayers(Name, GuildName, Career, ZoneId, MinLevel, MaxLevel));

                    } break;

            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:52,代码来源:SocialHandlers.cs

示例4: F_PLAYER_INFO

        static public void F_PLAYER_INFO(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null || !cclient.Plr.IsInWorld())
                return;

            packet.GetUint16();
            UInt16 Oid = packet.GetUint16();
            byte Unk = packet.GetUint8();
            byte TargetType = packet.GetUint8();
            cclient.Plr.CbtInterface.SetTarget(Oid, (GameData.TargetTypes)TargetType);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:13,代码来源:CombatHandlers.cs

示例5: F_TRANSFER_ITEM

        public static void F_TRANSFER_ITEM(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null || !cclient.Plr.IsInWorld())
                return;

            ushort Oid = packet.GetUint16();
            ushort To = packet.GetUint16();
            ushort From = packet.GetUint16();
            ushort Count = packet.GetUint16();

            cclient.Plr.ItmInterface.MoveSlot(From, To, Count);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:14,代码来源:InventoryHandlers.cs

示例6: F_USE_ITEM

        static public void F_USE_ITEM(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            if (!cclient.IsPlaying())
                return;

            Player Plr = cclient.Plr;

            ushort slot = packet.GetUint16();

            Item item = Plr.ItmInterface.GetItemInSlot(slot);

            if (Plr.Level < item.Info.MinRank)
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEST_ITEM_PLAYER_LEVEL_TOO_LOW);
                return;
            }
            else if (Plr.Rank < item.Info.MinRenown)
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEST_ITEM_PLAYER_RENOWN_TOO_LOW);
                return;
            }

            if (item.Info.Type == 31 && item.Info.ScriptName == "HealthPotion") // Potion
            {
                Plr.DealHeal(Plr, (uint)item.Info.MinRank * 100);
                Plr.ItmInterface.DeleteItem(slot, 1, true);
            }
            
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:30,代码来源:InventoryHandlers.cs

示例7: F_DUMP_STATICS

        public static void F_DUMP_STATICS(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null || !cclient.Plr.IsInWorld())
                return;

            UInt32 Unk1 = packet.GetUint32();
            UInt16 Unk2 = packet.GetUint16();
            UInt16 OffX = packet.GetUint16();
            UInt16 Unk3 = packet.GetUint16();
            UInt16 OffY = packet.GetUint16();

            Log.Success("F_DUMP_STATIC", "X=" + OffX + ",Y=" + OffY);

            cclient.Plr.SetOffset(OffX, OffY);
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:17,代码来源:MovementHandlers.cs

示例8: F_DO_ABILITY

        public static void F_DO_ABILITY(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null)
                return;

            UInt32 Unk, Unk2, Unk3 = 0;
            UInt16 AbilityID = 0;

            Unk = packet.GetUint32();
            Unk2 = packet.GetUint32();
            Unk3 = packet.GetUint32();
            AbilityID = packet.GetUint16();

            cclient.Plr.AbtInterface.StartCast(AbilityID);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:17,代码来源:CombatHandlers.cs

示例9: BuildMail

        public void BuildMail(PacketIn packet)
        {
            Player Plr = GetPlayer();
            if (Plr == null)
                return;

            if (nextSend >= TCPServer.GetTimeStamp())
            {
                SendResult(GameData.MailResult.TEXT_MAIL_RESULT6);
                return;
            }

            // Recipient read
            packet.Skip(1);
            byte NameSize = packet.GetUint8();
            string Name = packet.GetString(NameSize);

            Character Receiver = CharMgr.GetCharacter(Name);

            if (Receiver == null)
            {
                SendResult(GameData.MailResult.TEXT_MAIL_RESULT7);
                return;
            }

            if (Receiver.Name == Plr.Name) // You cannot mail yourself
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEXT_PLAYER_CANT_MAIL_YOURSELF);
                return;
            }

            // Subject
            byte SubjectSize = packet.GetUint8();
            packet.Skip(1);
            string Subject = packet.GetString(SubjectSize);

            // Message
            byte MessageSize = packet.GetUint8();
            packet.Skip(1);
            string Message = packet.GetString(MessageSize);

            // Money
            UInt32 money = ByteOperations.ByteSwap.Swap(packet.GetUint32());

            // COD?
            byte cr = packet.GetUint8();

            // Item
            byte itemcounts = packet.GetUint8();

            if (!Plr.RemoveMoney((cr == 0 ? money : 0) + MAIL_PRICE))
            {
                SendResult(MailResult.TEXT_MAIL_RESULT8);
                return;
            }

            // Make a Mail
            Character_mail CMail = new Character_mail();
            CMail.Guid = CharMgr.GenerateMailGUID();
            CMail.CharacterId = Receiver.CharacterId;
            CMail.CharacterIdSender = Plr._Info.CharacterId;
            CMail.SenderName = Plr._Info.Name;
            CMail.ReceiverName = Name;
            CMail.Title = Subject;
            CMail.Content = Message;
            CMail.Money = money;
            CMail.Cr = true;
            CMail.Opened = false;

            Log.Debug("Mail", "Itemcount: " + itemcounts + "");

            for (byte i = 0; i < itemcounts; ++i)
            {
                UInt16 itmslot = ByteOperations.ByteSwap.Swap(packet.GetUint16());
                packet.Skip(2);

                ByteOperations.ByteSwap.Swap(itmslot);

                Item itm = Plr.ItmInterface.GetItemInSlot(itmslot);
                if (itm != null)
                {
                    CMail.ItemsReqInfo.Add(itm.CharItem);
                    Plr.ItmInterface.DeleteItem(itmslot, itm.CharItem.Counts, false);
                    itm.Owner = null;
                }

            }

            SendResult(MailResult.TEXT_MAIL_RESULT4);
            CharMgr.Database.AddObject(CMail);

            //If player exists let them know they have mail.
            Player mailToPlayer = Player.GetPlayer(Name);
            if (mailToPlayer != null)
                mailToPlayer.MlInterface.AddMail(CMail);

            nextSend = (uint)TCPServer.GetTimeStamp() + 5;
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:98,代码来源:MailInterface.cs

示例10: F_QUEST

        public static void F_QUEST(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            UInt16 QuestID = packet.GetUint16();
            UInt16 State = packet.GetUint16();
            UInt16 Unk1 = packet.GetUint16();
            byte Unk2 = packet.GetUint8();
            byte Unk3 = packet.GetUint8();
            UInt16 Unk4 = packet.GetUint16();
            UInt16 CreatureOID = packet.GetUint16();

            Creature Crea = cclient.Plr.Region.GetObject(CreatureOID) as Creature;

            if (Crea == null)
                return;

            switch (State)
            {
                case 1: // Show Quest
                    {
                        Log.Info("F_QUEST", "Show Quest : " + QuestID);

                        if (Crea.QtsInterface.HasQuestStarter(QuestID))
                            Crea.QtsInterface.BuildQuest(QuestID, cclient.Plr);

                    } break;

                case 2: // Accept Quest
                    {
                        Log.Info("F_QUEST", "Accept Quest : " + QuestID);

                        if (Crea.QtsInterface.HasQuestStarter(QuestID))
                        {
                            if (cclient.Plr.QtsInterface.AcceptQuest(QuestID))
                            {
                                if (!Crea.QtsInterface.CreatureHasStartQuest(cclient.Plr))
                                {
                                    Crea.SendRemove(cclient.Plr);
                                    Crea.SendMeTo(cclient.Plr);
                                }
                            }
                        }

                    }break;

                case 3: // Quest Done
                    {
                        if (Crea.QtsInterface.hasQuestFinisher(QuestID))
                        {
                            Log.Info("F_QUEST", "Done Quest : " + QuestID);

                            if (cclient.Plr.QtsInterface.DoneQuest(QuestID))
                            {
                                Crea.SendRemove(cclient.Plr);
                                Crea.SendMeTo(cclient.Plr);
                            }
                            else
                            {
                                Crea.QtsInterface.BuildQuest(QuestID, cclient.Plr);
                            }
                        }

                    } break;

                case 4: // Quest Done Info
                    {

                        if (Crea.QtsInterface.hasQuestFinisher(QuestID))
                            Crea.QtsInterface.SendQuestDoneInfo(cclient.Plr, QuestID);
                        else if (Crea.QtsInterface.HasQuestStarter(QuestID))
                        {
                            Log.Info("F_QUEST", "InProgress Quest : " + QuestID);
                            Crea.QtsInterface.SendQuestInProgressInfo(cclient.Plr, QuestID);
                        }

                    } break;

                case 5: // Select Quest Reward
                    {
                        Log.Info("F_QUEST", "Select Quest Reward: " + QuestID);

                        if (Crea.QtsInterface.hasQuestFinisher(QuestID))
                            cclient.Plr.QtsInterface.SelectRewards(QuestID, Unk3);

                    } break;

            };
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:89,代码来源:QuestHandlers.cs

示例11: F_REQUEST_QUEST

        public static void F_REQUEST_QUEST(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            Log.Success("HandlePacket", "Handle F_REQUEST_QUEST");

            UInt16 QuestID = packet.GetUint16();
            byte State = packet.GetUint8();

            switch (State)
            {
                case 0: // Show Quest
                    {
                        Log.Info("F_REQUEST_QUEST", "Show Quest : " + QuestID);
                        cclient.Plr.QtsInterface.SendQuest(QuestID);
                    } break;

                case 1: // Decline Quest
                    {
                        Log.Info("F_REQUEST_QUEST", "Decline Quest : " + QuestID);
                        cclient.Plr.QtsInterface.DeclineQuest(QuestID);
                    } break;

                case 2: // Send To Group
                    {

                    } break;
            };
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:29,代码来源:QuestHandlers.cs

示例12: F_REQUEST_CHAR

        public static void F_REQUEST_CHAR(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            cclient.State = (int)eClientState.CharScreen;

            UInt16 Operation = packet.GetUint16();

            if (Operation == 0x2D58)
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_REQUEST_CHAR_ERROR);
                Out.WriteByte((byte)CharMgr.GetAccountRealm(cclient._Account.AccountId));
                cclient.SendTCP(Out);
            }

            else{

                 PacketOut Out = new PacketOut((byte)Opcodes.F_REQUEST_CHAR_RESPONSE);

                 Out.FillString(cclient._Account.Username, 25); // account name
                 Out.WriteByte(0xFF);
                 Out.WriteByte(CharMgr.MAX_SLOT); // Max characters 20
                 Out.WriteUInt16(0); // unk
                 Out.WriteByte(0); // name changing tokens, 1 will enable button
                 Out.WriteUInt16(0); //unk

                 byte[] Chars = CharMgr.BuildCharactersList(cclient._Account.AccountId);
                 Out.Write(Chars, 0, Chars.Length);
                 cclient.SendTCP(Out);
            }
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:31,代码来源:CharacterHandlers.cs

示例13: F_DUMP_STATICS

        public static void F_DUMP_STATICS(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (cclient.Plr == null || !cclient.Plr.IsInWorld())
                return;

            UInt32 Unk1 = packet.GetUint32();
            UInt16 Unk2 = packet.GetUint16();
            UInt16 OffX = packet.GetUint16();
            UInt16 Unk3 = packet.GetUint16();
            UInt16 OffY = packet.GetUint16();

            cclient.Plr.SetOffset(OffX, OffY);

            if (!cclient.Plr.IsActive)
            {
                cclient.Plr.IsActive = true;
            }
        }
开发者ID:nalgol,项目名称:WarEmu,代码行数:20,代码来源:MovementHandlers.cs

示例14: F_CREATE_CHARACTER

        static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot = packet.GetUint8();
            Info.race = packet.GetUint8();
            Info.career = packet.GetUint8();
            Info.sex = packet.GetUint8();
            Info.model = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (Name.Length > 2 && !CharMgr.NameIsUsed(Name))
            {
                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                }
                else
                {

                    Log.Success("OnCreate", "New Character : " + Name);

                    Character Char = new Character();
                    Char.AccountId = cclient._Account.AccountId;
                    Char.bTraits = Traits;
                    Char.Career = Info.career;
                    Char.CareerLine = CharInfo.CareerLine;
                    Char.ModelId = Info.model;
                    Char.Name = Name;
                    Char.Race = Info.race;
                    Char.Realm = CharInfo.Realm;
                    Char.RealmId = Program.Rm.RealmId;
                    Char.Sex = Info.sex;
                    Char.FirstConnect = true;

                    if (!CharMgr.CreateChar(Char))
                    {
                        Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    }
                    else
                    {

                        Character_item Citm = null;
                        List < CharacterInfo_item > Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                        foreach (CharacterInfo_item Itm in Items)
                        {
                            if (Itm == null)
                                continue;

                            Citm = new Character_item();
                            Citm.Counts = Itm.Count;
                            Citm.CharacterId = Char.CharacterId;
                            Citm.Entry = Itm.Entry;
                            Citm.ModelId = Itm.ModelId;
                            Citm.SlotId = Itm.SlotId;
                            CharMgr.CreateItem(Citm);
                        }

                        Character_value CInfo = new Character_value();
                        CInfo.CharacterId = Char.CharacterId;
                        CInfo.Level = 1;
                        CInfo.Money = 0;
                        CInfo.Online = false;
                        CInfo.RallyPoint = CharInfo.RallyPt;
                        CInfo.RegionId = CharInfo.Region;
                        CInfo.Renown = 0;
                        CInfo.RenownRank = 1;
                        CInfo.RestXp = 0;
                        CInfo.Skills = CharInfo.Skills;
                        CInfo.Speed = 100;
                        CInfo.WorldO = CharInfo.WorldO;
                        CInfo.WorldX = CharInfo.WorldX;
                        CInfo.WorldY = CharInfo.WorldY;
                        CInfo.WorldZ = CharInfo.WorldZ;
                        CInfo.Xp = 0;
                        CInfo.ZoneId = CharInfo.ZoneId;

                        CharMgr.Database.AddObject(CInfo);
                        Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=2"));

                        Char.Value = CInfo;

                        PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
                        Out.WritePascalString(cclient._Account.Username);
                        cclient.SendPacket(Out);
                    }
                }
            }
            else
            {
//.........这里部分代码省略.........
开发者ID:dzikun,项目名称:WarEmu,代码行数:101,代码来源:CharacterHandlers.cs

示例15: HandleTrade

        public void HandleTrade(PacketIn packet)
        {
            TradingUpdated = false;

            byte Status = packet.GetUint8();
            byte Unk = packet.GetUint8();
            UInt16 Oid = packet.GetUint16();

            if (!_Owner.IsInWorld())
                return;

            if (!_Owner.IsPlayer())
                return;

            Player Plr = _Owner.GetPlayer();

            if (Oid <= 0)
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEXT_TRADE_ERR_NO_TARGET);
                SendTradeClose(Oid);
                return;
            }

            if (Oid == _Owner.Oid)
            {
                Plr.SendLocalizeString("", GameData.Localized_text.TEXT_TRADE_ERR_CANT_TRADE_WITH_YOURSELF);
                SendTradeClose(Oid);
                return;
            }

            Log.Success("HandleTrade", "Status=" + Status + ",Oid=" + Oid);

            Trading = Plr.Region.GetPlayer(Oid);

            if (Trading == null)
            {
                SendTradeClose(Oid);
                return;
            }

            if (Status == 0 && TradingAccepted == 0) // Nouveau Trade
            {
                if (!CanTrading(Trading))
                {
                    Plr.SendLocalizeString("", GameData.Localized_text.TEXT_TRADE_ERR_TARGET_ALREADY_TRADING);
                    CloseTrade();
                    return;
                }

                SendTradeInfo(this);
                Trading.ItmInterface.SendTradeInfo(this);
                TradingAccepted = 1;
            }
            else if (Status == 1 && IsTrading()) // Trade mis a jours
            {
                uint Money = packet.GetUint32();
                byte Update = packet.GetUint8();
                byte ItemCounts = packet.GetUint8();

                //Log.Info("Trade", "Money=" + Money + ",Update=" + Update + ",Items=" + ItemCounts);

                Trading.ItmInterface.TradingAccepted = 1;
                TradingAccepted = 1;

                TradingMoney = Money;
                if (TradingMoney > Plr.GetMoney())
                {
                    TradingMoney = Plr.GetMoney();
                    Plr.SendLocalizeString("", GameData.Localized_text.TEXT_TRADE_ERR_INSUFFICIENT_MONEY);
                    SendTradeInfo(this);
                    Trading.ItmInterface.SendTradeInfo(this);
                    return;
                }

                SendTradeInfo(Trading.ItmInterface);
                Trading.ItmInterface.SendTradeInfo(this);
            }
            else if (Status == 2 && IsTrading()) // J'accept le trade
            {
                TradingAccepted = 2;

                Trading.ItmInterface.SendTradeInfo(this);

                if (TradingAccepted == 2 && Trading.ItmInterface.TradingAccepted == 2)
                    Trade(Trading.ItmInterface);
            }
            else if (Status == 3 && IsTrading()) // Je Ferme le Trade
            {
                Trading.ItmInterface.SendTradeClose(_Owner.Oid);
                SendTradeClose(Oid);
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:92,代码来源:ItemsInterface.cs


注:本文中的FrameWork.PacketIn.GetUint16方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。