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C# XML.GetAttributeInt方法代码示例

本文整理汇总了C#中FairyGUI.Utils.XML.GetAttributeInt方法的典型用法代码示例。如果您正苦于以下问题:C# XML.GetAttributeInt方法的具体用法?C# XML.GetAttributeInt怎么用?C# XML.GetAttributeInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FairyGUI.Utils.XML的用法示例。


在下文中一共展示了XML.GetAttributeInt方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadMovieClip

        void LoadMovieClip(PackageItem item)
        {
            string str = GetDesc(item.id + ".xml");
            XML xml = new XML(str);
            string[] arr = null;

            arr = xml.GetAttributeArray("pivot");
            if (arr != null)
            {
                item.pivot.x = int.Parse(arr[0]);
                item.pivot.y = int.Parse(arr[1]);
            }
            str = xml.GetAttribute("interval");
            if (str != null)
                item.interval = float.Parse(str) / 1000f;
            item.swing = xml.GetAttributeBool("swing", false);
            str = xml.GetAttribute("repeatDelay");
            if (str != null)
                item.repeatDelay = float.Parse(str) / 1000f;
            int frameCount = xml.GetAttributeInt("frameCount");
            item.frames = new Frame[frameCount];

            XMLList frameNodes = xml.GetNode("frames").Elements();

            int i = 0;
            foreach (XML frameNode in frameNodes)
            {
                Frame frame = new Frame();
                arr = frameNode.GetAttributeArray("rect");
                frame.rect = new Rect(int.Parse(arr[0]), int.Parse(arr[1]), int.Parse(arr[2]), int.Parse(arr[3]));
                str = frameNode.GetAttribute("addDelay");
                if (str != null)
                    frame.addDelay = float.Parse(str) / 1000f;

                AtlasSprite sprite;
                if (_sprites.TryGetValue(item.id + "_" + i, out sprite))
                    frame.texture = CreateSpriteTexture(sprite);
                item.frames[i] = frame;
                i++;
            }
        }
开发者ID:aideas,项目名称:F-N-GUI,代码行数:41,代码来源:UIPackage.cs

示例2: LoadMovieClip

        void LoadMovieClip(PackageItem item)
        {
            string str = _descPack[item.id + ".xml"];
            XML xml = new XML(str);
            string[] arr = null;

            str = xml.GetAttribute("interval");
            if (str != null)
                item.interval = float.Parse(str) / 1000f;
            item.swing = xml.GetAttributeBool("swing", false);
            str = xml.GetAttribute("repeatDelay");
            if (str != null)
                item.repeatDelay = float.Parse(str) / 1000f;
            int frameCount = xml.GetAttributeInt("frameCount");
            item.frames = new MovieClip.Frame[frameCount];

            XMLList frameNodes = xml.GetNode("frames").Elements();

            int i = 0;
            foreach (XML frameNode in frameNodes)
            {
                MovieClip.Frame frame = new MovieClip.Frame();
                arr = frameNode.GetAttributeArray("rect");
                frame.rect = new Rect(int.Parse(arr[0]), int.Parse(arr[1]), int.Parse(arr[2]), int.Parse(arr[3]));
                str = frameNode.GetAttribute("addDelay");
                if (str != null)
                    frame.addDelay = float.Parse(str) / 1000f;

                AtlasSprite sprite;
                if (_sprites.TryGetValue(item.id + "_" + i, out sprite))
                {
                    PackageItem atlasItem = _itemsById[sprite.atlas];
                    if (atlasItem != null)
                    {
                        if (item.texture == null)
                            item.texture = (NTexture)GetItemAsset(atlasItem);
                        frame.uvRect = new Rect(sprite.rect.x / item.texture.width * item.texture.uvRect.width,
                            1 - sprite.rect.yMax * item.texture.uvRect.height / item.texture.height,
                            sprite.rect.width * item.texture.uvRect.width / item.texture.width,
                            sprite.rect.height * item.texture.uvRect.height / item.texture.height);
                    }
                }
                item.frames[i] = frame;
                i++;
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:46,代码来源:UIPackage.cs

示例3: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            str = xml.GetAttribute("color");
            if (str != null)
                this.color = ToolSet.ConvertFromHtmlColor(str);

            str = xml.GetAttribute("flip");
            if (str != null)
                _content.flip = FieldTypes.ParseFlipType(str);

            str = xml.GetAttribute("fillMethod");
            if (str != null)
                _content.fillMethod = FieldTypes.ParseFillMethod(str);

            if (_content.fillMethod != FillMethod.None)
            {
                _content.fillOrigin = xml.GetAttributeInt("fillOrigin");
                _content.fillClockwise = xml.GetAttributeBool("fillClockwise", true);
                _content.fillAmount = (float)xml.GetAttributeInt("fillAmount", 100) / 100;
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:24,代码来源:GImage.cs

示例4: ConstructFromXML

        public virtual void ConstructFromXML(XML xml)
        {
            string str;
            string[] arr;

            underConstruct = true;

            arr = xml.GetAttributeArray("size");
            sourceWidth = int.Parse(arr[0]);
            sourceHeight = int.Parse(arr[1]);
            initWidth = sourceWidth;
            initHeight = sourceHeight;

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            ScrollType scroll;
            str = xml.GetAttribute("scroll");
            if (str != null)
                scroll = FieldTypes.ParseScrollType(str);
            else
                scroll = ScrollType.Vertical;

            ScrollBarDisplayType scrollBarDisplay;
            str = xml.GetAttribute("scrollBar");
            if (str != null)
                scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
            else
                scrollBarDisplay = ScrollBarDisplayType.Default;

            int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

            Margin scrollBarMargin = new Margin();
            str = xml.GetAttribute("scrollBarMargin");
            if (str != null)
                scrollBarMargin.Parse(str);

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            SetSize(sourceWidth, sourceHeight);

            SetupOverflowAndScroll(overflow, scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags);

            arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _buildingDisplayList = true;

            XMLList col = xml.Elements("controller");
            Controller controller;
            foreach (XML cxml in col)
            {
                controller = new Controller();
                _controllers.Add(controller);
                controller.parent = this;
                controller.Setup(cxml);
            }

            XML listNode = xml.GetNode("displayList");
            if (listNode != null)
            {
                col = listNode.Elements();
                GObject u;
                foreach (XML cxml in col)
                {
                    u = ConstructChild(cxml);
                    if (u == null)
                        continue;

                    u.underConstruct = true;
                    u.constructingData = cxml;
                    u.Setup_BeforeAdd(cxml);
                    AddChild(u);
                }
            }
            this.relations.Setup(xml);

            int cnt = _children.Count;
            for (int i = 0; i < cnt; i++)
            {
                GObject u = _children[i];
                u.relations.Setup(u.constructingData);
            }

            for (int i = 0; i < cnt; i++)
            {
                GObject u = _children[i];
                u.Setup_AfterAdd(u.constructingData);
                u.underConstruct = false;
                u.constructingData = null;
            }

            XMLList transCol = xml.Elements("transition");
//.........这里部分代码省略.........
开发者ID:hxyxj,项目名称:FairyGUI-unity,代码行数:101,代码来源:GComponent.cs

示例5: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            string[] arr;

            str = xml.GetAttribute("layout");
            if (str != null)
                _layout = FieldTypes.ParseListLayoutType(str);
            else
                _layout = ListLayoutType.SingleColumn;

            str = xml.GetAttribute("selectionMode");
            if (str != null)
                selectionMode = FieldTypes.ParseListSelectionMode(str);
            else
                selectionMode = ListSelectionMode.Single;

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            str = xml.GetAttribute("align");
            if (str != null)
                _align = FieldTypes.ParseAlign(str);

            str = xml.GetAttribute("vAlign");
            if (str != null)
                _verticalAlign = FieldTypes.ParseVerticalAlign(str);

            if (overflow == OverflowType.Scroll)
            {
                ScrollType scroll;
                str = xml.GetAttribute("scroll");
                if (str != null)
                    scroll = FieldTypes.ParseScrollType(str);
                else
                    scroll = ScrollType.Vertical;

                ScrollBarDisplayType scrollBarDisplay;
                str = xml.GetAttribute("scrollBar");
                if (str != null)
                    scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
                else
                    scrollBarDisplay = ScrollBarDisplayType.Default;

                int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

                Margin scrollBarMargin = new Margin();
                str = xml.GetAttribute("scrollBarMargin");
                if (str != null)
                    scrollBarMargin.Parse(str);

                string vtScrollBarRes = null;
                string hzScrollBarRes = null;
                arr = xml.GetAttributeArray("scrollBarRes");
                if (arr != null)
                {
                    vtScrollBarRes = arr[0];
                    hzScrollBarRes = arr[1];
                }

                SetupScroll(scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags, vtScrollBarRes, hzScrollBarRes);
            }
            else
            {
                SetupOverflow(overflow);
            }

            arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _lineGap = xml.GetAttributeInt("lineGap");
            _columnGap = xml.GetAttributeInt("colGap");
            _lineItemCount = xml.GetAttributeInt("lineItemCount");
            defaultItem = xml.GetAttribute("defaultItem");

            autoResizeItem = xml.GetAttributeBool("autoItemSize", true);

            XMLList.Enumerator et = xml.GetEnumerator("item");
            while (et.MoveNext())
            {
                XML ix = et.Current;
                string url = ix.GetAttribute("url");
                if (string.IsNullOrEmpty(url))
                {
                    url = defaultItem;
                    if (string.IsNullOrEmpty(url))
                        continue;
                }

//.........这里部分代码省略.........
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:101,代码来源:GList.cs

示例6: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            str = xml.GetAttribute("url");
            if (str != null)
                _url = str;

            str = xml.GetAttribute("align");
            if (str != null)
                _align = FieldTypes.ParseAlign(str);

            str = xml.GetAttribute("vAlign");
            if (str != null)
                _verticalAlign = FieldTypes.ParseVerticalAlign(str);

            str = xml.GetAttribute("fill");
            if (str != null)
                _fill = FieldTypes.ParseFillType(str);

            _autoSize = xml.GetAttributeBool("autoSize", false);

            str = xml.GetAttribute("errorSign");
            if (str != null)
                showErrorSign = str == "true";

            _playing = xml.GetAttributeBool("playing", true);

            str = xml.GetAttribute("color");
            if (str != null)
                this.color = ToolSet.ConvertFromHtmlColor(str);

            str = xml.GetAttribute("fillMethod");
            if (str != null)
                _content.fillMethod = FieldTypes.ParseFillMethod(str);

            if (_content.fillMethod != FillMethod.None)
            {
                _content.fillOrigin = xml.GetAttributeInt("fillOrigin");
                _content.fillClockwise = xml.GetAttributeBool("fillClockwise", true);
                _content.fillAmount = (float)xml.GetAttributeInt("fillAmount", 100) / 100;
            }

            if (_url != null)
                LoadContent();
        }
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:47,代码来源:GLoader.cs

示例7: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            str = xml.GetAttribute("layout");
            if (str != null)
                _layout = FieldTypes.ParseListLayoutType(str);
            else
                _layout = ListLayoutType.SingleColumn;

            str = xml.GetAttribute("selectionMode");
            if (str != null)
                selectionMode = FieldTypes.ParseListSelectionMode(str);
            else
                selectionMode = ListSelectionMode.Single;

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            ScrollType scroll;
            str = xml.GetAttribute("scroll");
            if (str != null)
                scroll = FieldTypes.ParseScrollType(str);
            else
                scroll = ScrollType.Vertical;

            ScrollBarDisplayType scrollBarDisplay;
            str = xml.GetAttribute("scrollBar");
            if (str != null)
                scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
            else
                scrollBarDisplay = ScrollBarDisplayType.Default;

            int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

            Margin scrollBarMargin = new Margin();
            str = xml.GetAttribute("scrollBarMargin");
            if (str != null)
                scrollBarMargin.Parse(str);

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            SetupOverflowAndScroll(overflow, scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags);

            string[] arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _lineGap = xml.GetAttributeInt("lineGap");
            _columnGap = xml.GetAttributeInt("colGap");
            defaultItem = xml.GetAttribute("defaultItem");

            autoResizeItem = xml.GetAttributeBool("autoItemSize", true);

            XMLList col = xml.Elements("item");
            foreach (XML ix in col)
            {
                string url = ix.GetAttribute("url");
                if (string.IsNullOrEmpty(url))
                    url = defaultItem;
                if (string.IsNullOrEmpty(url))
                    continue;

                GObject obj = AddItemFromPool(url);
                if (obj is GButton)
                {
                    ((GButton)obj).title = ix.GetAttribute("title");
                    ((GButton)obj).icon = ix.GetAttribute("icon");
                }
                else if (obj is GLabel)
                {
                    ((GLabel)obj).title = ix.GetAttribute("title");
                    ((GLabel)obj).icon = ix.GetAttribute("icon");
                }
            }
        }
开发者ID:niuniuzhu,项目名称:FairyGUI-unity,代码行数:83,代码来源:GList.cs

示例8: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            this.displayAsPassword = xml.GetAttributeBool("password", false);
            str = xml.GetAttribute("font");
            if (str != null)
                _textFormat.font = str;

            str = xml.GetAttribute("fontSize");
            if (str != null)
                _textFormat.size = int.Parse(str);

            str = xml.GetAttribute("color");
            if (str != null)
                _textFormat.color = ToolSet.ConvertFromHtmlColor(str);

            str = xml.GetAttribute("align");
            if (str != null)
                _align = FieldTypes.ParseAlign(str);

            str = xml.GetAttribute("vAlign");
            if (str != null)
                _verticalAlign = FieldTypes.ParseVerticalAlign(str);

            str = xml.GetAttribute("leading");
            if (str != null)
                _textFormat.lineSpacing = int.Parse(str);

            str = xml.GetAttribute("letterSpacing");
            if (str != null)
                _textFormat.letterSpacing = int.Parse(str);

            _ubbEnabled = xml.GetAttributeBool("ubb", false);

            str = xml.GetAttribute("autoSize");
            if (str != null)
                this.autoSize = FieldTypes.ParseAutoSizeType(str);

            _textFormat.underline = xml.GetAttributeBool("underline", false);
            _textFormat.italic = xml.GetAttributeBool("italic", false);
            _textFormat.bold = xml.GetAttributeBool("bold", false);
            _singleLine = xml.GetAttributeBool("singleLine", false);
            str = xml.GetAttribute("strokeColor");
            if (str != null)
            {
                _strokeColor = ToolSet.ConvertFromHtmlColor(str);
                _stroke = xml.GetAttributeInt("strokeSize", 1);
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:51,代码来源:GTextField.cs

示例9: ConstructFromXML

        public virtual void ConstructFromXML(XML xml)
        {
            string str;
            string[] arr;

            underConstruct = true;

            arr = xml.GetAttributeArray("size");
            sourceWidth = int.Parse(arr[0]);
            sourceHeight = int.Parse(arr[1]);
            initWidth = sourceWidth;
            initHeight = sourceHeight;

            SetSize(sourceWidth, sourceHeight);

            arr = xml.GetAttributeArray("pivot");
            if (arr != null)
            {
                float f1 = float.Parse(arr[0]);
                float f2 = float.Parse(arr[1]);
                this.SetPivot(f1, f2, xml.GetAttributeBool("anchor"));
            }

            this.opaque = xml.GetAttributeBool("opaque", true);
            arr = xml.GetAttributeArray("hitTest");
            if (arr != null)
            {
                PixelHitTestData hitTestData = _packageItem.owner.GetPixelHitTestData(arr[0]);
                if (hitTestData != null)
                    this.rootContainer.hitArea = new PixelHitTest(hitTestData, int.Parse(arr[1]), int.Parse(arr[2]));
            }

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            if (overflow == OverflowType.Scroll)
            {
                ScrollType scroll;
                str = xml.GetAttribute("scroll");
                if (str != null)
                    scroll = FieldTypes.ParseScrollType(str);
                else
                    scroll = ScrollType.Vertical;

                ScrollBarDisplayType scrollBarDisplay;
                str = xml.GetAttribute("scrollBar");
                if (str != null)
                    scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
                else
                    scrollBarDisplay = ScrollBarDisplayType.Default;

                int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

                Margin scrollBarMargin = new Margin();
                str = xml.GetAttribute("scrollBarMargin");
                if (str != null)
                    scrollBarMargin.Parse(str);

                string vtScrollBarRes = null;
                string hzScrollBarRes = null;
                arr = xml.GetAttributeArray("scrollBarRes");
                if (arr != null)
                {
                    vtScrollBarRes = arr[0];
                    hzScrollBarRes = arr[1];
                }

                SetupScroll(scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags, vtScrollBarRes, hzScrollBarRes);
            }
            else
                SetupOverflow(overflow);

            arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _buildingDisplayList = true;

            XMLList col = xml.Elements("controller");
            Controller controller;
            foreach (XML cxml in col)
            {
                controller = new Controller();
                _controllers.Add(controller);
                controller.parent = this;
                controller.Setup(cxml);
            }

            XML listNode = xml.GetNode("displayList");
            if (listNode != null)
            {
                col = listNode.Elements();
//.........这里部分代码省略.........
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:101,代码来源:GComponent.cs

示例10: LoadMovieClip

        void LoadMovieClip(PackageItem item)
        {
            string str = _descPack[item.id + ".xml"];
            XML xml = new XML(str);
            string[] arr = null;

            str = xml.GetAttribute("interval");
            if (str != null)
                item.interval = float.Parse(str) / 1000f;
            item.swing = xml.GetAttributeBool("swing", false);
            str = xml.GetAttribute("repeatDelay");
            if (str != null)
                item.repeatDelay = float.Parse(str) / 1000f;
            int frameCount = xml.GetAttributeInt("frameCount");
            item.frames = new MovieClip.Frame[frameCount];

            int i = 0;
            string spriteId;
            XML frameNode;
            MovieClip.Frame frame;
            AtlasSprite sprite;

            XMLList.Enumerator et = xml.GetNode("frames").GetEnumerator();
            while (et.MoveNext())
            {
                frameNode = et.Current;
                frame = new MovieClip.Frame();

                arr = frameNode.GetAttributeArray("rect");
                frame.rect = new Rect(int.Parse(arr[0]), int.Parse(arr[1]), int.Parse(arr[2]), int.Parse(arr[3]));
                str = frameNode.GetAttribute("addDelay");
                if (str != null)
                    frame.addDelay = float.Parse(str) / 1000f;

                str = frameNode.GetAttribute("sprite");
                if (str != null)
                    spriteId = item.id + "_" + str;
                else if (frame.rect.width != 0)
                    spriteId = item.id + "_" + i;
                else
                    spriteId = null;

                if (spriteId != null && _sprites.TryGetValue(spriteId, out sprite))
                {
                    PackageItem atlasItem = _itemsById[sprite.atlas];
                    if (atlasItem != null)
                    {
                        if (item.texture == null)
                            item.texture = (NTexture)GetItemAsset(atlasItem);
                        frame.uvRect = new Rect(sprite.rect.x / item.texture.width * item.texture.uvRect.width,
                            1 - sprite.rect.yMax * item.texture.uvRect.height / item.texture.height,
                            sprite.rect.width * item.texture.uvRect.width / item.texture.width,
                            sprite.rect.height * item.texture.uvRect.height / item.texture.height);
                    }
                }
                item.frames[i] = frame;
                i++;
            }
        }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:59,代码来源:UIPackage.cs

示例11: Setup

        public void Setup(XML xml)
        {
            this.name = xml.GetAttribute("name");
            _options = xml.GetAttributeInt("options");
            this.autoPlay = xml.GetAttributeBool("autoPlay");
            if (this.autoPlay)
            {
                this.autoPlayRepeat = xml.GetAttributeInt("autoPlayRepeat", 1);
                this.autoPlayDelay = xml.GetAttributeFloat("autoPlayDelay");
            }
            XMLList col = xml.Elements("item");

            foreach (XML cxml in col)
            {
                TransitionItem item = new TransitionItem();
                _items.Add(item);

                item.time = (float)cxml.GetAttributeInt("time") / (float)FRAME_RATE;
                item.targetId = cxml.GetAttribute("target", string.Empty);
                item.type = FieldTypes.ParseTransitionActionType(cxml.GetAttribute("type"));
                item.tween = cxml.GetAttributeBool("tween");
                item.label = cxml.GetAttribute("label");
                if (item.tween)
                {
                    item.duration = (float)cxml.GetAttributeInt("duration") / FRAME_RATE;
                    if (item.time + item.duration > _maxTime)
                        _maxTime = item.time + item.duration;

                    string ease = cxml.GetAttribute("ease");
                    if (ease != null)
                        item.easeType = FieldTypes.ParseEaseType(ease);

                    item.repeat = cxml.GetAttributeInt("repeat");
                    item.yoyo = cxml.GetAttributeBool("yoyo");
                    item.label2 = cxml.GetAttribute("label2");

                    string v = cxml.GetAttribute("endValue");
                    if (v != null)
                    {
                        DecodeValue(item.type, cxml.GetAttribute("startValue", string.Empty), item.startValue);
                        DecodeValue(item.type, v, item.endValue);
                    }
                    else
                    {
                        item.tween = false;
                        DecodeValue(item.type, cxml.GetAttribute("startValue", string.Empty), item.value);
                    }
                }
                else
                {
                    if (item.time > _maxTime)
                        _maxTime = item.time;
                    DecodeValue(item.type, cxml.GetAttribute("value", string.Empty), item.value);
                }
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:56,代码来源:Transition.cs


注:本文中的FairyGUI.Utils.XML.GetAttributeInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。