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C# XML.Elements方法代码示例

本文整理汇总了C#中FairyGUI.Utils.XML.Elements方法的典型用法代码示例。如果您正苦于以下问题:C# XML.Elements方法的具体用法?C# XML.Elements怎么用?C# XML.Elements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FairyGUI.Utils.XML的用法示例。


在下文中一共展示了XML.Elements方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetStringsSource

        /// <summary>
        /// Set strings source.
        /// </summary>
        /// <param name="source"></param>
        public static void SetStringsSource(XML source)
        {
            _stringsSource = new Dictionary<string, Dictionary<string, string>>();
            XMLList list = source.Elements("string");
            foreach (XML cxml in list)
            {
                string key = cxml.GetAttribute("name");
                string text = cxml.text;
                int i = key.IndexOf("-");
                if (i == -1)
                    continue;

                string key2 = key.Substring(0, i);
                string key3 = key.Substring(i + 1);
                Dictionary<string, string> col = _stringsSource[key2];
                if (col == null)
                {
                    col = new Dictionary<string, string>();
                    _stringsSource[key2] = col;
                }
                col[key3] = text;
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:27,代码来源:UIPackage.cs

示例2: ConstructFromXML

        public virtual void ConstructFromXML(XML xml)
        {
            string str;
            string[] arr;

            underConstruct = true;

            arr = xml.GetAttributeArray("size");
            sourceWidth = int.Parse(arr[0]);
            sourceHeight = int.Parse(arr[1]);
            initWidth = sourceWidth;
            initHeight = sourceHeight;

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            ScrollType scroll;
            str = xml.GetAttribute("scroll");
            if (str != null)
                scroll = FieldTypes.ParseScrollType(str);
            else
                scroll = ScrollType.Vertical;

            ScrollBarDisplayType scrollBarDisplay;
            str = xml.GetAttribute("scrollBar");
            if (str != null)
                scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
            else
                scrollBarDisplay = ScrollBarDisplayType.Default;

            int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

            Margin scrollBarMargin = new Margin();
            str = xml.GetAttribute("scrollBarMargin");
            if (str != null)
                scrollBarMargin.Parse(str);

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            SetSize(sourceWidth, sourceHeight);

            SetupOverflowAndScroll(overflow, scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags);

            arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _buildingDisplayList = true;

            XMLList col = xml.Elements("controller");
            Controller controller;
            foreach (XML cxml in col)
            {
                controller = new Controller();
                _controllers.Add(controller);
                controller.parent = this;
                controller.Setup(cxml);
            }

            XML listNode = xml.GetNode("displayList");
            if (listNode != null)
            {
                col = listNode.Elements();
                GObject u;
                foreach (XML cxml in col)
                {
                    u = ConstructChild(cxml);
                    if (u == null)
                        continue;

                    u.underConstruct = true;
                    u.constructingData = cxml;
                    u.Setup_BeforeAdd(cxml);
                    AddChild(u);
                }
            }
            this.relations.Setup(xml);

            int cnt = _children.Count;
            for (int i = 0; i < cnt; i++)
            {
                GObject u = _children[i];
                u.relations.Setup(u.constructingData);
            }

            for (int i = 0; i < cnt; i++)
            {
                GObject u = _children[i];
                u.Setup_AfterAdd(u.constructingData);
                u.underConstruct = false;
                u.constructingData = null;
            }

            XMLList transCol = xml.Elements("transition");
//.........这里部分代码省略.........
开发者ID:hxyxj,项目名称:FairyGUI-unity,代码行数:101,代码来源:GComponent.cs

示例3: Setup_BeforeAdd

        public override void Setup_BeforeAdd(XML xml)
        {
            base.Setup_BeforeAdd(xml);

            string str;
            str = xml.GetAttribute("layout");
            if (str != null)
                _layout = FieldTypes.ParseListLayoutType(str);
            else
                _layout = ListLayoutType.SingleColumn;

            str = xml.GetAttribute("selectionMode");
            if (str != null)
                selectionMode = FieldTypes.ParseListSelectionMode(str);
            else
                selectionMode = ListSelectionMode.Single;

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            ScrollType scroll;
            str = xml.GetAttribute("scroll");
            if (str != null)
                scroll = FieldTypes.ParseScrollType(str);
            else
                scroll = ScrollType.Vertical;

            ScrollBarDisplayType scrollBarDisplay;
            str = xml.GetAttribute("scrollBar");
            if (str != null)
                scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
            else
                scrollBarDisplay = ScrollBarDisplayType.Default;

            int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

            Margin scrollBarMargin = new Margin();
            str = xml.GetAttribute("scrollBarMargin");
            if (str != null)
                scrollBarMargin.Parse(str);

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            SetupOverflowAndScroll(overflow, scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags);

            string[] arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _lineGap = xml.GetAttributeInt("lineGap");
            _columnGap = xml.GetAttributeInt("colGap");
            defaultItem = xml.GetAttribute("defaultItem");

            autoResizeItem = xml.GetAttributeBool("autoItemSize", true);

            XMLList col = xml.Elements("item");
            foreach (XML ix in col)
            {
                string url = ix.GetAttribute("url");
                if (string.IsNullOrEmpty(url))
                    url = defaultItem;
                if (string.IsNullOrEmpty(url))
                    continue;

                GObject obj = AddItemFromPool(url);
                if (obj is GButton)
                {
                    ((GButton)obj).title = ix.GetAttribute("title");
                    ((GButton)obj).icon = ix.GetAttribute("icon");
                }
                else if (obj is GLabel)
                {
                    ((GLabel)obj).title = ix.GetAttribute("title");
                    ((GLabel)obj).icon = ix.GetAttribute("icon");
                }
            }
        }
开发者ID:niuniuzhu,项目名称:FairyGUI-unity,代码行数:83,代码来源:GList.cs

示例4: ConstructFromXML

        public virtual void ConstructFromXML(XML xml)
        {
            string str;
            string[] arr;

            underConstruct = true;

            arr = xml.GetAttributeArray("size");
            sourceWidth = int.Parse(arr[0]);
            sourceHeight = int.Parse(arr[1]);
            initWidth = sourceWidth;
            initHeight = sourceHeight;

            SetSize(sourceWidth, sourceHeight);

            arr = xml.GetAttributeArray("pivot");
            if (arr != null)
            {
                float f1 = float.Parse(arr[0]);
                float f2 = float.Parse(arr[1]);
                this.SetPivot(f1, f2, xml.GetAttributeBool("anchor"));
            }

            this.opaque = xml.GetAttributeBool("opaque", true);
            arr = xml.GetAttributeArray("hitTest");
            if (arr != null)
            {
                PixelHitTestData hitTestData = _packageItem.owner.GetPixelHitTestData(arr[0]);
                if (hitTestData != null)
                    this.rootContainer.hitArea = new PixelHitTest(hitTestData, int.Parse(arr[1]), int.Parse(arr[2]));
            }

            OverflowType overflow;
            str = xml.GetAttribute("overflow");
            if (str != null)
                overflow = FieldTypes.ParseOverflowType(str);
            else
                overflow = OverflowType.Visible;

            str = xml.GetAttribute("margin");
            if (str != null)
                _margin.Parse(str);

            if (overflow == OverflowType.Scroll)
            {
                ScrollType scroll;
                str = xml.GetAttribute("scroll");
                if (str != null)
                    scroll = FieldTypes.ParseScrollType(str);
                else
                    scroll = ScrollType.Vertical;

                ScrollBarDisplayType scrollBarDisplay;
                str = xml.GetAttribute("scrollBar");
                if (str != null)
                    scrollBarDisplay = FieldTypes.ParseScrollBarDisplayType(str);
                else
                    scrollBarDisplay = ScrollBarDisplayType.Default;

                int scrollBarFlags = xml.GetAttributeInt("scrollBarFlags");

                Margin scrollBarMargin = new Margin();
                str = xml.GetAttribute("scrollBarMargin");
                if (str != null)
                    scrollBarMargin.Parse(str);

                string vtScrollBarRes = null;
                string hzScrollBarRes = null;
                arr = xml.GetAttributeArray("scrollBarRes");
                if (arr != null)
                {
                    vtScrollBarRes = arr[0];
                    hzScrollBarRes = arr[1];
                }

                SetupScroll(scrollBarMargin, scroll, scrollBarDisplay, scrollBarFlags, vtScrollBarRes, hzScrollBarRes);
            }
            else
                SetupOverflow(overflow);

            arr = xml.GetAttributeArray("clipSoftness");
            if (arr != null)
                this.clipSoftness = new Vector2(int.Parse(arr[0]), int.Parse(arr[1]));

            _buildingDisplayList = true;

            XMLList col = xml.Elements("controller");
            Controller controller;
            foreach (XML cxml in col)
            {
                controller = new Controller();
                _controllers.Add(controller);
                controller.parent = this;
                controller.Setup(cxml);
            }

            XML listNode = xml.GetNode("displayList");
            if (listNode != null)
            {
                col = listNode.Elements();
//.........这里部分代码省略.........
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:101,代码来源:GComponent.cs

示例5: Setup

        public void Setup(XML xml)
        {
            this.name = xml.GetAttribute("name");
            _options = xml.GetAttributeInt("options");
            this.autoPlay = xml.GetAttributeBool("autoPlay");
            if (this.autoPlay)
            {
                this.autoPlayRepeat = xml.GetAttributeInt("autoPlayRepeat", 1);
                this.autoPlayDelay = xml.GetAttributeFloat("autoPlayDelay");
            }
            XMLList col = xml.Elements("item");

            foreach (XML cxml in col)
            {
                TransitionItem item = new TransitionItem();
                _items.Add(item);

                item.time = (float)cxml.GetAttributeInt("time") / (float)FRAME_RATE;
                item.targetId = cxml.GetAttribute("target", string.Empty);
                item.type = FieldTypes.ParseTransitionActionType(cxml.GetAttribute("type"));
                item.tween = cxml.GetAttributeBool("tween");
                item.label = cxml.GetAttribute("label");
                if (item.tween)
                {
                    item.duration = (float)cxml.GetAttributeInt("duration") / FRAME_RATE;
                    if (item.time + item.duration > _maxTime)
                        _maxTime = item.time + item.duration;

                    string ease = cxml.GetAttribute("ease");
                    if (ease != null)
                        item.easeType = FieldTypes.ParseEaseType(ease);

                    item.repeat = cxml.GetAttributeInt("repeat");
                    item.yoyo = cxml.GetAttributeBool("yoyo");
                    item.label2 = cxml.GetAttribute("label2");

                    string v = cxml.GetAttribute("endValue");
                    if (v != null)
                    {
                        DecodeValue(item.type, cxml.GetAttribute("startValue", string.Empty), item.startValue);
                        DecodeValue(item.type, v, item.endValue);
                    }
                    else
                    {
                        item.tween = false;
                        DecodeValue(item.type, cxml.GetAttribute("startValue", string.Empty), item.value);
                    }
                }
                else
                {
                    if (item.time > _maxTime)
                        _maxTime = item.time;
                    DecodeValue(item.type, cxml.GetAttribute("value", string.Empty), item.value);
                }
            }
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:56,代码来源:Transition.cs

示例6: Setup

        public void Setup(XML xml)
        {
            XMLList col = xml.Elements("relation");
            if (col == null)
                return;

            string targetId;
            GObject target;
            foreach (XML cxml in col)
            {
                targetId = cxml.GetAttribute("target");
                if (_owner.parent != null)
                {
                    if (targetId != null && targetId != "")
                        target = _owner.parent.GetChildById(targetId);
                    else
                        target = _owner.parent;
                }
                else
                {
                    //call from component construction
                    target = ((GComponent)_owner).GetChildById(targetId);
                }
                if (target != null)
                    AddItems(target, cxml.GetAttribute("sidePair"));
            }
        }
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:27,代码来源:Relations.cs


注:本文中的FairyGUI.Utils.XML.Elements方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。