本文整理汇总了C#中DOL.GS.Housing.House.HasOwnerPermissions方法的典型用法代码示例。如果您正苦于以下问题:C# House.HasOwnerPermissions方法的具体用法?C# House.HasOwnerPermissions怎么用?C# House.HasOwnerPermissions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DOL.GS.Housing.House
的用法示例。
在下文中一共展示了House.HasOwnerPermissions方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HouseTransferToGuild
/// <summary>
/// Transfer a house to a guild house
/// </summary>
/// <param name="player"></param>
/// <param name="house"></param>
/// <returns></returns>
public static bool HouseTransferToGuild(GamePlayer player, House house)
{
// player must be in a guild
if (player.Guild == null)
return false;
// player's guild can't already have a guild house
if (player.Guild.GuildOwnsHouse)
return false;
// player needs to own the house to be able to xfer it
if (house.HasOwnerPermissions(player) == false)
{
ChatUtil.SendSystemMessage(player, "You do not own this house!");
return false;
}
// player needs to be a GM in the guild to xfer his personal house to the guild
if (player.Guild.HasRank(player, Guild.eRank.Leader) == false)
{
ChatUtil.SendSystemMessage(player, "You are not the leader of a guild!");
return false;
}
// Demand any consignment merchant inventory is removed before allowing a transfer
var consignmentMerchant = house.ConsignmentMerchant;
if (consignmentMerchant != null && (consignmentMerchant.DBItems().Count > 0 || consignmentMerchant.TotalMoney > 0))
{
ChatUtil.SendSystemMessage(player, "All items and money must be removed from your consigmment merchant in order to transfer this house!");
return false;
}
// send house xfer prompt to player
player.Out.SendCustomDialog(LanguageMgr.GetTranslation(player.Client.Account.Language, "Scripts.Player.Housing.TransferToGuild", player.Guild.Name), MakeGuildLot);
return true;
}