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C# House.GetPorchAndGuildEmblemFlags方法代码示例

本文整理汇总了C#中DOL.GS.Housing.House.GetPorchAndGuildEmblemFlags方法的典型用法代码示例。如果您正苦于以下问题:C# House.GetPorchAndGuildEmblemFlags方法的具体用法?C# House.GetPorchAndGuildEmblemFlags怎么用?C# House.GetPorchAndGuildEmblemFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DOL.GS.Housing.House的用法示例。


在下文中一共展示了House.GetPorchAndGuildEmblemFlags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GSTCPPacketOut

		/*
		 * public override void SendPlayerBanner(GamePlayer player, int GuildEmblem)
		{
			if (player == null) return;
			GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.VisualEffect));
			pak.WriteShort((ushort) player.ObjectID);
			pak.WriteByte(12);
			if (GuildEmblem == 0)
			{
				pak.WriteByte(1);
			}
			else
			{
				pak.WriteByte(0);
			}
			int newEmblemBitMask = ((GuildEmblem & 0x010000) << 8) | (GuildEmblem & 0xFFFF);
			pak.WriteInt((uint)newEmblemBitMask);
			SendTCP(pak);
		}

		 */

		public override void SendHouse(House house)
		{
			GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseCreate));
			pak.WriteShort((ushort)house.HouseNumber);
			pak.WriteShort((ushort)house.Z);
			pak.WriteInt((uint)house.X);
			pak.WriteInt((uint)house.Y);
			pak.WriteShort((ushort)house.Heading);
			pak.WriteShort((ushort)house.PorchRoofColor);
			pak.WriteShort((ushort)(house.GetPorchAndGuildEmblemFlags() | (house.Emblem & 0x010000) >> 13));//new Guild Emblem
			pak.WriteShort((ushort)house.Emblem);
			pak.WriteByte((byte)house.Model);
			pak.WriteByte((byte)house.RoofMaterial);
			pak.WriteByte((byte)house.WallMaterial);
			pak.WriteByte((byte)house.DoorMaterial);
			pak.WriteByte((byte)house.TrussMaterial);
			pak.WriteByte((byte)house.PorchMaterial);
			pak.WriteByte((byte)house.WindowMaterial);
			pak.WriteByte(0x03);
			pak.WritePascalString(house.Name);

			SendTCP(pak);
		}
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:45,代码来源:PacketLib176.cs

示例2: SendHouse

		//housing
		public virtual void SendHouse(House house)
		{
			using (GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseCreate)))
			{
				pak.WriteShort((ushort) house.HouseNumber);
				pak.WriteShort((ushort) house.Z);
				pak.WriteInt((uint) house.X);
				pak.WriteInt((uint) house.Y);
				pak.WriteShort((ushort) house.Heading);
				pak.WriteShort((ushort) house.PorchRoofColor);
				pak.WriteShort((ushort) house.GetPorchAndGuildEmblemFlags());
				pak.WriteShort((ushort) house.Emblem);
				pak.WriteByte((byte) house.Model);
				pak.WriteByte((byte) house.RoofMaterial);
				pak.WriteByte((byte) house.WallMaterial);
				pak.WriteByte((byte) house.DoorMaterial);
				pak.WriteByte((byte) house.TrussMaterial);
				pak.WriteByte((byte) house.PorchMaterial);
				pak.WriteByte((byte) house.WindowMaterial);
				pak.WriteByte(0x03);
				pak.WritePascalString(house.Name);

				SendTCP(pak);
			}
			
			// Update cache
			m_gameClient.HouseUpdateArray[new Tuple<ushort, ushort>(house.RegionID, (ushort)house.HouseNumber)] = GameTimer.GetTickCount();
		}
开发者ID:dol-leodagan,项目名称:DOLSharp,代码行数:29,代码来源:PacketLib168.cs


注:本文中的DOL.GS.Housing.House.GetPorchAndGuildEmblemFlags方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。