本文整理汇总了C#中DOL.GS.Housing.House.GetPorchAndGuildEmblemFlags方法的典型用法代码示例。如果您正苦于以下问题:C# House.GetPorchAndGuildEmblemFlags方法的具体用法?C# House.GetPorchAndGuildEmblemFlags怎么用?C# House.GetPorchAndGuildEmblemFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DOL.GS.Housing.House
的用法示例。
在下文中一共展示了House.GetPorchAndGuildEmblemFlags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GSTCPPacketOut
/*
* public override void SendPlayerBanner(GamePlayer player, int GuildEmblem)
{
if (player == null) return;
GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.VisualEffect));
pak.WriteShort((ushort) player.ObjectID);
pak.WriteByte(12);
if (GuildEmblem == 0)
{
pak.WriteByte(1);
}
else
{
pak.WriteByte(0);
}
int newEmblemBitMask = ((GuildEmblem & 0x010000) << 8) | (GuildEmblem & 0xFFFF);
pak.WriteInt((uint)newEmblemBitMask);
SendTCP(pak);
}
*/
public override void SendHouse(House house)
{
GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseCreate));
pak.WriteShort((ushort)house.HouseNumber);
pak.WriteShort((ushort)house.Z);
pak.WriteInt((uint)house.X);
pak.WriteInt((uint)house.Y);
pak.WriteShort((ushort)house.Heading);
pak.WriteShort((ushort)house.PorchRoofColor);
pak.WriteShort((ushort)(house.GetPorchAndGuildEmblemFlags() | (house.Emblem & 0x010000) >> 13));//new Guild Emblem
pak.WriteShort((ushort)house.Emblem);
pak.WriteByte((byte)house.Model);
pak.WriteByte((byte)house.RoofMaterial);
pak.WriteByte((byte)house.WallMaterial);
pak.WriteByte((byte)house.DoorMaterial);
pak.WriteByte((byte)house.TrussMaterial);
pak.WriteByte((byte)house.PorchMaterial);
pak.WriteByte((byte)house.WindowMaterial);
pak.WriteByte(0x03);
pak.WritePascalString(house.Name);
SendTCP(pak);
}
示例2: SendHouse
//housing
public virtual void SendHouse(House house)
{
using (GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseCreate)))
{
pak.WriteShort((ushort) house.HouseNumber);
pak.WriteShort((ushort) house.Z);
pak.WriteInt((uint) house.X);
pak.WriteInt((uint) house.Y);
pak.WriteShort((ushort) house.Heading);
pak.WriteShort((ushort) house.PorchRoofColor);
pak.WriteShort((ushort) house.GetPorchAndGuildEmblemFlags());
pak.WriteShort((ushort) house.Emblem);
pak.WriteByte((byte) house.Model);
pak.WriteByte((byte) house.RoofMaterial);
pak.WriteByte((byte) house.WallMaterial);
pak.WriteByte((byte) house.DoorMaterial);
pak.WriteByte((byte) house.TrussMaterial);
pak.WriteByte((byte) house.PorchMaterial);
pak.WriteByte((byte) house.WindowMaterial);
pak.WriteByte(0x03);
pak.WritePascalString(house.Name);
SendTCP(pak);
}
// Update cache
m_gameClient.HouseUpdateArray[new Tuple<ushort, ushort>(house.RegionID, (ushort)house.HouseNumber)] = GameTimer.GetTickCount();
}