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C# GameObject.ToString方法代码示例

本文整理汇总了C#中DOL.GS.GameObject.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.ToString方法的具体用法?C# GameObject.ToString怎么用?C# GameObject.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DOL.GS.GameObject的用法示例。


在下文中一共展示了GameObject.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddObject

        /// <summary>
        /// Adds an object to the region and assigns the object an id
        /// </summary>
        /// <param name="obj">A GameObject to be added to the region</param>
        /// <returns>success</returns>
        internal bool AddObject(GameObject obj)
        {
            //Thread.Sleep(10000);
            Zone zone = GetZone(obj.X, obj.Y);
            if (zone == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Zone not found for Object: " + obj.Name + "(ID=" + obj.InternalID + ")");
            }

            //Assign a new id
            lock (ObjectsSyncLock)
            {
                if (obj.ObjectID != -1)
                {
                    if (obj.ObjectID < m_objects.Length && obj == m_objects[obj.ObjectID - 1])
                    {
                        log.WarnFormat("Object is already in the region ({0})", obj.ToString());
                        return false;
                    }
                    log.Warn(obj.Name + " should be added to " + Description + " but had already an OID(" + obj.ObjectID + ") => not added\n" + Environment.StackTrace);
                    return false;
                }

                GameObject[] objectsRef = m_objects;

                //*** optimized object management for memory saving primary but keeping it very fast - Blue ***

                // find first free slot for the object
                int objID = m_nextObjectSlot;
                if (objID >= m_objects.Length || m_objects[objID] != null)
                {

                    // we are at array end, are there any holes left?
                    if (m_objects.Length > m_objectsInRegion)
                    {
                        // yes there are some places left in current object array, try to find them
                        // by using the bit array (can check 32 slots at once!)

                        int i = m_objects.Length / 32;
                        // INVARIANT: i * 32 is always lower or equal to m_objects.Length (integer division property)
                        if (i * 32 == m_objects.Length)
                        {
                            i -= 1;
                        }

                        bool found = false;
                        objID = -1;

                        while (!found && (i >= 0))
                        {
                            if (m_objectsAllocatedSlots[i] != 0xffffffff)
                            {
                                // we found a free slot
                                // => search for exact place

                                int currentIndex = i * 32;
                                int upperBound = (i + 1) * 32;
                                while (!found && (currentIndex < m_objects.Length) && (currentIndex < upperBound))
                                {
                                    if (m_objects[currentIndex] == null)
                                    {
                                        found = true;
                                        objID = currentIndex;
                                    }

                                    currentIndex++;
                                }

                                // INVARIANT: at this point, found must be true (otherwise the underlying data structure is corrupt)
                            }

                            i--;
                        }
                    }
                    else
                    { // our array is full, we must resize now to fit new objects

                        if (objectsRef.Length == 0)
                        {

                            // there is no array yet, so set it to a minimum at least
                            objectsRef = new GameObject[MINIMUMSIZE];
                            Array.Copy(m_objects, objectsRef, m_objects.Length);
                            objID = 0;

                        }
                        else if (objectsRef.Length >= Properties.REGION_MAX_OBJECTS)
                        {

                            // no available slot
                            if (log.IsErrorEnabled)
                                log.Error("Can't add new object - region '" + Description + "' is full. (object: " + obj.ToString() + ")");
                            return false;

//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:Region.cs


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