本文整理汇总了C#中DOL.GS.GameObject类的典型用法代码示例。如果您正苦于以下问题:C# GameObject类的具体用法?C# GameObject怎么用?C# GameObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameObject类属于DOL.GS命名空间,在下文中一共展示了GameObject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EnemyHealedEventArgs
/// <summary>
/// Constructs new EnemyHealedEventArgs
/// </summary>
/// <param name="enemy">The healed enemy</param>
/// <param name="healSource">The heal source</param>
/// <param name="changeType">The health change type</param>
/// <param name="healAmount">The heal amount</param>
public EnemyHealedEventArgs(GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount)
{
m_enemy = enemy;
m_healSource = healSource;
m_changeType = changeType;
m_healAmount = healAmount;
}
示例2: RegionAction
/// <summary>
/// Constructs a new region action
/// </summary>
/// <param name="actionSource">The action source</param>
public RegionAction(GameObject actionSource)
: base(actionSource.CurrentRegion.TimeManager)
{
if (actionSource == null)
throw new ArgumentNullException("actionSource");
m_actionSource = actionSource;
}
示例3: SelectTargets
public override System.Collections.IList SelectTargets(GameObject castTarget)
{
ArrayList list = new ArrayList();
GameLiving target = castTarget as GameLiving;
if (Caster is GamePlayer)
{
GamePlayer casterPlayer = (GamePlayer)Caster;
Group group = casterPlayer.Group;
if(group == null) return list; // Should not appen since it is checked in ability handler
int spellRange = CalculateSpellRange();
if (group != null)
{
lock (group)
{
foreach (GamePlayer groupPlayer in casterPlayer.GetPlayersInRadius((ushort)m_spell.Radius))
{
if (casterPlayer.Group.IsInTheGroup(groupPlayer))
{
if (groupPlayer != casterPlayer && groupPlayer.IsAlive)
{
list.Add(groupPlayer);
IControlledBrain npc = groupPlayer.ControlledBrain;
if (npc != null)
if (casterPlayer.IsWithinRadius( npc.Body, spellRange ))
list.Add(npc.Body);
}
}
}
}
}
}
return list;
}
示例4: TakeDamageEventArgs
/// <summary>
/// Constructs new TakeDamageEventArgs
/// </summary>
/// <param name="damageSource">The damage source</param>
/// <param name="damageType">The damage type</param>
/// <param name="damageAmount">The damage amount</param>
/// <param name="criticalAmount">The critical damage amount</param>
public TakeDamageEventArgs(GameObject damageSource, eDamageType damageType, int damageAmount, int criticalAmount)
{
m_damageSource = damageSource;
m_damageType = damageType;
m_damageAmount = damageAmount;
m_criticalAmount = criticalAmount;
}
示例5: SelectTargets
public override IList<GameLiving> SelectTargets(GameObject castTarget)
{
var list = new List<GameLiving>(8);
GameLiving target = castTarget as GameLiving;
if (target == null || Spell.Range == 0)
target = Caster;
foreach (GamePlayer player in target.GetPlayersInRadius(false, (ushort)Spell.Radius))
{
if (GameServer.ServerRules.IsAllowedToAttack(Caster, player, true))
{
list.Add(player);
}
}
foreach (GameNPC npc in target.GetNPCsInRadius(false, (ushort)Spell.Radius))
{
if (GameServer.ServerRules.IsAllowedToAttack(Caster, npc, true))
{
list.Add(npc);
}
}
return list;
}
示例6: GameMoney
/// <summary>
/// Constructs a new Money bag with a value and the position of the dropper
/// It will disappear after 2 minutes
/// </summary>
/// <param name="copperValue">the coppervalue of this bag</param>
/// <param name="dropper">the gameobject that dropped this bag</param>
public GameMoney(long copperValue, GameObject dropper):this(copperValue)
{
X=dropper.X;
Y=dropper.Y;
Z=dropper.Z;
Heading = dropper.Heading;
CurrentRegion = dropper.CurrentRegion;
}
示例7: OnPlayerKilled
/// <summary>
/// Invoked on Player death and deals out
/// experience/realm points if needed
/// </summary>
/// <param name="killedPlayer">player that died</param>
/// <param name="killer">killer</param>
public override void OnPlayerKilled(GamePlayer killedPlayer, GameObject killer)
{
base.OnPlayerKilled(killedPlayer, killer);
if (killer == null || killer is GamePlayer)
killedPlayer.TempProperties.setProperty(KILLED_BY_PLAYER_PROP, KILLED_BY_PLAYER_PROP);
else
killedPlayer.TempProperties.removeProperty(KILLED_BY_PLAYER_PROP);
}
示例8: BroadcastMsg
/// <summary>
/// Broadcasts a message to players within saydistance from this object
/// </summary>
/// <param name="obj">The object that says the message</param>
/// <param name="msg">The message that the object says</param>
/// <param name="chattype">The chattype of the message</param>
/// <param name="IsSaying">Is this object saying the message if false the message will drop the 'objname says' part</param>
public static void BroadcastMsg(GameObject obj, string msg, eChatType chattype, bool IsSaying)
{
foreach (GamePlayer bPlayer in obj.GetPlayersInRadius((ushort)WorldMgr.SAY_DISTANCE))
{
if (IsSaying) { bPlayer.Out.SendMessage(obj.Name + " says \"" + msg + "\"", chattype, eChatLoc.CL_ChatWindow); }
else { bPlayer.Out.SendMessage(msg, chattype, eChatLoc.CL_ChatWindow); }
}
return;
}
示例9: SelectTargets
public override IList SelectTargets(GameObject castTarget)
{
ArrayList list = new ArrayList();
GameLiving target = Caster;
foreach (GameNPC npc in target.GetNPCsInRadius((ushort)Spell.Radius))
{
if (npc is GameNPC && npc.Brain is ControlledNpcBrain)//!(npc is NecromancerPet))
list.Add(npc);
}
return list;
}
示例10: TakeDamage
/// <summary>
/// This methode is override to remove XP system
/// </summary>
/// <param name="source">the damage source</param>
/// <param name="damageType">the damage type</param>
/// <param name="damageAmount">the amount of damage</param>
/// <param name="criticalAmount">the amount of critical damage</param>
public override void TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)
{
//Work around the XP system
if (IsAlive)
{
Health -= (damageAmount + criticalAmount);
if (!IsAlive)
{
Health = 0;
Die(source);
}
}
}
示例11: Attack
/// <summary>
/// Direct the subpets to attack too
/// </summary>
/// <param name="target">The target to attack</param>
public override void Attack(GameObject target)
{
base.Attack(target);
//Check for any abilities
CheckAbilities();
if (Body.ControlledNpcList != null)
{
lock (Body.ControlledNpcList)
{
foreach (BDPetBrain icb in Body.ControlledNpcList)
if (icb != null)
icb.Attack(target);
}
}
}
示例12: StartAttack
public override void StartAttack(GameObject target)
{
base.StartAttack(target);
if (!TempProperties.getProperty<bool>(ALREADY_GOT_HELP))
{
foreach (GameNPC npc in GetNPCsInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
//on initial attack, all fireborn in range add!
if (npc.Name == "minotaur fireborn")
npc.StartAttack(target);
}
TempProperties.setProperty(ALREADY_GOT_HELP, true);
}
}
示例13: Attack
public void Attack(GameObject target)
{
foreach (Spell spell in Body.HarmfulSpells)
{
if (target.IsAttackable && !target.HasEffect(spell))
{
Body.StopMoving();
Body.TargetObject = target;
Body.TurnTo(target);
Body.CastSpell(spell, SpellLine);
return;
}
}
Body.Notify(GameLivingEvent.CastFailed, Body);
}
示例14: StartAttack
public override void StartAttack(GameObject attackTarget)
{
base.StartAttack(attackTarget);
foreach (GamePlayer player in GetPlayersInRadius(WorldMgr.SAY_DISTANCE))
{
if (player != null)
switch (Realm)
{
case eRealm.Albion:
player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameGuard.Albion.StartAttackSay"), eChatType.CT_System, eChatLoc.CL_SystemWindow); break;
case eRealm.Midgard:
player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameGuard.Midgard.StartAttackSay"), eChatType.CT_System, eChatLoc.CL_SystemWindow); break;
case eRealm.Hibernia:
player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameGuard.Hibernia.StartAttackSay"), eChatType.CT_System, eChatLoc.CL_SystemWindow); break;
}
}
}
示例15: TakeDamage
public override void TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)
{
//Check if this encounter mob is tethered and if so, ignore any damage done both outside of or too far from it's tether range.
if (this.TetherRange > 100)
{
// if controlled NPC - do checks for owner instead
if (source is GameNPC)
{
IControlledBrain controlled = ((GameNPC)source).Brain as IControlledBrain;
if (controlled != null)
{
source = controlled.GetPlayerOwner();
}
}
if (IsOutOfTetherRange)
{
if (source is GamePlayer)
{
GamePlayer player = source as GamePlayer;
player.Out.SendMessage("The " + this.Name + " is too far from its encounter area, your damage fails to have an effect on it!", eChatType.CT_Important, eChatLoc.CL_ChatWindow);
return;
}
return;
}
else
{
if (IsWithinRadius(source, this.TetherRange))
{
base.TakeDamage(source, damageType, damageAmount, criticalAmount);
return;
}
if (source is GamePlayer)
{
GamePlayer player = source as GamePlayer;
player.Out.SendMessage("You are too far from the " + this.Name + ", your damage fails to effect it!", eChatType.CT_Important, eChatLoc.CL_ChatWindow);
}
return;
}
}
else
base.TakeDamage(source, damageType, damageAmount, criticalAmount);
}