本文整理汇总了C#中Conquest.Maps.BattleMap.attackSearch方法的典型用法代码示例。如果您正苦于以下问题:C# BattleMap.attackSearch方法的具体用法?C# BattleMap.attackSearch怎么用?C# BattleMap.attackSearch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Conquest.Maps.BattleMap
的用法示例。
在下文中一共展示了BattleMap.attackSearch方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ai_attackUnit
// Attacks the unit
public virtual void ai_attackUnit(Unit unit, BattleMap map, AttackInfo info, bool isUncontrollable)
{
map.attackSearch(unit.mapPos[0], unit.mapPos[1], info.range[0], info.range[1]);
System.Threading.Thread.Sleep(1000);
map.gstate.attackDecisionGui.open(ref info);
System.Threading.Thread.Sleep(2500);
game.gui.close("attack_decision");
map.gstate.stage= 0;
map.makeUnitAttack(map.getFullUnitID(unit.mapPos), map.getUnitX(info.defenderID), map.getUnitY(info.defenderID), ref info);
}
示例2: showSkillRange
// Shows the range of the skill given it's id
public override void showSkillRange(string skillID, Unit unit, ref BattleMap map)
{
// Variables
int[] range= ((hasPassive("archer")) ? new int[]{2, 2} : new int[]{1, 1});
switch(skillID)
{
case "basic_attack":
case "arm_thrust":
case "provoke":
case "powerbreak":
case "magicbreak":
case "speedbreak":
case "mega_swing":
if(hasPassive("pikeman"))
map.attackSearchStraightLine(unit.mapPos[0], unit.mapPos[1], 2);
else
map.attackSearch(unit.mapPos[0], unit.mapPos[1], range[0], range[1]);
break;
case "headbutt":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 1);
break;
case "first_aid":
map.healSearch(unit.mapPos[0], unit.mapPos[1], 0, 1);
break;
case "rally_force":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 0, 0);
break;
}
}
示例3: showSkillRange
// Shows the range of the skill given it's id
public override void showSkillRange(string skillID, Unit unit, ref BattleMap map)
{
switch(skillID)
{
case "meditation":
case "hone_skill":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 0, 0);
break;
case "basic_attack":
case "precise_strike":
case "sun\'s_might":
case "serpent\'s_sting":
case "vigilant_strike":
case "lethal_strike":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 1);
break;
}
}
示例4: showSkillRange
// Shows the range of the skill given it's id
public virtual void showSkillRange(string skillID, Unit unit, ref BattleMap map)
{
if(skillID== "basic_attack")
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 1);
}
示例5: showSkillRange
// Shows the range of the skill given it's id
public override void showSkillRange(string skillID, Unit unit, ref BattleMap map)
{
switch(skillID)
{
case "enrage":
case "stockpile_rage":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 0, 0);
break;
case "basic_attack":
case "furious_slash":
case "intimidate":
case "let_loose":
case "suicidal_slash":
case "fury_swipes":
case "counter_swipe":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 1);
break;
case "piercing_jab": map.attackSearchStraightLine(unit.mapPos[0], unit.mapPos[1], 2); break;
case "raging_battlecry": map.attackSearch(unit.mapPos[0], unit.mapPos[1], 0, 1); break;
}
}
示例6: showSkillRange
// Shows the range of the skill given it's id
public override void showSkillRange(string skillID, Unit unit, ref BattleMap map)
{
switch(skillID)
{
case "basic_attack":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 1);
break;
case "smite":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 1, 3);
break;
case "prophetic_reap":
map.attackSearch(unit.mapPos[0], unit.mapPos[1], 0, 0);
break;
case "mend":
map.healSearch(unit.mapPos[0], unit.mapPos[1], 1, 4);
break;
case "rally_spirit":
case "multicure":
case "healing_prayer":
map.healSearch(unit.mapPos[0], unit.mapPos[1], 0, 0);
break;
case "armor_of_god":
map.healSearch(unit.mapPos[0], unit.mapPos[1], 0, 1);
break;
case "banish_spirits":
case "rejuvinate":
case "rest_in_god":
map.healSearch(unit.mapPos[0], unit.mapPos[1], 1, 3);
break;
}
}