本文整理汇总了C#中CocosSharp.CCSprite.UpdateTransformedSpriteTextureQuads方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.UpdateTransformedSpriteTextureQuads方法的具体用法?C# CCSprite.UpdateTransformedSpriteTextureQuads怎么用?C# CCSprite.UpdateTransformedSpriteTextureQuads使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CocosSharp.CCSprite
的用法示例。
在下文中一共展示了CCSprite.UpdateTransformedSpriteTextureQuads方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateQuadFromSprite
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
{
Debug.Assert(sprite != null, "Argument must be non-NULL");
while (index >= TextureAtlas.Capacity || TextureAtlas.Capacity == TextureAtlas.TotalQuads)
{
IncreaseAtlasCapacity();
}
//
// update the quad directly. Don't add the sprite to the scene graph
//
sprite.BatchNode = this;
sprite.AtlasIndex = index;
// UpdateTransform updates the textureAtlas quad
sprite.UpdateTransformedSpriteTextureQuads();
}
示例2: InsertQuadFromSprite
//CCSpriteSheet Extension
//implementation CCSpriteSheet (TMXTiledMapExtension)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
{
Debug.Assert(sprite != null, "Argument must be non-NULL");
while (index >= TextureAtlas.Capacity || TextureAtlas.Capacity == TextureAtlas.TotalQuads)
{
IncreaseAtlasCapacity();
}
//
// update the quad directly. Don't add the sprite to the scene graph
//
sprite.BatchNode = this;
sprite.AtlasIndex = index;
TextureAtlas.InsertQuad(ref sprite.transformedQuad, index);
// XXX: updateTransform will update the textureAtlas too using updateQuad.
// XXX: so, it should be AFTER the insertQuad
sprite.UpdateTransformedSpriteTextureQuads();
}