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C# CCSprite.UpdateDisplayedOpacity方法代码示例

本文整理汇总了C#中CocosSharp.CCSprite.UpdateDisplayedOpacity方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.UpdateDisplayedOpacity方法的具体用法?C# CCSprite.UpdateDisplayedOpacity怎么用?C# CCSprite.UpdateDisplayedOpacity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CocosSharp.CCSprite的用法示例。


在下文中一共展示了CCSprite.UpdateDisplayedOpacity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateSpriteWithFontDefinition

        void CreateSpriteWithFontDefinition(CCFontDefinition fontDefinition)
        {

            if (textSprite != null)
                textSprite.RemoveFromParent();

            var texture = CreateTextSprite(Text, fontDefinition);

            textSprite = new CCSprite(texture);
            textSprite.IsAntialiased = isAntialiased;
            textSprite.BlendFunc = BlendFunc;
            textSprite.AnchorPoint = CCPoint.AnchorLowerLeft;
            base.ContentSize = textSprite.ContentSize;

            base.AddChild(textSprite,0,TagInvalid);

            textSprite.UpdateDisplayedColor(DisplayedColor);
            textSprite.UpdateDisplayedOpacity(DisplayedOpacity);
        }
开发者ID:haithemaraissia,项目名称:CocosSharp,代码行数:19,代码来源:CCLabel.cs

示例2: CreateFontChars


//.........这里部分代码省略.........

                // unichar is a short, and an int is needed on HASH_FIND_INT
                if (!FontConfiguration.Glyphs.TryGetValue(c, out fontDef))
                {
                    CCLog.Log("CocosSharp: CCLabelBMFont: characer not found {0}", (int)c);
                    continue;
                }

                fontCharTextureRect = fontDef.Subrect;
                fontCharTextureRect.Origin.X += ImageOffset.X;
                fontCharTextureRect.Origin.Y += ImageOffset.Y;

                fontCharContentSize = fontCharTextureRect.Size / DefaultTexelToContentSizeRatios;

                CCSprite fontChar;

                //bool hasSprite = true;
                fontChar = (CCSprite)(this[i]);
                if (fontChar != null)
                {
                    // Reusing previous Sprite
                    fontChar.Visible = true;

                    // updating previous sprite
                    fontChar.IsTextureRectRotated = false;
                    fontChar.ContentSize = fontCharContentSize;
                    fontChar.TextureRectInPixels = fontCharTextureRect;

                }
                else
                {
                    // New Sprite ? Set correct color, opacity, etc...
                    //if( false )
                    //{
                    //    /* WIP: Doesn't support many features yet.
                    //     But this code is super fast. It doesn't create any sprite.
                    //     Ideal for big labels.
                    //     */
                    //    fontChar = m_pReusedChar;
                    //    fontChar.BatchNode = null;
                    //    hasSprite = false;
                    //}
                    //else
                    {
                        fontChar = new CCSprite(TextureAtlas.Texture, fontCharTextureRect);
                        fontChar.ContentSize = fontCharContentSize;
                        AddChild(fontChar, i, i);
                    }

                    // Apply label properties
                    fontChar.IsColorModifiedByOpacity = IsColorModifiedByOpacity;

                    // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on
                    fontChar.UpdateDisplayedColor(DisplayedColor);
                    fontChar.UpdateDisplayedOpacity(DisplayedOpacity);
                }

                // See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!)
                int yOffset = FontConfiguration.CommonHeight - fontDef.YOffset;

                var fontPos =
                    new CCPoint(
                        (float)nextFontPositionX + fontDef.XOffset + fontDef.Subrect.Size.Width * 0.5f + kerningAmount,
                        (float)nextFontPositionY + yOffset - fontCharTextureRect.Size.Height * 0.5f);

                fontChar.Position = fontPos;

                // update kerning
                nextFontPositionX += fontDef.XAdvance + kerningAmount;
                prev = c;

                if (longestLine < nextFontPositionX)
                {
                    longestLine = nextFontPositionX;
                }
            }

            // If the last character processed has an xAdvance which is less that the width of the characters image, then we need
            // to adjust the width of the string to take this into account, or the character will overlap the end of the bounding
            // box
            if (fontDef.XAdvance < fontDef.Subrect.Size.Width)
            {
                tmpSize.Width = longestLine + fontDef.Subrect.Size.Width - fontDef.XAdvance;
            }
            else
            {
                tmpSize.Width = longestLine;
            }

            tmpSize.Height = totalHeight;
            var tmpDimensions = labelDimensions;

            labelDimensions = new CCSize(
                labelDimensions.Width > 0 ? labelDimensions.Width : tmpSize.Width,
                labelDimensions.Height > 0 ? labelDimensions.Height : tmpSize.Height
            );

            ContentSize = labelDimensions;
            labelDimensions = tmpDimensions;
        }
开发者ID:KevinHeyer,项目名称:CocosSharp,代码行数:101,代码来源:CCLabelBMFont.cs


注:本文中的CocosSharp.CCSprite.UpdateDisplayedOpacity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。