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C# IndexedVector3.MaxAxis方法代码示例

本文整理汇总了C#中BulletXNA.LinearMath.IndexedVector3.MaxAxis方法的典型用法代码示例。如果您正苦于以下问题:C# IndexedVector3.MaxAxis方法的具体用法?C# IndexedVector3.MaxAxis怎么用?C# IndexedVector3.MaxAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BulletXNA.LinearMath.IndexedVector3的用法示例。


在下文中一共展示了IndexedVector3.MaxAxis方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize


//.........这里部分代码省略.........
                int NbTris = numVertices - 2;

                IndexedVector3 p0 = m_vertices[m_faces[i].m_indices[0]];
                for (int j = 1; j <= NbTris; j++)
                {
                    int k = (j + 1) % numVertices;
                    IndexedVector3 p1 = m_vertices[m_faces[i].m_indices[j]];
                    IndexedVector3 p2 = m_vertices[m_faces[i].m_indices[k]];
                    float Area = IndexedVector3.Cross((p0 - p1), (p0 - p2)).Length() * 0.5f;
                    IndexedVector3 Center = (p0 + p1 + p2) / 3.0f;
                    m_localCenter += Area * Center;
                    TotalArea += Area;
                }
            }
            m_localCenter /= TotalArea;


#if TEST_INTERNAL_OBJECTS
	if(true)
	{
		m_radius = float.MaxValue;
		for(int i=0;i<m_faces.Count;i++)
		{
			IndexedVector3 Normal = new IndexedVector3(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
			float dist = Math.Abs(m_localCenter.Dot(Normal) + m_faces[i].m_plane[3]);
			if(dist<m_radius)
            {
				m_radius = dist;
            }
		}

	
		float MinX = float.MaxValue;
		float MinY = float.MaxValue;
		float MinZ = float.MaxValue;
		float MaxX = float.MinValue;
		float MaxY = float.MinValue;
		float MaxZ = float.MinValue;
		for(int i=0; i<m_vertices.Count; i++)
		{
            IndexedVector3 pt = m_vertices[i];
			if(pt.X<MinX)	MinX = pt.X;
			if(pt.X>MaxX)	MaxX = pt.X;
			if(pt.Y<MinY)	MinY = pt.Y;
			if(pt.Y>MaxY)	MaxY = pt.Y;
			if(pt.Z<MinZ)	MinZ = pt.Z;
			if(pt.Z>MaxZ)	MaxZ = pt.Z;
		}
		mC = new IndexedVector3(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
		mE = new IndexedVector3(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);



//		const float r = m_radius / sqrtf(2.0f);
		float r = m_radius / (float)Math.Sqrt(3.0f);
		int LargestExtent = mE.MaxAxis();
		float Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
		m_extents.X = m_extents.Y = m_extents.Z = r;
		m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
		bool FoundBox = false;
		for(int j=0;j<1024;j++)
		{
			if(TestContainment())
			{
				FoundBox = true;
				break;
			}

			m_extents[LargestExtent] -= Step;
		}
		if(!FoundBox)
		{
			m_extents.X = m_extents.Y = m_extents.Z = r;
		}
		else
		{
			// Refine the box
			float innerStep = (m_radius - r)/1024.0f;
			int e0 = (1<<LargestExtent) & 3;
			int e1 = (1<<e0) & 3;

			for(int j=0;j<1024;j++)
			{
				float Saved0 = m_extents[e0];
				float Saved1 = m_extents[e1];
                m_extents[e0] += innerStep;
                m_extents[e1] += innerStep;

				if(!TestContainment())
				{
					m_extents[e0] = Saved0;
					m_extents[e1] = Saved1;
					break;
				}
			}
		}
	}
#endif

        }
开发者ID:Belxjander,项目名称:Asuna,代码行数:101,代码来源:ConvexPolyhedron.cs


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