本文整理汇总了C#中BulletX.LinerMath.btVector3.Subtract方法的典型用法代码示例。如果您正苦于以下问题:C# btVector3.Subtract方法的具体用法?C# btVector3.Subtract怎么用?C# btVector3.Subtract使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BulletX.LinerMath.btVector3
的用法示例。
在下文中一共展示了btVector3.Subtract方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: calculateTemporalAabb
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
public void calculateTemporalAabb(btTransform curTrans, btVector3 linvel, btVector3 angvel, float timeStep, out btVector3 temporalAabbMin, out btVector3 temporalAabbMax)
{
//start with static aabb
getAabb(curTrans, out temporalAabbMin, out temporalAabbMax);
float temporalAabbMaxx = temporalAabbMax.X;
float temporalAabbMaxy = temporalAabbMax.Y;
float temporalAabbMaxz = temporalAabbMax.Z;
float temporalAabbMinx = temporalAabbMin.X;
float temporalAabbMiny = temporalAabbMin.Y;
float temporalAabbMinz = temporalAabbMin.Z;
// add linear motion
btVector3 linMotion;// = linvel * timeStep;
btVector3.Multiply(ref linvel, timeStep, out linMotion);
///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.X > 0f)
temporalAabbMaxx += linMotion.X;
else
temporalAabbMinx += linMotion.X;
if (linMotion.Y > 0f)
temporalAabbMaxy += linMotion.Y;
else
temporalAabbMiny += linMotion.Y;
if (linMotion.Z > 0f)
temporalAabbMaxz += linMotion.Z;
else
temporalAabbMinz += linMotion.Z;
//add conservative angular motion
float angularMotion = angvel.Length * getAngularMotionDisc() * timeStep;
btVector3 angularMotion3d = new btVector3(angularMotion, angularMotion, angularMotion);
temporalAabbMin = new btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
temporalAabbMax = new btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
//temporalAabbMin -= angularMotion3d;
//temporalAabbMax += angularMotion3d;
temporalAabbMin.Subtract(ref angularMotion3d);
temporalAabbMax.Add(ref angularMotion3d);
}