本文整理汇总了C#中BulletSharp.RigidBody.ForceActivationState方法的典型用法代码示例。如果您正苦于以下问题:C# RigidBody.ForceActivationState方法的具体用法?C# RigidBody.ForceActivationState怎么用?C# RigidBody.ForceActivationState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BulletSharp.RigidBody
的用法示例。
在下文中一共展示了RigidBody.ForceActivationState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateBody
/// <summary>
/// Creates the body and makes it static/kinematic if specified.
/// </summary>
private void CreateBody(ThingDefinition def)
{
Body = new RigidBody(Info);
// stick on our flags
ThingEnum te = def.GetEnumProperty("physics", null);
if (te.HasFlag(ThingEnum.Static))
Body.CollisionFlags |= CollisionFlags.StaticObject;
else if (te.HasFlag(ThingEnum.Kinematic))
Body.CollisionFlags |= CollisionFlags.KinematicObject;
if (def.GetBoolProperty("CollisionEvents", false))
Body.CollisionFlags |= CollisionFlags.CustomMaterialCallback;
if (def.GetBoolProperty("DisableVisualization", false))
Body.CollisionFlags |= CollisionFlags.DisableVisualizeObject;
Body.WorldTransform = Info.StartWorldTransform;
LKernel.GetG<PhysicsMain>().World.AddRigidBody(Body, CollisionGroup, CollidesWith);
if (def.GetBoolProperty("Deactivated", false))
Body.ForceActivationState(ActivationState.WantsDeactivation);
}