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C# DiscreteDynamicsWorld.PerformDiscreteCollisionDetection方法代码示例

本文整理汇总了C#中BulletSharp.DiscreteDynamicsWorld.PerformDiscreteCollisionDetection方法的典型用法代码示例。如果您正苦于以下问题:C# DiscreteDynamicsWorld.PerformDiscreteCollisionDetection方法的具体用法?C# DiscreteDynamicsWorld.PerformDiscreteCollisionDetection怎么用?C# DiscreteDynamicsWorld.PerformDiscreteCollisionDetection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BulletSharp.DiscreteDynamicsWorld的用法示例。


在下文中一共展示了DiscreteDynamicsWorld.PerformDiscreteCollisionDetection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DynamicWorldImp

        internal DynamicWorldImp()
        {
            //Debug.WriteLine("DynamicWorldImp");

            //Default
            // collision configuration contains default setup for memory, collision setup
            BtCollisionConf = new DefaultCollisionConfiguration();
            BtDispatcher = new CollisionDispatcher(BtCollisionConf);
            BtBroadphase = new DbvtBroadphase();
            BtSolver = new SequentialImpulseConstraintSolver();
               // BtCollisionShapes = new AlignedCollisionShapeArray();

            BtWorld = new DiscreteDynamicsWorld(BtDispatcher, BtBroadphase, BtSolver, BtCollisionConf)
            {
                Gravity = new Vector3(0, -9.81f, 0)
            };

            BtWorld.SolverInfo.NumIterations = 5;

            BtWorld.PerformDiscreteCollisionDetection();

            //GImpactCollisionAlgorithm.RegisterAlgorithm(BtDispatcher);
               // BtWorld.SetInternalTickCallback(MyTickCallBack);
            //BtWorld.SetInternalTickCallback(TickTack);

            //ManifoldPoint.ContactAdded += OnContactAdded;
            //PersistentManifold.ContactDestroyed += OnContactDestroyed;
            //PersistentManifold.ContactProcessed += OnContactProcessed;
        }
开发者ID:GameProduction,项目名称:ScharfschiessenGame,代码行数:29,代码来源:DynamicWorldImp.cs


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