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C# UE4Build.AddBuildProduct方法代码示例

本文整理汇总了C#中AutomationTool.UE4Build.AddBuildProduct方法的典型用法代码示例。如果您正苦于以下问题:C# UE4Build.AddBuildProduct方法的具体用法?C# UE4Build.AddBuildProduct怎么用?C# UE4Build.AddBuildProduct使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AutomationTool.UE4Build的用法示例。


在下文中一共展示了UE4Build.AddBuildProduct方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteBuild

	public override void ExecuteBuild()
	{
		LogConsole("************************* BuildCommonTools");

		// Get the list of platform names
		string[] PlatformNames = ParseParamValue("platforms", BuildHostPlatform.Current.Platform.ToString()).Split('+');

		// Parse the platforms
		List<UnrealBuildTool.UnrealTargetPlatform> Platforms = new List<UnrealTargetPlatform>();
		foreach(string PlatformName in PlatformNames)
		{
			UnrealBuildTool.UnrealTargetPlatform Platform;
			if(!UnrealBuildTool.UnrealTargetPlatform.TryParse(PlatformName, true, out Platform))
			{
				throw new AutomationException("Unknown platform specified on command line - '{0}' - valid platforms are {1}", PlatformName, String.Join("/", Enum.GetNames(typeof(UnrealBuildTool.UnrealTargetPlatform))));
			}
			Platforms.Add(Platform);
		}

		// Add all the platforms if specified
		if(ParseParam("allplatforms"))
		{
			foreach(UnrealTargetPlatform Platform in Enum.GetValues(typeof(UnrealTargetPlatform)))
			{
				if(!Platforms.Contains(Platform))
				{
					Platforms.Add(Platform);
				}
			}
		}

		// Get the agenda
		List<string> ExtraBuildProducts = new List<string>();
		UE4Build.BuildAgenda Agenda = MakeAgenda(Platforms.ToArray(), ExtraBuildProducts);

		// Build everything. We don't want to touch version files for GitHub builds -- these are "programmer builds" and won't have a canonical build version
		UE4Build Builder = new UE4Build(this);
		Builder.Build(Agenda, InDeleteBuildProducts:true, InUpdateVersionFiles: false);

		// Add UAT and UBT to the build products
		Builder.AddUATFilesToBuildProducts();
		Builder.AddUBTFilesToBuildProducts();

		// Add all the extra build products
		foreach(string ExtraBuildProduct in ExtraBuildProducts)
		{
			Builder.AddBuildProduct(ExtraBuildProduct);
		}

		// Make sure all the build products exist
		UE4Build.CheckBuildProducts(Builder.BuildProductFiles);

		// Write the manifest if needed
		string ManifestPath = ParseParamValue("manifest");
		if(ManifestPath != null)
		{
			SortedSet<string> Files = new SortedSet<string>();
			foreach(string BuildProductFile in Builder.BuildProductFiles)
			{
				Files.Add(BuildProductFile);
			}
			File.WriteAllLines(ManifestPath, Files.ToArray());
		}
	}
开发者ID:frobro98,项目名称:UnrealSource,代码行数:64,代码来源:BuildCommonTools.Automation.cs


注:本文中的AutomationTool.UE4Build.AddBuildProduct方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。