本文整理汇总了C#中vtkRenderWindow.SetWindowName方法的典型用法代码示例。如果您正苦于以下问题:C# vtkRenderWindow.SetWindowName方法的具体用法?C# vtkRenderWindow.SetWindowName怎么用?C# vtkRenderWindow.SetWindowName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vtkRenderWindow
的用法示例。
在下文中一共展示了vtkRenderWindow.SetWindowName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main()
{
string VTK_DATA_ROOT = "C:/Program Files/VTKData";
// Create a vtkBYUReader and read in a data set.
vtkBYUReader fohe = new vtkBYUReader();
fohe.SetGeometryFileName(VTK_DATA_ROOT + "/Data/teapot.g");
// Create a vtkPolyDataNormals filter to calculate the normals of the
// data set.
vtkPolyDataNormals normals = new vtkPolyDataNormals();
normals.SetInputConnection(fohe.GetOutputPort());
// Set up the associated mapper and actor.
vtkPolyDataMapper foheMapper = new vtkPolyDataMapper();
foheMapper.SetInputConnection(normals.GetOutputPort());
vtkLODActor foheActor = new vtkLODActor();
foheActor.SetMapper(foheMapper);
// Create a vtkOutlineFilter to draw the bounding box of the data set.
// Also create the associated mapper and actor.
vtkOutlineFilter outline = new vtkOutlineFilter();
outline.SetInputConnection(normals.GetOutputPort());
vtkPolyDataMapper mapOutline = new vtkPolyDataMapper();
mapOutline.SetInputConnection(outline.GetOutputPort());
vtkActor outlineActor = new vtkActor();
outlineActor.SetMapper(mapOutline);
outlineActor.GetProperty().SetColor(0, 0, 0);
// Create a vtkCamera, and set the camera parameters.
vtkCamera camera = new vtkCamera();
camera.SetClippingRange(1.60187, 20.0842);
camera.SetFocalPoint(0.21406, 1.5, 0);
camera.SetPosition(8.3761, 4.94858, 4.12505);
camera.SetViewUp(0.180325, 0.549245, -0.815974);
// Create a vtkLight, and set the light parameters.
vtkLight light = new vtkLight();
light.SetFocalPoint(0.21406, 1.5, 0);
light.SetPosition(8.3761, 4.94858, 4.12505);
// Create the Renderers. Assign them the appropriate viewport
// coordinates, active camera, and light.
vtkRenderer ren = new vtkRenderer();
ren.SetViewport(0, 0, 0.5, 1.0);
ren.SetActiveCamera(camera);
ren.AddLight(light);
vtkRenderer ren2 = new vtkRenderer();
ren2.SetViewport(0.5, 0, 1.0, 1.0);
ren2.SetActiveCamera(camera);
ren2.AddLight(light);
// Create the RenderWindow and RenderWindowInteractor.
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
renWin.AddRenderer(ren2);
renWin.SetWindowName("VTK - Cube Axes");
renWin.SetSize(600, 300);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Add the actors to the renderer, and set the background.
ren.AddViewProp(foheActor);
ren.AddViewProp(outlineActor);
ren2.AddViewProp(foheActor);
ren2.AddViewProp(outlineActor);
ren.SetBackground(0.1, 0.2, 0.4);
ren2.SetBackground(0.1, 0.2, 0.4);
// Create a text property for both cube axes
vtkTextProperty tprop = new vtkTextProperty();
tprop.SetColor(1, 1, 1);
tprop.ShadowOn();
// Create a vtkCubeAxesActor2D. Use the outer edges of the bounding box to
// draw the axes. Add the actor to the renderer.
vtkCubeAxesActor2D axes = new vtkCubeAxesActor2D();
axes.SetInput(normals.GetOutput());
axes.SetCamera(ren.GetActiveCamera());
axes.SetLabelFormat("%6.4g");
axes.SetFlyModeToOuterEdges();
axes.SetFontFactor(0.8);
axes.SetAxisTitleTextProperty(tprop);
axes.SetAxisLabelTextProperty(tprop);
ren.AddViewProp(axes);
// Create a vtkCubeAxesActor2D. Use the closest vertex to the camera to
// determine where to draw the axes. Add the actor to the renderer.
vtkCubeAxesActor2D axes2 = new vtkCubeAxesActor2D();
axes2.SetViewProp(foheActor);
axes2.SetCamera(ren2.GetActiveCamera());
axes2.SetLabelFormat("%6.4g");
axes2.SetFlyModeToClosestTriad();
axes2.SetFontFactor(0.8);
axes2.ScalingOff();
axes2.SetAxisTitleTextProperty(tprop);
axes2.SetAxisLabelTextProperty(tprop);
ren2.AddViewProp(axes2);
renWin.AddObserver((uint) EventIds.AbortCheckEvent, CheckAbort);
//.........这里部分代码省略.........
示例2: c3DWorld
//public c3DWorld(Kitware.VTK.RenderWindowControl CurrentrenderWindowControl, Sequence Seq)
//{
// this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
// this.renWin = CurrentrenderWindowControl.RenderWindow;
// if (Seq == null)
// {
// Xres = Yres = Zres = 0;
// }
// else
// {
// Xres = Seq.XResolution;
// Yres = Seq.YResolution;
// Zres = Seq.ZResolution;
// }
// ListPolyDataMapper = new List<vtkPolyDataMapper>();
// ListObject = new List<cObject3D>();
// ListVolume = new List<cVolume3D>();
//}
/// <summary>
/// Create a 3D world
/// </summary>
/// <param name="CurrentrenderWindowControl">vtk Control</param>
/// <param name="Dimensions">in pixels</param>
/// <param name="Resolution">spatial resolutions</param>
public c3DWorld(cPoint3D Dimensions, cPoint3D Resolution, RenderWindowControl CurrentrenderWindowControl, int[] WinPos)
{
// int[] Pos = renWin.GetPosition();
//,
if (CurrentrenderWindowControl == null)
{
renWin = vtkRenderWindow.New();
renWin.LineSmoothingOn();
renWin.PointSmoothingOn();
renWin.SetWindowName("3D World");
renWin.BordersOn();
renWin.DoubleBufferOn();
renWin.SetSize(750, 500);
// if(WinPos!=null) renWin.SetPosition(WinPos[0], WinPos[1]);
// this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
//CurrentrenderWindowControl.RenderWindow;
}
//// Menu Strip Construction
//this.contextMenuStripActorPicker = new ContextMenuStrip();
//ToolStripMenuItem StripMenuItemDisplay = new ToolStripMenuItem("Display");
//contextMenuStripActorPicker.Items.Add(StripMenuItemDisplay);
this.ren1 = vtkRenderer.New();
//renWin = CurrentrenderWindowControl.RenderWindow;//vtkRenderWindow.New();
renWin.AddRenderer(ren1);
iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
//iren.SetInteractorStyle(vtkInteractorStyleJoystickCamera.New());
iren.SetInteractorStyle(vtkInteractorStyleTrackballCamera.New());
// iren.SetInteractorStyle(vtkInteractorStyleTerrain.New());
// iren.LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_LeftButtonPressEvt);
iren.KeyPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_KeyPressEvt);
iren.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_RightButtonPressEvt);
//Render();
//this.ren1 =
Xres = Resolution.X;
Yres = Resolution.Y;
Zres = Resolution.Z;
SizeX = (int)Dimensions.X;
SizeY = (int)Dimensions.Y;
SizeZ = (int)Dimensions.Z;
// double[] fp = ren1.GetActiveCamera().GetFocalPoint();
// double[] p = ren1.GetActiveCamera().GetPosition();
// ren1.GetActiveCamera().ParallelProjectionOn();
// double dist = Math.Sqrt((p[0] - fp[0]) * (p[0] - fp[0]) + (p[1] - fp[1]) * (p[1] - fp[1]) + (p[2] - fp[2]) * (p[2] - fp[2]));
// ren1.GetActiveCamera().SetPosition(fp[0], fp[1], fp[2] + dist*1000);
// ren1.GetActiveCamera().Zoom(2);
//ren1.Render();
// this.Render();
ListPolyDataMapper = new List<vtkPolyDataMapper>();
ListObject = new List<cObject3D>();
// Vtk_CameraViewOrientation = ren1.GetActiveCamera();
}
示例3: Main
/// <summary>
/// An example that does not use a Windows Form
/// </summary>
/// <param name="argv"></param>
public static void Main(String[] argv)
{
// This example demonstrates the use of vtkCubeAxesActor2D to indicate the
// position in space that the camera is currently viewing.
// The vtkCubeAxesActor2D draws axes on the bounding box of the data set and
// labels the axes with x-y-z coordinates.
//
// First we include the VTK Tcl packages which will make available
// all of the vtk commands to Tcl
//
// Create a vtkBYUReader and read in a data set.
//
fohe = vtkBYUReader.New();
fohe.SetGeometryFileName("../../../teapot.g");
// Create a vtkPolyDataNormals filter to calculate the normals of the data set.
normals = vtkPolyDataNormals.New();
normals.SetInputConnection(fohe.GetOutputPort());
// Set up the associated mapper and actor.
foheMapper = vtkPolyDataMapper.New();
foheMapper.SetInputConnection(normals.GetOutputPort());
foheActor = vtkLODActor.New();
foheActor.SetMapper(foheMapper);
// Create a vtkOutlineFilter to draw the bounding box of the data set. Also
// create the associated mapper and actor.
outline = vtkOutlineFilter.New();
outline.SetInputConnection(normals.GetOutputPort());
mapOutline = vtkPolyDataMapper.New();
mapOutline.SetInputConnection(outline.GetOutputPort());
outlineActor = vtkActor.New();
outlineActor.SetMapper(mapOutline);
outlineActor.GetProperty().SetColor(0, 0, 0);
// Create a vtkCamera, and set the camera parameters.
camera = vtkCamera.New();
camera.SetClippingRange(1.60187, 20.0842);
camera.SetFocalPoint(0.21406, 1.5, 0);
camera.SetPosition(8.3761, 4.94858, 4.12505);
camera.SetViewUp(0.180325, 0.549245, -0.815974);
// Create a vtkLight, and set the light parameters.
light = vtkLight.New();
light.SetFocalPoint(0.21406, 1.5, 0);
light.SetPosition(8.3761, 4.94858, 4.12505);
// Create the Renderers. Assign them the appropriate viewport coordinates,
// active camera, and light.
ren1 = vtkRenderer.New();
ren1.SetViewport(0, 0, 0.5, 1.0);
ren1.SetActiveCamera(camera);
ren1.AddLight(light);
ren2 = vtkRenderer.New();
ren2.SetViewport(0.5, 0, 1.0, 1.0);
ren2.SetActiveCamera(camera);
ren2.AddLight(light);
// Create the RenderWindow and RenderWindowInteractor.
renWin = vtkRenderWindow.New();
renWin.AddRenderer(ren1);
renWin.AddRenderer(ren2);
renWin.SetWindowName("VTK - Cube Axes");
renWin.SetSize(600, 300);
iren = vtkRenderWindowInteractor.New();
iren.SetRenderWindow(renWin);
// Add the actors to the renderer, and set the background.
ren1.AddViewProp(foheActor);
ren1.AddViewProp(outlineActor);
ren2.AddViewProp(foheActor);
ren2.AddViewProp(outlineActor);
ren1.SetBackground(0.1, 0.2, 0.4);
ren2.SetBackground(0.1, 0.2, 0.4);
// Create a text property for both cube axes
tprop = vtkTextProperty.New();
tprop.SetColor(1, 1, 1);
tprop.ShadowOn();
// Create a vtkCubeAxesActor2D. Use the outer edges of the bounding box to
// draw the axes. Add the actor to the renderer.
axes = vtkCubeAxesActor2D.New();
axes.SetInput(normals.GetOutput());
axes.SetCamera(ren1.GetActiveCamera());
axes.SetLabelFormat("%6.4g");
axes.SetFlyModeToOuterEdges();
axes.SetFontFactor(0.8);
axes.SetAxisTitleTextProperty(tprop);
axes.SetAxisLabelTextProperty(tprop);
ren1.AddViewProp(axes);
//.........这里部分代码省略.........