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C# vtkRenderWindow.GetRenderers方法代码示例

本文整理汇总了C#中vtkRenderWindow.GetRenderers方法的典型用法代码示例。如果您正苦于以下问题:C# vtkRenderWindow.GetRenderers方法的具体用法?C# vtkRenderWindow.GetRenderers怎么用?C# vtkRenderWindow.GetRenderers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vtkRenderWindow的用法示例。


在下文中一共展示了vtkRenderWindow.GetRenderers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MainPaltform_Load

        // Trigger hook events
        private void MainPaltform_Load(object sender, EventArgs e)
        {
            m_RenderWindow = renderWindowControl1.RenderWindow;
            m_Renderer = m_RenderWindow.GetRenderers().GetFirstRenderer();
            this.HookEvents();

        }
开发者ID:jpespartero,项目名称:WorldWind,代码行数:8,代码来源:MainPaltForm.cs

示例2: ReadSTL

        /// <summary>
        /// 读取stl文件,并在窗口进行显示,并设置全局变量originalMesh
        /// </summary>
        private void ReadSTL()
        {
            //Path to vtk data must be set as an environment variable
            //VTK_DATA_ROOT=""
            vtkSTLReader reader = vtkSTLReader.New();
            reader.SetFileName(FileFullName);
            reader.Update();
            mapper = vtkPolyDataMapper.New();
            mapper.SetInputConnection(reader.GetOutputPort());

            actor = vtkActor.New();
            actor.SetMapper(mapper);
            //get a reference to the renderwindow of our renderWindowControll
            renderWindow = renderWindowControl1.RenderWindow;
            //renderer
            renderer = renderWindow.GetRenderers().GetFirstRenderer();
            //移除之前所有prop
            renderer.RemoveAllViewProps();
            //set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            //add our actor to the renderer
            renderer.AddActor(actor);
            originalMesh = vtkPolyData.New();
            originalMesh.DeepCopy(reader.GetOutput());
            tb_numOfPoint.Text = originalMesh.GetNumberOfPoints().ToString();

            //creat a cell picker
            picker = vtkCellPicker.New();
            vtkRenderWindowInteractor iren = renderWindow.GetInteractor();
            iren.SetPicker(picker);

            renderer.ResetCamera();
            renderWindow.Render();
        }
开发者ID:zjf6738,项目名称:BracketsModeling,代码行数:37,代码来源:Form1.cs

示例3: Simulation

        public Simulation(vtkRenderWindow renderWindow)
        {
            RenderWindow = renderWindow;
            Renderer = renderWindow.GetRenderers().GetFirstRenderer();

            //Background
            Renderer.GradientBackgroundOn();
            Renderer.SetBackground((double)colorBackground.R / 255, (double)colorBackground.G / 255, (double)colorBackground.B / 255);
            Renderer.SetBackground2((double)colorBackground2.R / 255, (double)colorBackground2.G / 255, (double)colorBackground2.B / 255);

            //Base
            baseAxes.SetTotalLength(200, 200, 200);
            baseAxes.AxisLabelsOff();
            Renderer.AddActor(baseAxes);

            //Floor
            vtkPlaneSource planeSource = vtkPlaneSource.New();
            planeSource.SetOrigin(-1000.0, -1000.0, 0);
            planeSource.SetPoint1(-1000.0, 1000.0, 0);
            planeSource.SetPoint2(1000.0, -1000.0, 0);
            planeSource.Update();
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
            vtkPolyData plane = planeSource.GetOutput();
            mapper.SetInput(plane);
            floor = vtkActor.New();
            floor.SetMapper(mapper);
            floor.GetProperty().SetColor(0.8, 0.8, 0.8);
            Renderer.AddActor(floor);

            //Robot1
            robot1Pos = new Position(-500, 0, 0, 0, 0, 0);
            //Robots.Robot1.Base = new Position(-500, 0, 0, 0, 0, 0);

            robot1part1 = LoadSTL(robot1part1, @"\Robot\agilus_00.stl", Color.FromArgb(25, 25, 25));
            robot1part2 = LoadSTL(robot1part2, @"\Robot\agilus_01.stl", Color.FromArgb(255, 110, 0));
            robot1part3 = LoadSTL(robot1part3, @"\Robot\agilus_02.stl", Color.FromArgb(255, 110, 0));
            robot1part4 = LoadSTL(robot1part4, @"\Robot\agilus_03.stl", Color.FromArgb(255, 110, 0));
            robot1part5 = LoadSTL(robot1part5, @"\Robot\agilus_04.stl", Color.FromArgb(255, 110, 0));
            robot1part6 = LoadSTL(robot1part6, @"\Robot\agilus_05.stl", Color.FromArgb(255, 110, 0));
            robot1part7 = LoadSTL(robot1part6, @"\Robot\agilus_06.stl", Color.DarkGray);
            robot1part1.SetPosition(robot1Pos.X, robot1Pos.Y, robot1Pos.Z);
            Renderer.AddActor(robot1part1);
            Renderer.AddActor(robot1part2);
            Renderer.AddActor(robot1part3);
            Renderer.AddActor(robot1part4);
            Renderer.AddActor(robot1part5);
            Renderer.AddActor(robot1part6);
            Renderer.AddActor(robot1part7);
            robot1axes1.SetTotalLength(200, 200, 200);
            robot1axes1.AxisLabelsOff();
            Renderer.AddActor(robot1axes1);
            robot1axes2.SetTotalLength(200, 200, 200);
            robot1axes2.AxisLabelsOff();
            Renderer.AddActor(robot1axes2);
            robot1axes3.SetTotalLength(200, 200, 200);
            robot1axes3.AxisLabelsOff();
            Renderer.AddActor(robot1axes3);
            robot1axes4.SetTotalLength(200, 200, 200);
            robot1axes4.AxisLabelsOff();
            Renderer.AddActor(robot1axes4);
            robot1axes5.SetTotalLength(200, 200, 200);
            robot1axes5.AxisLabelsOff();
            Renderer.AddActor(robot1axes5);
            robot1axes6.SetTotalLength(200, 200, 200);
            robot1axes6.AxisLabelsOff();
            Renderer.AddActor(robot1axes6);

            //Robot2
            robot2Pos = new Position(1000, 0, 0, 0, 0, 0);
            Robots.Robot2.Base = robot2Pos;
            robot2part1 = LoadSTL(robot2part1, @"\Robot\agilus_00.stl", Color.FromArgb(25, 25, 25));
            robot2part2 = LoadSTL(robot2part2, @"\Robot\agilus_01.stl", Color.FromArgb(255, 110, 0));
            robot2part3 = LoadSTL(robot2part3, @"\Robot\agilus_02.stl", Color.FromArgb(255, 110, 0));
            robot2part4 = LoadSTL(robot2part4, @"\Robot\agilus_03.stl", Color.FromArgb(255, 110, 0));
            robot2part5 = LoadSTL(robot2part5, @"\Robot\agilus_04.stl", Color.FromArgb(255, 110, 0));
            robot2part6 = LoadSTL(robot2part6, @"\Robot\agilus_05.stl", Color.FromArgb(255, 110, 0));
            robot2part7 = LoadSTL(robot2part6, @"\Robot\agilus_06.stl", Color.DarkGray);
            robot2part1.SetPosition(Robots.Robot2.Base.X, Robots.Robot2.Base.Y, Robots.Robot2.Base.Z);
            Renderer.AddActor(robot2part1);
            Renderer.AddActor(robot2part2);
            Renderer.AddActor(robot2part3);
            Renderer.AddActor(robot2part4);
            Renderer.AddActor(robot2part5);
            Renderer.AddActor(robot2part6);
            Renderer.AddActor(robot2part7);
            robot2axes1.SetTotalLength(200, 200, 200);
            robot2axes1.AxisLabelsOff();
            Renderer.AddActor(robot2axes1);
            robot2axes2.SetTotalLength(200, 200, 200);
            robot2axes2.AxisLabelsOff();
            Renderer.AddActor(robot2axes2);
            robot2axes3.SetTotalLength(200, 200, 200);
            robot2axes3.AxisLabelsOff();
            Renderer.AddActor(robot2axes3);
            robot2axes4.SetTotalLength(200, 200, 200);
            robot2axes4.AxisLabelsOff();
            Renderer.AddActor(robot2axes4);
            robot2axes5.SetTotalLength(200, 200, 200);
            robot2axes5.AxisLabelsOff();
            Renderer.AddActor(robot2axes5);
//.........这里部分代码省略.........
开发者ID:eastcm,项目名称:RobSim,代码行数:101,代码来源:IRob.cs


注:本文中的vtkRenderWindow.GetRenderers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。