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C# vtkRenderWindow.PointSmoothingOn方法代码示例

本文整理汇总了C#中vtkRenderWindow.PointSmoothingOn方法的典型用法代码示例。如果您正苦于以下问题:C# vtkRenderWindow.PointSmoothingOn方法的具体用法?C# vtkRenderWindow.PointSmoothingOn怎么用?C# vtkRenderWindow.PointSmoothingOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vtkRenderWindow的用法示例。


在下文中一共展示了vtkRenderWindow.PointSmoothingOn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: c3DWorld

        //public c3DWorld(Kitware.VTK.RenderWindowControl CurrentrenderWindowControl, Sequence Seq)
        //{
        //    this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
        //    this.renWin = CurrentrenderWindowControl.RenderWindow;
        //    if (Seq == null)
        //    {
        //        Xres = Yres = Zres = 0;
        //    }
        //    else
        //    {
        //        Xres = Seq.XResolution;
        //        Yres = Seq.YResolution;
        //        Zres = Seq.ZResolution;
        //    }
        //    ListPolyDataMapper = new List<vtkPolyDataMapper>();
        //    ListObject = new List<cObject3D>();
        //    ListVolume = new List<cVolume3D>();
        //}
        /// <summary>
        /// Create a 3D world
        /// </summary>
        /// <param name="CurrentrenderWindowControl">vtk Control</param>
        /// <param name="Dimensions">in pixels</param>
        /// <param name="Resolution">spatial resolutions</param>
        public c3DWorld(cPoint3D Dimensions, cPoint3D Resolution, RenderWindowControl CurrentrenderWindowControl, int[] WinPos)
        {
            // int[] Pos =  renWin.GetPosition();

            //,
            if (CurrentrenderWindowControl == null)
            {
                renWin = vtkRenderWindow.New();
                renWin.LineSmoothingOn();
                renWin.PointSmoothingOn();
                renWin.SetWindowName("3D World");
                renWin.BordersOn();
                renWin.DoubleBufferOn();

                renWin.SetSize(750, 500);

                //   if(WinPos!=null)            renWin.SetPosition(WinPos[0], WinPos[1]);
                // this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
                //CurrentrenderWindowControl.RenderWindow;
            }

            //// Menu Strip Construction
            //this.contextMenuStripActorPicker = new ContextMenuStrip();
            //ToolStripMenuItem StripMenuItemDisplay = new ToolStripMenuItem("Display");
            //contextMenuStripActorPicker.Items.Add(StripMenuItemDisplay);

            this.ren1 = vtkRenderer.New();
            //renWin = CurrentrenderWindowControl.RenderWindow;//vtkRenderWindow.New();

            renWin.AddRenderer(ren1);

            iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);

            //iren.SetInteractorStyle(vtkInteractorStyleJoystickCamera.New());
            iren.SetInteractorStyle(vtkInteractorStyleTrackballCamera.New());
            //   iren.SetInteractorStyle(vtkInteractorStyleTerrain.New());

            // iren.LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_LeftButtonPressEvt);
            iren.KeyPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_KeyPressEvt);
            iren.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_RightButtonPressEvt);

            //Render();
            //this.ren1 =

            Xres = Resolution.X;
            Yres = Resolution.Y;
            Zres = Resolution.Z;

            SizeX = (int)Dimensions.X;
            SizeY = (int)Dimensions.Y;
            SizeZ = (int)Dimensions.Z;

            //  double[] fp = ren1.GetActiveCamera().GetFocalPoint();
            //   double[] p = ren1.GetActiveCamera().GetPosition();

            //   ren1.GetActiveCamera().ParallelProjectionOn();

            //   double dist = Math.Sqrt((p[0] - fp[0]) * (p[0] - fp[0]) + (p[1] - fp[1]) * (p[1] - fp[1]) + (p[2] - fp[2]) * (p[2] - fp[2]));
            //    ren1.GetActiveCamera().SetPosition(fp[0], fp[1], fp[2] + dist*1000);
            //    ren1.GetActiveCamera().Zoom(2);
            //ren1.Render();
            //  this.Render();
            ListPolyDataMapper = new List<vtkPolyDataMapper>();
            ListObject = new List<cObject3D>();

            //     Vtk_CameraViewOrientation = ren1.GetActiveCamera();
        }
开发者ID:cyrenaique,项目名称:HCS,代码行数:92,代码来源:c3DWorld.cs


注:本文中的vtkRenderWindow.PointSmoothingOn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。