本文整理汇总了C#中tk2dSprite.GetBounds方法的典型用法代码示例。如果您正苦于以下问题:C# tk2dSprite.GetBounds方法的具体用法?C# tk2dSprite.GetBounds怎么用?C# tk2dSprite.GetBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tk2dSprite
的用法示例。
在下文中一共展示了tk2dSprite.GetBounds方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public void Initialize(float screenWidth, float screenHeight, float ratio){
//float nativeResolutionX = cam.nativeResolutionWidth;
//float nativeResolutionY = cam.nativeResolutionHeight;
//float ratio = cam.CameraSettings.orthographicPixelsPerMeter;
//enabled = true;
float lenthUnit = 1 / ratio;
//transform.localScale = new Vector3(lenthUnit * nativeResolutionX,
// lenthUnit * nativeResolutionY, 1);
//screenSize = new Vector2(screenWidth, screenHeight);
white = transform.GetComponent<tk2dSprite>();
white.scale = new Vector3(lenthUnit * screenWidth / white.GetBounds().size.x,
lenthUnit * screenHeight / white.GetBounds().size.y, 1);
}
示例2: Initialize
public void Initialize(){
if(cam == null){
Debug.Log("cam is null");
return;
}
float nativeResolutionX = cam.nativeResolutionWidth;
float nativeResolutionY = cam.nativeResolutionHeight;
float ratio = cam.CameraSettings.orthographicPixelsPerMeter;
//Debug.Log(nativeResolutionX);
sprite = GetComponent<tk2dSprite>();
float lenthUnit = 1 / ratio;
transform.localScale = new Vector3(lenthUnit * nativeResolutionX / sprite.GetBounds().size.x,
lenthUnit * nativeResolutionY / sprite.GetBounds().size.y, 1);
//m_material = gameObject.renderer.material;
//Color color = m_material.GetColor("_Color");
//Debug.Log(color);
//color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
//m_material.SetColor("_Color", color);
}
示例3: Initialize
public void Initialize(float screenWidth, float screenHeight, float ratio){
if(!isInit){
isInit = true;
}
isEndBeginAni = false;
enabled = true;
sprite = transform.GetChild(0).GetComponent<tk2dSprite>();//GetComponent<tk2dSprite>();
textMesh = transform.GetChild(1).GetComponent<tk2dTextMesh>();
xLenth = (1 / ratio) * screenWidth / 2 + sprite.GetBounds().size.x;
//if(callbackPtr != null)
// endAniCallBack = callbackPtr;
}
示例4: Initialize
public void Initialize(float screenWidth, float screenHeight, float ratio){
sprite = transform.GetChild(0).GetComponent<tk2dSprite>();//GetComponent<tk2dSprite>();
textMesh = transform.GetChild(1).GetComponent<tk2dTextMesh>();
xLenth = (1 / ratio) * screenWidth / 2 + sprite.GetBounds().size.x;
enabled = true;
}