本文整理汇总了C#中Waypoint.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Waypoint.ToString方法的具体用法?C# Waypoint.ToString怎么用?C# Waypoint.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Waypoint
的用法示例。
在下文中一共展示了Waypoint.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PerformWaypoint
public bool PerformWaypoint(Waypoint waypoint)
{
if (!Enabled)
{
return false;
}
if (waypoint == null)
{
iterator++;
return false;
}
if (Core.Player.Z != waypoint.Location.Z)
{
return true;
}
#region Verification + Actions
switch (waypoint.Type)
{
case WaypointType.Action:
if (Core.Modules.Scripter.ErrorLog == string.Empty)
{
Core.Modules.Scripter.Run(waypoint.ToString());
}
return true;
case WaypointType.Approach:
if (waypoint.Location.IsAdjacent())
{
return true;
}
break;
case WaypointType.OpenBody:
if (waypoint.Location.IsAdjacent())
{
Tile t = Core.Client.Map.GetTile(waypoint.Location);
if (t.Items.Count > 0)
{
Item item = t.Items.FirstOrDefault(i => i.GetFlag(Tibia.Addresses.DatItem.Flag.IsContainer));
if (item != null)
{
item.Use();
}
}
return true;
}
break;
case WaypointType.Use:
if (waypoint.Location.IsAdjacent())
{
Tile t = Core.Client.Map.GetTile(waypoint.Location);
if (t.Items.Count > 0)
{
t.Items.First().Use();
}
else
{
t.Ground.Use();
}
return true;
}
break;
case WaypointType.Node:
if (waypoint.Location.Distance() <= SkipNodes)
{
return true;
}
break;
case WaypointType.Pick:
if (waypoint.Location.Distance() == 1)
{
Core.Client.Inventory.UseItemOnTile(Pick.Id, Core.Client.Map.GetTile(waypoint.Location));
return true;
}
else if (waypoint.Location == Core.Player.Location)
{
Core.Player.GoTo = MovableDirection();
}
break;
case WaypointType.Rope:
if (waypoint.Location.IsAdjacent())
{
Core.Client.Inventory.UseItemOnTile(Rope.Id, Core.Client.Map.GetTile(waypoint.Location));
return true;
}
break;
case WaypointType.Shovel:
if (waypoint.Location.Distance() == 1)
{
Core.Client.Inventory.UseItemOnTile(Shovel.Id, Core.Client.Map.GetTile(waypoint.Location));
return true;
}
else if (waypoint.Location == Core.Player.Location)
{
Core.Player.GoTo = MovableDirection();
}
break;
case WaypointType.Stand:
//.........这里部分代码省略.........