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C# Waypoint.Equals方法代码示例

本文整理汇总了C#中Waypoint.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Waypoint.Equals方法的具体用法?C# Waypoint.Equals怎么用?C# Waypoint.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Waypoint的用法示例。


在下文中一共展示了Waypoint.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

    void Update()
    {
        targWayTo = m_CurrentPath.Segments[WayCnt].To as Waypoint;
        float distance = Vector3.Distance(m_Me.position, targWayTo.Position);
        if (distance <= 10 && !hasArrived)
        {
            if(targWayTo.Equals(m_CurrentPath.EndNode))
                hasArrived = true;
            else
            {
                WayCnt++;
                targWayTo = m_CurrentPath.Segments[WayCnt].To as Waypoint;
            }
        }
        else
        {

            transform.LookAt(targWayTo.Position);
            m_Me.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

            distance = Vector3.Distance(m_Me.position, m_Target.position);
            if(distance > attackRange)
            {
                m_Me.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
            }
            else
            {
                float distanceToNearest = -1;
                Transform nearestTower = null;

                //Check towers
                foreach (GameObject tower in towers)
                {
                    if(tower.GetComponent<TowerBehaviour>().Alive)
                    {
                        float dist = Vector3.Distance(tower.transform.position, m_Me.position);
                        if(distanceToNearest = -1)
                        {
                            distanceToNearest = dist;
                            continue;
                        }
                        if(distanceToNearest > dist)
                        {
                            distanceToNearest = dist;
                            nearestTower = tower.transform;
                        }
                    }
                }

                if(distanceToNearest != -1 && distanceToNearest <= attackRange)
                {
                    transform.LookAt(nearestTower.transform.position);
                    if(framesSinceLastAttack >= attackSpeed)
                    {
                        nearestTower.GetComponent<TowerBehaviour>().attack(attackDamage);
                    }
                }

                if(GameObject.Find("Purple_BotTower_First").GetComponent<TowerBehaviour>().Alive)
                {

                        GameObject.Find("Purple_BotTower_First").GetComponent<TowerBehaviour>().attack(attackDamage);
                        framesSinceLastAttack = 0;
                    }
                    else
                        framesSinceLastAttack++;
                }
            }
    }
开发者ID:Noollab,项目名称:LoLManagerAITest,代码行数:69,代码来源:CreepAI.cs


注:本文中的Waypoint.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。