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C# Wall.getOpposite方法代码示例

本文整理汇总了C#中Wall.getOpposite方法的典型用法代码示例。如果您正苦于以下问题:C# Wall.getOpposite方法的具体用法?C# Wall.getOpposite怎么用?C# Wall.getOpposite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Wall的用法示例。


在下文中一共展示了Wall.getOpposite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getDoorColour

        protected Color getDoorColour(Wall w, Block currentCell)
        {
            Block.State doorState = Block.State.Unvisited;

            if (currentCell.hidden && w.getOpposite(currentCell).hidden)
                return Settings.Default.ColorWalls;

            if (!Settings.Default.UseFancyDoors) return Settings.Default.ColorDoors;

            if (w.getOpposite(currentCell).currentState != currentCell.currentState)
            { // check exit and current states

                // use non-current state for when it's next to each other
                if (currentCell.currentState == Block.State.Current)
                    doorState = w.getOpposite(currentCell).currentState;
                if (w.getOpposite(currentCell).currentState == Block.State.Current)
                    doorState = currentCell.currentState;

                if (currentCell.currentState == Block.State.Exit)
                    doorState = w.getOpposite(currentCell).currentState;
                if (w.getOpposite(currentCell).currentState == Block.State.Exit)
                    doorState = currentCell.currentState;

                if (!maze.isSolved)
                {
                    if (currentCell.currentState == Block.State.Exit
                        && w.getOpposite(currentCell).currentState == Block.State.Current)
                        doorState = Block.State.Unvisited;
                    if (currentCell.currentState == Block.State.Current
                        && w.getOpposite(currentCell).currentState == Block.State.Exit)
                        doorState = Block.State.Visited;
                }
                else
                {
                    if (currentCell.currentState == Block.State.Exit
                         && w.getOpposite(currentCell).currentState == Block.State.Current)
                        doorState = Block.State.Current;
                    if (currentCell.currentState == Block.State.Current
                        && w.getOpposite(currentCell).currentState == Block.State.Exit)
                        doorState = Block.State.Current;
                }
            }
            else
            { // same state, mark as same colour
                doorState = currentCell.currentState;
            }

            switch (doorState)
            {
                case Block.State.Unvisited:
                    return Settings.Default.ColorDoors;
                case Block.State.Current:
                    return Settings.Default.ColorCurrentBlock;
                case Block.State.Visited:
                    return Settings.Default.ColorVisitedBlock;
                case Block.State.Exit:
                    return Settings.Default.ColorExitBlock;
                default:
                    throw new ArgumentOutOfRangeException();
            }
        }
开发者ID:stwalkerster,项目名称:beebmaze,代码行数:61,代码来源:MazeRenderScreen.cs


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