本文整理汇总了C#中Wall.OnCorner方法的典型用法代码示例。如果您正苦于以下问题:C# Wall.OnCorner方法的具体用法?C# Wall.OnCorner怎么用?C# Wall.OnCorner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wall
的用法示例。
在下文中一共展示了Wall.OnCorner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetModel
public void SetModel(Wall wall)
{
_model = wall;
foreach(WallPiece wallPiece in wall.WallPieces) {
bool onCorner = _model.OnCorner(wallPiece.Coord);
string prefabName = (onCorner ? "WoodWallCornerView" : "WoodWallSideView");
WallPieceView wallPieceView = UnityUtils.LoadResource<GameObject>("Prefabs/" + prefabName, true).GetComponent<WallPieceView>();
Vector3 pos = new Vector3(wallPiece.Coord.X * GameConfig.BLOCK_SIZE, 0, wallPiece.Coord.Y * GameConfig.BLOCK_SIZE);
wallPieceView.transform.position = pos;
float angle = 0;
if(onCorner) {
if(wallPiece.Coord.X == -wall.Radius && wallPiece.Coord.Y == -wall.Radius)
angle = 90.0f;
else if(wallPiece.Coord.X == -wall.Radius && wallPiece.Coord.Y == wall.Radius)
angle = 180.0f;
else if(wallPiece.Coord.X == wall.Radius && wallPiece.Coord.Y == wall.Radius)
angle = 270.0f;
} else {
if(wallPiece.Coord.X == -wall.Radius)
angle = 90.0f;
else if(wallPiece.Coord.Y == wall.Radius)
angle = 180.0f;
else if(wallPiece.Coord.X == wall.Radius)
angle = 270.0f;
}
wallPieceView.transform.Rotate(new Vector3(0, angle, 0));
//wallPieceView.transform.localScale = new Vector3(GameConfig.BLOCK_SIZE, GameConfig.BLOCK_SIZE, GameConfig.BLOCK_SIZE);
wallPieceView.transform.parent = gameObject.transform;
_wallPieceViews.Add(wallPieceView);
}
}