本文整理汇总了C#中Wall.SetSelected方法的典型用法代码示例。如果您正苦于以下问题:C# Wall.SetSelected方法的具体用法?C# Wall.SetSelected怎么用?C# Wall.SetSelected使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wall
的用法示例。
在下文中一共展示了Wall.SetSelected方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
void Update()
{
if (GameStateManager.GameState == GameStates.Preparing)
{
if (_selection != null)
{
_selection.SetSelected(false);
_selection = null;
}
if (Input.GetButtonDown("Submit"))
{
GameStateManager.ChangeState(GameStates.Playing);
}
else if (Input.GetButtonDown("Fire3"))
{
GameStateManager.ChangeState(GameStates.Building);
}
else if (Input.GetButtonDown("Fire1"))
{
_selection = this.SelectWall();
if (_selection != null)
{
_selection.SetSelected(true);
GameStateManager.ChangeState(GameStates.Upgrading);
}
}
}
else if (GameStateManager.GameState == GameStates.Playing)
{
if (_selection != null)
{
_selection.SetSelected(false);
_selection = null;
}
if (Input.GetButtonDown("Fire3"))
{
GameStateManager.ChangeState(GameStates.Building);
}
else if (Input.GetButtonDown("Fire1"))
{
_selection = this.SelectWall();
if (_selection != null)
{
_selection.SetSelected(true);
GameStateManager.ChangeState(GameStates.Upgrading);
}
}
}
else if (GameStateManager.GameState == GameStates.Building)
{
if (Input.GetButton("Fire3") == false)
{
GameStateManager.RevertState();
}
}
else if (GameStateManager.GameState == GameStates.Upgrading)
{
if (Input.GetButtonDown("Cancel"))
{
GameStateManager.RevertState();
}
}
else if (GameStateManager.GameState == GameStates.Loss)
{
if (Input.GetButtonDown("Submit"))
{
GameStateManager.ChangeState(GameStates.Preparing);
}
}
}