本文整理汇总了C#中VertexBuffer.UpdateSubBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# VertexBuffer.UpdateSubBuffer方法的具体用法?C# VertexBuffer.UpdateSubBuffer怎么用?C# VertexBuffer.UpdateSubBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexBuffer
的用法示例。
在下文中一共展示了VertexBuffer.UpdateSubBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PrepareBuffer
private void PrepareBuffer()
{
if (InstanceDataVertexBuffer == null)
{
if (SceneObjects.Count > 0)
{
InstanceDataVertexBuffer = PrivateRendererContext.CreateVertexBuffer(IntPtr.Zero,
SceneObjectArrayInstanceData.SIZE,
RendererBufferUsage.DynamicDraw, "SceneObjectArrayInstanceData_VBO_" + ObjectName + "_" + DateTime.Now.Ticks);
SceneObjectArrayInstanceData[] data = CollectData();
InstanceDataVertexBuffer.Clear();
InstanceDataVertexBuffer.UpdateSubBuffer<SceneObjectArrayInstanceData>(data, 0, data.Length * SceneObjectArrayInstanceData.SIZE);
}
}
else
{
SceneObjectArrayInstanceData[] data = CollectData();
if ((SceneObjects.Count * SceneObjectArrayInstanceData.SIZE) > InstanceDataVertexBuffer.SizeInBytes)
{
int actual_size = data.Length * SceneObjectArrayInstanceData.SIZE;
PrivateRendererContext.DeleteGraphicsResource(InstanceDataVertexBuffer);
if (SceneObjects.Count > 0)
{
InstanceDataVertexBuffer = PrivateRendererContext.CreateVertexBuffer(IntPtr.Zero, actual_size,
RendererBufferUsage.DynamicDraw, "SceneObjectArrayInstanceData_VBO_" + ObjectName + "_" + DateTime.Now.Ticks);
}
InstanceDataVertexBuffer.Clear();
InstanceDataVertexBuffer.UpdateSubBuffer<SceneObjectArrayInstanceData>(data, 0, data.Length * SceneObjectArrayInstanceData.SIZE);
}
}
}