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C# VertexBuffer.UpdateSubBuffer方法代码示例

本文整理汇总了C#中VertexBuffer.UpdateSubBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# VertexBuffer.UpdateSubBuffer方法的具体用法?C# VertexBuffer.UpdateSubBuffer怎么用?C# VertexBuffer.UpdateSubBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VertexBuffer的用法示例。


在下文中一共展示了VertexBuffer.UpdateSubBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PrepareBuffer

        private void PrepareBuffer()
        {
            if (InstanceDataVertexBuffer == null)
            {
                if (SceneObjects.Count > 0)
                {
                    InstanceDataVertexBuffer = PrivateRendererContext.CreateVertexBuffer(IntPtr.Zero,
                        SceneObjectArrayInstanceData.SIZE, 
                        RendererBufferUsage.DynamicDraw, "SceneObjectArrayInstanceData_VBO_" + ObjectName + "_" + DateTime.Now.Ticks);
                    

                    SceneObjectArrayInstanceData[] data = CollectData();

                    InstanceDataVertexBuffer.Clear();

                    InstanceDataVertexBuffer.UpdateSubBuffer<SceneObjectArrayInstanceData>(data, 0, data.Length * SceneObjectArrayInstanceData.SIZE);
                }
            }
            else
            {
                SceneObjectArrayInstanceData[] data = CollectData();

                if ((SceneObjects.Count * SceneObjectArrayInstanceData.SIZE) > InstanceDataVertexBuffer.SizeInBytes)
                {
                    int actual_size = data.Length * SceneObjectArrayInstanceData.SIZE;

                    PrivateRendererContext.DeleteGraphicsResource(InstanceDataVertexBuffer);

                    if (SceneObjects.Count > 0)
                    {
                        InstanceDataVertexBuffer = PrivateRendererContext.CreateVertexBuffer(IntPtr.Zero, actual_size, 
                            RendererBufferUsage.DynamicDraw, "SceneObjectArrayInstanceData_VBO_" + ObjectName + "_" + DateTime.Now.Ticks);
                    }

                    InstanceDataVertexBuffer.Clear();

                    InstanceDataVertexBuffer.UpdateSubBuffer<SceneObjectArrayInstanceData>(data, 0, data.Length * SceneObjectArrayInstanceData.SIZE);
                }
            }
        }
开发者ID:AreonDev,项目名称:NoWayOut,代码行数:40,代码来源:SceneObjectArray.cs


注:本文中的VertexBuffer.UpdateSubBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。