本文整理汇总了C#中Vector3F.RoundDown方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3F.RoundDown方法的具体用法?C# Vector3F.RoundDown怎么用?C# Vector3F.RoundDown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector3F
的用法示例。
在下文中一共展示了Vector3F.RoundDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MakeRoots
void MakeRoots( IList<RootBase> rootBases ) {
if( rootBases.Count == 0 ) return;
foreach( Vector3I coord in FoliageCoords ) {
float dist = (float)Math.Sqrt( Sqr( coord[0] - Pos[0] ) + Sqr( coord[2] - Pos[2] ) );
float distY = coord[1] - Pos[1];
float value = (BranchDensity * 220 * Height) / Cub( distY + dist );
if( value < Args.Rand.NextDouble() ) continue;
RootBase rootBase = rootBases[Args.Rand.Next( 0, rootBases.Count )];
float rootBaseRadius = rootBase.Radius;
float randR = (float)(Math.Sqrt( Args.Rand.NextDouble() ) * rootBaseRadius * .618);
float randAng = (float)(Args.Rand.NextDouble() * 2 * Math.PI);
int randX = (int)(randR * Math.Sin( randAng ) + .5);
int randZ = (int)(randR * Math.Cos( randAng ) + .5);
int randY = (int)(Args.Rand.NextDouble() * rootBaseRadius * .5);
Vector3I startCoord = new Vector3I {
X = rootBase.X + randX,
Z = rootBase.Z + randZ,
Y = Pos[1] + randY
};
Vector3F offset = new Vector3F( startCoord - coord );
if( Args.Shape == TreeShape.Mangrove ) {
// offset = [int(val * 1.618 - 1.5) for val in offset]
offset = offset * 1.618f - HalfBlock * 3;
}
Vector3I endCoord = startCoord + offset.RoundDown();
float rootStartSize = (float)(rootBaseRadius * .618 * Math.Abs( offset[1] ) / (Height * .618));
if( rootStartSize < 1 ) rootStartSize = 1;
const float endSize = 1;
if( Args.Roots == RootMode.ToStone ||
Args.Roots == RootMode.Hanging ) {
float offLength = offset.Length;
if( offLength < 1 ) continue;
float rootMid = endSize;
Vector3F vec = offset / offLength;
Block searchIndex = Block.Air;
if( Args.Roots == RootMode.ToStone ) {
searchIndex = Block.Stone;
} else if( Args.Roots == RootMode.Hanging ) {
searchIndex = Block.Air;
}
int startDist = (int)(Args.Rand.NextDouble() * 6 * Math.Sqrt( rootStartSize ) + 2.8);
Vector3I searchStart = new Vector3I( startCoord + vec * startDist );
dist = startDist + DistanceToBlock( Args.Map, new Vector3F( searchStart ), vec, searchIndex );
if( dist < offLength ) {
rootMid += (rootStartSize - endSize) * (1 - dist / offLength);
endCoord = new Vector3I( startCoord + vec * dist );
if( Args.Roots == RootMode.Hanging ) {
float remainingDist = offLength - dist;
Vector3I bottomCord = endCoord;
bottomCord[1] -= (int)remainingDist;
TaperedLimb( endCoord, bottomCord, rootMid, endSize );
}
}
TaperedLimb( startCoord, endCoord, rootStartSize, rootMid );
} else {
TaperedLimb( startCoord, endCoord, rootStartSize, endSize );
}
}
}