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C# System.UnlockBits方法代码示例

本文整理汇总了C#中System.UnlockBits方法的典型用法代码示例。如果您正苦于以下问题:C# System.UnlockBits方法的具体用法?C# System.UnlockBits怎么用?C# System.UnlockBits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System的用法示例。


在下文中一共展示了System.UnlockBits方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TextureFromBitmapThreadSafe

        public static Texture2D TextureFromBitmapThreadSafe(System.Drawing.Bitmap bmp)
        {
            int[] imgData = new int[bmp.Width * bmp.Height];
            Texture2D texture;
            texture = Texture2D.New(Engine.GraphicsContext.Device, bmp.Width, bmp.Height, PixelFormat.R8G8B8A8.UNorm);

            unsafe
            {
                // lock bitmap
                System.Drawing.Imaging.BitmapData origdata =
                    bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat);

                uint* byteData = (uint*)origdata.Scan0;

                // Switch bgra -> rgba
                for (int i = 0; i < imgData.Length; i++)
                {
                    byteData[i] = (byteData[i] & 0x000000ff) << 16 | (byteData[i] & 0x0000FF00) | (byteData[i] & 0x00FF0000) >> 16 | (byteData[i] & 0xFF000000);
                }

                // copy data
                System.Runtime.InteropServices.Marshal.Copy(origdata.Scan0, imgData, 0, bmp.Width * bmp.Height);

                byteData = null;

                // unlock bitmap
                bmp.UnlockBits(origdata);
            }

            // SetData uses the D3D11 Device Context which is not thread safe... execute
            // the SetData inside a critical section using the GraphicsDevice as the mutex
            Engine.GraphicsContext.ExclusiveDeviceExec(() => texture.SetData(imgData));

            return texture;
        }
开发者ID:ukitake,项目名称:Stratum,代码行数:35,代码来源:TextureHelpers.cs

示例2: TextureFromBitmap

        public static Texture2D TextureFromBitmap(System.Drawing.Bitmap bmp)
        {
            int[] imgData = new int[bmp.Width * bmp.Height];
            Texture2D texture;
            texture = Texture2D.New(Engine.GraphicsContext.Device, bmp.Width, bmp.Height, PixelFormat.R8G8B8A8.UNorm);

            unsafe
            {
                // lock bitmap
                System.Drawing.Imaging.BitmapData origdata =
                    bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat);

                uint* byteData = (uint*)origdata.Scan0;

                // Switch bgra -> rgba
                for (int i = 0; i < imgData.Length; i++)
                {
                    byteData[i] = (byteData[i] & 0x000000ff) << 16 | (byteData[i] & 0x0000FF00) | (byteData[i] & 0x00FF0000) >> 16 | (byteData[i] & 0xFF000000);
                }

                // copy data
                System.Runtime.InteropServices.Marshal.Copy(origdata.Scan0, imgData, 0, bmp.Width * bmp.Height);

                byteData = null;

                // unlock bitmap
                bmp.UnlockBits(origdata);
            }

            texture.SetData(imgData);

            return texture;
        }
开发者ID:ukitake,项目名称:Stratum,代码行数:33,代码来源:TextureHelpers.cs

示例3: ToBitmap

        public static void ToBitmap(this InteropBitmap img, System.Drawing.Bitmap bmp)
        {
            if (img == null) return;
            int imgW = img.PixelWidth;
            int imgH = img.PixelHeight;
            byte[] byte_arr = new byte[(int)(4 * img.PixelWidth * img.PixelHeight)];

            int stride = ((img.PixelWidth * img.Format.BitsPerPixel + 31) & ~31) >> 3;
            img.CopyPixels(byte_arr, stride, 0);

            System.Drawing.Imaging.BitmapData bData;

            //The Width and Height should be static don't bother depending on the
            //InteropBitmap for them
            if (imgW == -1 || imgH == -1)
            {
                imgW = (int)img.PixelWidth;
                imgH = (int)img.PixelHeight;
            }

            bData = bmp.LockBits(new System.Drawing.Rectangle(new System.Drawing.Point(), bmp.Size),
                System.Drawing.Imaging.ImageLockMode.WriteOnly,
                System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            Marshal.Copy(byte_arr, 0, bData.Scan0, byte_arr.Length);
            bmp.UnlockBits(bData);
        }
开发者ID:JacindaChen,项目名称:TronCell,代码行数:27,代码来源:Extensions.cs

示例4: SDXBitmapFromSysBitmap

        private SharpDX.Direct2D1.Bitmap SDXBitmapFromSysBitmap(WindowRenderTarget device, System.Drawing.Bitmap bitmap)
        {
            var sourceArea = new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height);
            var bitmapProperties = new BitmapProperties(new PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied));
            var size = new Size2(bitmap.Width, bitmap.Height);

            // Transform pixels from BGRA to RGBA
            int stride = bitmap.Width * sizeof(int);
            using (var tempStream = new DataStream(bitmap.Height * stride, true, true))
            {
                // Lock System.Drawing.Bitmap
                var bitmapData = bitmap.LockBits(sourceArea, System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);

                // Convert all pixels 
                for (int y = 0; y < bitmap.Height; y++)
                {
                    int offset = bitmapData.Stride * y;
                    for (int x = 0; x < bitmap.Width; x++)
                    {
                        // Not optimized 
                        byte B = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte G = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte R = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte A = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        int rgba = R | (G << 8) | (B << 16) | (A << 24);
                        tempStream.Write(rgba);
                    }

                }
                bitmap.UnlockBits(bitmapData);
                tempStream.Position = 0;

                return new SharpDX.Direct2D1.Bitmap(device, size, tempStream, stride, bitmapProperties);
            }
        }
开发者ID:nkarpey,项目名称:Zat-s-External-CSGO-Multihack,代码行数:35,代码来源:ESP.cs

示例5: CopyPixelsFromDrawingBitmap

        public static void CopyPixelsFromDrawingBitmap(System.Drawing.Bitmap source, int[] buffer)
        {
            System.Drawing.Imaging.BitmapData bitmapData = source.LockBits(
                new System.Drawing.Rectangle(0, 0, source.Width, source.Height),
                System.Drawing.Imaging.ImageLockMode.ReadOnly,
                System.Drawing.Imaging.PixelFormat.Format32bppArgb
            );
            System.Runtime.InteropServices.Marshal.Copy(bitmapData.Scan0, buffer, 0, source.Width * source.Height);

            source.UnlockBits(bitmapData);
        }
开发者ID:prefab,项目名称:code,代码行数:11,代码来源:ScreenshotToTreeDoubleBuffered.cs

示例6: fromMemoryGDI

        private TextureHandle fromMemoryGDI(System.Drawing.Bitmap bmp)
        {
            var locked = bmp.LockBits(new System.Drawing.Rectangle(System.Drawing.Point.Empty, bmp.Size), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            var texRet = new SlimDX.Direct3D9.Texture(mDevice, bmp.Width, bmp.Height, 1, SlimDX.Direct3D9.Usage.None, SlimDX.Direct3D9.Format.A8R8G8B8, SlimDX.Direct3D9.Pool.Managed);
            var surf = texRet.LockRectangle(0, SlimDX.Direct3D9.LockFlags.None);
            surf.Data.WriteRange(locked.Scan0, locked.Stride * locked.Height);
            texRet.UnlockRectangle(0);

            bmp.UnlockBits(locked);

            return new TextureHandle(texRet);
        }
开发者ID:remixod,项目名称:sharpwow,代码行数:12,代码来源:TextureManager.cs

示例7: BitmapToByteArray

        private static byte[] BitmapToByteArray(System.Drawing.Bitmap bitmap)
        {
            System.Drawing.Imaging.BitmapData bmpdata = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat);
            int numbytes = bmpdata.Stride * bitmap.Height;
            byte[] bytedata = new byte[numbytes];
            IntPtr ptr = bmpdata.Scan0;

            Marshal.Copy(ptr, bytedata, 0, numbytes);

            bitmap.UnlockBits(bmpdata);

            return bytedata;
        }
开发者ID:Tarcontar,项目名称:SageCS,代码行数:13,代码来源:ImageLoader.cs

示例8: Wykonaj

 public void Wykonaj(System.Drawing.Bitmap Bitmap, System.Collections.Generic.Stack<object> Argumenty)
 {
     Rectangle rect = new Rectangle(new Point(0,0), Bitmap.Size);
     BitmapData bd = Bitmap.LockBits(rect, ImageLockMode.ReadWrite, Bitmap.PixelFormat);
     int bytes = bd.Width * bd.Height * 3;
     byte[] rgbValues = new byte[bytes];
     System.Runtime.InteropServices.Marshal.Copy(bd.Scan0, rgbValues, 0, bytes);
     for (int i = 0; i < bytes; i++)
     {
         rgbValues[i] = (byte)((int)rgbValues[i] & 0x7f);
     }
     System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, bd.Scan0, bytes);
     Bitmap.UnlockBits(bd);
 }
开发者ID:BackupTheBerlios,项目名称:iiphoto-svn,代码行数:14,代码来源:Wyostrzenie.cs

示例9: FromSystemDrawingBitmap

		/// <summary>
		/// Creates a prefab bitmap given a Ststem.Drawing.Bitmap
		/// </summary>
		public static Bitmap FromSystemDrawingBitmap(System.Drawing.Bitmap inputBitmap){

			int width = inputBitmap.Width;
			int height = inputBitmap.Height;
			int[] pixels = new int[width * height];

			BitmapData bitmapData = inputBitmap.LockBits(
				new Rectangle(0, 0, width, height),
				ImageLockMode.ReadOnly,
				System.Drawing.Imaging.PixelFormat.Format32bppArgb
			);
			System.Runtime.InteropServices.Marshal.Copy(bitmapData.Scan0, pixels, 0, pixels.Length);

			inputBitmap.UnlockBits(bitmapData);

			Bitmap toreturn = Bitmap.FromPixels (width, height, pixels);


			return toreturn;
		}
开发者ID:nunb,项目名称:interpretation,代码行数:23,代码来源:Bitmap.cs

示例10: BitmapToIpImage

        public IplImage BitmapToIpImage(System.Drawing.Bitmap bitmapImg)
        {
            /*
             * 
             *  카메라로부터 받아온 비트맵 이미지를 OpenCV용 IplImage 화상으로 변환한다.
             * 
             * */

            IplImage retImage = Cv.CreateImage(new CvSize(bitmapImg.Width, bitmapImg.Height), BitDepth.U8, 3);

            System.Drawing.Imaging.BitmapData bmpData = bitmapImg.LockBits(
                                    new System.Drawing.Rectangle(0, 0, bitmapImg.Width, bitmapImg.Height),
                                    System.Drawing.Imaging.ImageLockMode.ReadWrite, 
                                    System.Drawing.Imaging.PixelFormat.Format24bppRgb);

            //변환한 비트맵 데이터를 IplImage 스트림으로 옮긴다.
            CopyMemory(retImage.ImageData, bmpData.Scan0, bmpData.Stride * bmpData.Height);

            bitmapImg.UnlockBits(bmpData);

            return retImage;
        }
开发者ID:swmaestro2012,项目名称:somap312_17_Kinect_Client,代码行数:22,代码来源:FaceProcessing.cs

示例11: AddFrame

		// Add new frame to the AVI file
		public void AddFrame(System.Drawing.Bitmap bmp)
		{
			// check image dimension
			if ((bmp.Width != width) || (bmp.Height != height))
				throw new ApplicationException("Invalid image dimension");

			// lock bitmap data
			BitmapData	bmData = bmp.LockBits(
				new Rectangle(0, 0, width, height),
				ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);

			// copy image data
			int srcStride = bmData.Stride;
			int dstStride = stride;

			int src = bmData.Scan0.ToInt32() + srcStride * (height - 1);
			int dst = buf.ToInt32();

			for (int y = 0; y < height; y++)
			{
				Win32.memcpy(dst, src, dstStride);
				dst += dstStride;
				src -= srcStride;
			}

			// unlock bitmap data
			bmp.UnlockBits(bmData);

			// write to stream
			if (Win32.AVIStreamWrite(streamCompressed, position, 1, buf,
				stride * height, 0, IntPtr.Zero, IntPtr.Zero) != 0)
				throw new ApplicationException("Failed adding frame");

			position++;
		}
开发者ID:tdhieu,项目名称:openvss,代码行数:36,代码来源:AVIWriter.cs

示例12: DirectXTexture

        /// <summary>
        /// Initializes a new DirectXTexture class.
        /// </summary>
        /// <param name="bmp">The Bitmap.</param>
        internal DirectXTexture(System.Drawing.Bitmap bmp)
        {
            RawBitmap = (System.Drawing.Bitmap) bmp.Clone();
            _width = bmp.Width;
            _height = bmp.Height;
            var sourceArea = new Rectangle(0, 0, bmp.Width, bmp.Height);
            var bitmapProperties = new BitmapProperties(
                new PixelFormat(Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied), 96, 96);
            var size = new Size2(bmp.Width, bmp.Height);

            int stride = bmp.Width*sizeof (int);
            using (var tempStream = new DataStream(bmp.Height*stride, true, true))
            {
                BitmapData bitmapData = bmp.LockBits(sourceArea, ImageLockMode.ReadOnly,
                    System.Drawing.Imaging.PixelFormat.Format32bppPArgb);

                for (int y = 0; y < bmp.Height; y++)
                {
                    int offset = bitmapData.Stride*y;
                    for (int x = 0; x < bmp.Width; x++)
                    {
                        byte b = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte g = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte r = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        byte a = Marshal.ReadByte(bitmapData.Scan0, offset++);
                        int rgba = r | (g << 8) | (b << 16) | (a << 24);
                        tempStream.Write(rgba);
                    }
                }
                bmp.UnlockBits(bitmapData);
                tempStream.Position = 0;
                _bmp = new Bitmap(DirectXHelper.RenderTarget, size, tempStream, stride, bitmapProperties);
            }
        }
开发者ID:ThuCommix,项目名称:Sharpex2D,代码行数:38,代码来源:DirectXTexture.cs

示例13: updateImageDisplay

 private void updateImageDisplay(System.Drawing.Bitmap bmp)
 {
     Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal,
         new ThreadStart(delegate()
         {
             try
             {
                 if (SimulatorImage.Source != null && bmp != null)
                 {
                     //Console.WriteLine("updating image");
                     WriteableBitmap bmpsrc = SimulatorImage.Source as WriteableBitmap;
                     if (bmpsrc != null && bmp.PixelFormat == System.Drawing.Imaging.PixelFormat.Format32bppArgb)
                     {
                         //Console.WriteLine("copying");
                         int srcxoffset = (int)((bmp.Width - bmpsrc.Width) / 2);
                         int srcyoffset = (int)((bmp.Height - bmpsrc.Height) / 2);
                         int dstxoffset = 0;
                         int dstyoffset = 0;
                         if (srcxoffset < 0)
                         {
                             dstxoffset = -srcxoffset;
                             srcxoffset = 0;
                         }
                         if (srcyoffset < 0)
                         {
                             dstyoffset = -srcyoffset;
                             srcyoffset = 0;
                         }
                         int wid = Math.Min((int)bmpsrc.Width, bmp.Width + srcxoffset);
                         int hei = Math.Min((int)bmpsrc.Height, bmp.Height + srcyoffset);
                         var bmpdata = bmp.LockBits(
                             new System.Drawing.Rectangle(srcxoffset, srcyoffset, wid, hei),
                             System.Drawing.Imaging.ImageLockMode.ReadOnly,
                             bmp.PixelFormat);
                         bmpsrc.WritePixels(new Int32Rect(dstxoffset, dstyoffset, wid, hei),
                             bmpdata.Scan0,
                             bmpdata.Stride * bmpdata.Height,
                             bmpdata.Stride);
                         bmp.UnlockBits(bmpdata);
                         bmp.Dispose();
                     }
                 }
             }
             catch (Exception)
             { }
         }));
 }
开发者ID:SamLin95,项目名称:cs3630,代码行数:47,代码来源:SimulatorDisplay.xaml.cs

示例14: ToSharpDXBitmap

        internal static Bitmap ToSharpDXBitmap(RenderTarget rt, System.Drawing.Bitmap image, float symbolScale)
        {
            if (image == null)
                throw new ArgumentNullException("image");

            if (image.PixelFormat != GdiPixelFormat.Format32bppPArgb)
                return null;

            var imageData = image.LockBits(new System.Drawing.Rectangle(0, 0, image.Width, image.Height),
                System.Drawing.Imaging.ImageLockMode.ReadOnly, image.PixelFormat);


            var dataStream = new DataStream(imageData.Scan0, imageData.Stride*imageData.Height, true, false);
            var properties = new BitmapProperties
            {
                PixelFormat = new SharpDX.Direct2D1.PixelFormat
                {
                    Format =   SharpDX.DXGI.Format.B8G8R8A8_UNorm,
                    AlphaMode = AlphaMode.Premultiplied
                }
            };

            // ToDo apply scaling here!
            //var scaler = new BitmapScaler(rt.Factory.NativePointer);
            //scaler.

            //Load the image from the gdi resource
            var result = new Bitmap(rt, new Size2(image.Width, image.Height), dataStream, imageData.Stride, properties);

            image.UnlockBits(imageData);

            return result;
        }
开发者ID:lishxi,项目名称:_SharpMap,代码行数:33,代码来源:SharpDXVectorStyle.cs

示例15: ApplyShadowToMask

        /// <summary>
        /// Apply shadow to mask onto the canvas
        /// </summary>
        /// <param name="clr">is the shadow color to be used</param>
        /// <param name="mask">is the mask image to be read</param>
        /// <param name="canvas">is the destination image to be draw upon</param>
        /// <param name="maskColor">is mask color used in mask image</param>
        /// <param name="offset">determine how much to offset the mask</param>
        /// <returns>true if successful</returns>
        public static bool ApplyShadowToMask(
            System.Drawing.Color clrShadow,
            System.Drawing.Bitmap mask,
            System.Drawing.Bitmap canvas,
            System.Drawing.Color maskColor,
            System.Drawing.Point offset)
        {
            if (mask == null || canvas == null)
                return false;

            BitmapData bitmapDataMask = new BitmapData();
            BitmapData bitmapDataCanvas = new BitmapData();
            Rectangle rectCanvas = new Rectangle(0, 0, canvas.Width, canvas.Height);
            Rectangle rectMask = new Rectangle(0, 0, mask.Width, mask.Height);

            mask.LockBits(
                rectMask,
                ImageLockMode.ReadOnly,
                PixelFormat.Format32bppArgb,
                bitmapDataMask);

            canvas.LockBits(
                rectCanvas,
                ImageLockMode.WriteOnly,
                PixelFormat.Format32bppArgb,
                bitmapDataCanvas);

            unsafe
            {
                uint* pixelsMask = (uint*)bitmapDataMask.Scan0;
                uint* pixelsCanvas = (uint*)bitmapDataCanvas.Scan0;

                if (pixelsMask == null || pixelsCanvas == null)
                    return false;

                uint col = 0;
                int stride = bitmapDataCanvas.Stride >> 2;
                for (uint row = 0; row < bitmapDataCanvas.Height; ++row)
                {
                    for (col = 0; col < bitmapDataCanvas.Width; ++col)
                    {
                        if ((row - offset.Y) >= bitmapDataMask.Height || (col - offset.X) >= bitmapDataMask.Width ||
                            (row - offset.Y) < 0 || (col - offset.X) < 0)
                            continue;

                        uint index = (uint)(row * stride + col);
                        uint indexMask = (uint)((row - offset.Y) * (bitmapDataMask.Stride >> 2) + (col - offset.X));

                        byte maskByte = 0;

                        if (MaskColor.IsEqual(maskColor, MaskColor.Red))
                            maskByte = (Byte)((pixelsMask[indexMask] & 0xff0000) >> 16);
                        else if (MaskColor.IsEqual(maskColor, MaskColor.Green))
                            maskByte = (Byte)((pixelsMask[indexMask] & 0xff00) >> 8);
                        else if (MaskColor.IsEqual(maskColor, MaskColor.Blue))
                            maskByte = (Byte)(pixelsMask[indexMask] & 0xff);

                        uint color = (uint)(0xff << 24 | clrShadow.R << 16 | clrShadow.G << 8 | clrShadow.B);

                        if (maskByte > 0)
                        {
                            uint maskAlpha = (pixelsMask[indexMask] >> 24);
                            pixelsCanvas[index] = Alphablend(pixelsCanvas[index], color, (Byte)(maskAlpha), clrShadow.A);
                        }
                    }
                }
            }
            canvas.UnlockBits(bitmapDataCanvas);
            mask.UnlockBits(bitmapDataMask);

            return true;
        }
开发者ID:shaovoon,项目名称:outline-text,代码行数:81,代码来源:Canvas.cs


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