本文整理汇总了C#中Stream.WriteInt8方法的典型用法代码示例。如果您正苦于以下问题:C# Stream.WriteInt8方法的具体用法?C# Stream.WriteInt8怎么用?C# Stream.WriteInt8使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stream
的用法示例。
在下文中一共展示了Stream.WriteInt8方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PackFull
public void PackFull(Stream stream)
{
long start = stream.Position;
stream.WriteInt16(0);
stream.WriteInt8((byte) ID);
Pack(stream);
long end = stream.Position;
stream.Position = start;
stream.WriteInt16((short)end);
stream.Position = end;
}
示例2: PackFull
public void PackFull(Stream stream)
{
long start = stream.Position;
stream.WriteInt32(1);
stream.WriteInt8((byte) ID);
Pack(stream);
long end = stream.Position;
stream.Position = start;
stream.WriteInt32((int) (end - start) - 4);
stream.Position = end;
}
示例3: Pack
public void Pack(Stream stream)
{
var flags = TileFlags.None;
if (Active)
flags |= TileFlags.Active;
if (HasWall)
flags |= TileFlags.Wall;
if (HasLiquid)
flags |= TileFlags.Liquid;
if (Wire)
flags |= TileFlags.Wire;
stream.WriteInt8((byte) flags);
if (Active)
{
stream.WriteInt8(Type);
if (FrameImportant)
{
stream.WriteInt16(FrameX);
stream.WriteInt16(FrameY);
}
}
if (HasWall)
stream.WriteInt8(Wall);
if (HasLiquid)
{
stream.WriteInt8(Liquid);
stream.WriteBoolean(Lava);
}
}
示例4: Pack
public override void Pack(Stream stream)
{
stream.WriteInt32(Time);
stream.WriteBoolean(DayTime);
stream.WriteInt8(MoonPhase);
stream.WriteBoolean(BloodMoon);
stream.WriteInt32(MaxTilesX);
stream.WriteInt32(MaxTilesY);
stream.WriteInt32(SpawnX);
stream.WriteInt32(SpawnY);
stream.WriteInt32(WorldSurface);
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteInt8((byte) WorldFlags);
stream.WriteBytes(Encoding.UTF8.GetBytes(WorldName));
}
示例5: Pack
public void Pack(Stream stream)
{
var flags = TileFlags.None;
if ((Active) && (!Inactive))
flags |= TileFlags.Active;
if (Lighted)
flags |= TileFlags.Lighted;
if (HasWall)
flags |= TileFlags.Wall;
if (HasLiquid)
flags |= TileFlags.Liquid;
if (Wire)
flags |= TileFlags.Wire;
if (IsHalf)
flags |= TileFlags.HalfBrick;
if (IsActuator)
flags |= TileFlags.Actuator;
if (Inactive)
{
flags |= TileFlags.Inactive;
}
stream.WriteInt8((byte) flags);
var flags2 = TileFlags2.None;
if ((Wire2))
flags2 |= TileFlags2.Wire2;
if (Wire3)
flags2 |= TileFlags2.Wire3;
if (HasColor)
flags2 |= TileFlags2.Color;
if (HasWallColor)
flags2 |= TileFlags2.WallColor;
if (Slope)
flags2 |= TileFlags2.Slope;
if (Slope2)
flags2 |= TileFlags2.Slope2;
stream.WriteInt8((byte)flags2);
if (HasColor)
{
stream.WriteByte(TileColor);
}
if (HasWallColor)
{
stream.WriteByte(WallColor);
}
if (Active)
{
stream.WriteInt8(Type);
if (FrameImportant)
{
stream.WriteInt16(FrameX);
stream.WriteInt16(FrameY);
}
}
if (HasWall)
stream.WriteInt8(Wall);
if (HasLiquid)
{
stream.WriteInt8(Liquid);
stream.WriteInt8(LiquidType);
}
}
示例6: Pack
public override void Pack(Stream stream)
{
stream.WriteInt32(Time);
stream.WriteBoolean(DayTime);
stream.WriteInt8(MoonPhase);
stream.WriteBoolean(BloodMoon);
stream.WriteBoolean(Eclipse);
stream.WriteInt32(MaxTilesX);
stream.WriteInt32(MaxTilesY);
stream.WriteInt32(SpawnX);
stream.WriteInt32(SpawnY);
stream.WriteInt32(WorldSurface);
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteByte(MoonType);
stream.WriteInt32(TreeX0);
stream.WriteInt32(TreeX1);
stream.WriteInt32(TreeX2);
stream.WriteByte(TreeStyle0);
stream.WriteByte(TreeStyle1);
stream.WriteByte(TreeStyle2);
stream.WriteByte(TreeStyle3);
stream.WriteInt32(CaveBackX0);
stream.WriteInt32(CaveBackX1);
stream.WriteInt32(CaveBackX2);
stream.WriteByte(CaveBackStyle0);
stream.WriteByte(CaveBackStyle1);
stream.WriteByte(CaveBackStyle2);
stream.WriteByte(CaveBackStyle3);
stream.WriteByte(SetBG0);
stream.WriteByte(SetBG1);
stream.WriteByte(SetBG2);
stream.WriteByte(SetBG3);
stream.WriteByte(SetBG4);
stream.WriteByte(SetBG5);
stream.WriteByte(SetBG6);
stream.WriteByte(SetBG7);
stream.WriteByte(IceBackStyle);
stream.WriteByte(JungleBackStyle);
stream.WriteByte(HellBackStyle);
stream.WriteSingle(WindSpeed);
stream.WriteByte(NumberOfClouds);
stream.WriteInt8((byte)BossFlags);
stream.WriteInt8((byte)BossFlags2);
stream.WriteSingle(Rain);
stream.WriteBytes(Encoding.UTF8.GetBytes(WorldName));
}
示例7: Write
public static void Write(object obj, Stream stream)
{
stream.WriteInt8((byte)obj);
}
示例8: Pack
public void Pack(Stream stream)
{
var bits = new BitsByte();
if ((Active) && (!Inactive))
bits[0] = true;
if (HasWall)
bits[2] = true;
if (HasLiquid)
bits[3] = true;
if (Wire)
bits[4] = true;
if (IsHalf)
bits[5] = true;
if (IsActuator)
bits[6] = true;
if (Inactive)
{
bits[7] = true;
}
stream.WriteInt8((byte) bits);
bits = new BitsByte();
if ((Wire2))
bits[0] = true;
if (Wire3)
bits[1] = true;
if (HasColor)
bits[2] = true;
if (HasWallColor)
bits[3] = true;
if (Slope)
bits[4] = true;
if (Slope2)
bits[5] = true;
if (Slope3)
bits[6] = true;
stream.WriteInt8((byte)bits);
if (HasColor)
{
stream.WriteByte(TileColor);
}
if (HasWallColor)
{
stream.WriteByte(WallColor);
}
if (Active)
{
stream.WriteInt16((short)Type);
if (FrameImportant)
{
stream.WriteInt16(FrameX);
stream.WriteInt16(FrameY);
}
}
if (HasWall)
stream.WriteInt8(Wall);
if (HasLiquid)
{
stream.WriteInt8(Liquid);
stream.WriteInt8(LiquidType);
}
}
示例9: OutputText
public byte OutputText(byte lastChar, int index, Stream s)
{
if (index == -1)
return lastChar;
var bytes = new Stack<byte>();
while (index != -1)
{
var rec = Records[index];
bytes.Push(lastChar = rec.Character);
index = rec.PreviousCharacter;
if (bytes.Count > 0xFFF)
throw new OverflowException();
}
while (bytes.Count > 0)
s.WriteInt8(bytes.Pop());
return lastChar;
}
示例10: Pack
public void Pack(Stream stream)
{
stream.WriteInt8(Field6);
stream.WriteInt16(Field7);
stream.WriteInt32(Field8);
stream.WriteBytes(Field9);
stream.WriteString(Field10);
}