本文整理汇总了C#中Slot.RemoveItem方法的典型用法代码示例。如果您正苦于以下问题:C# Slot.RemoveItem方法的具体用法?C# Slot.RemoveItem怎么用?C# Slot.RemoveItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Slot
的用法示例。
在下文中一共展示了Slot.RemoveItem方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
public override void Use (Slot slot, ItemScript item) {
if (ItemName == "Energy Potion" && Stamina.Instance.currentStamina < Stamina.Instance.maxStamina){
Debug.Log(ItemName);
Stamina.Instance.currentStamina += Stamina.Instance.energyPot;
Stamina.Instance.bar.fillAmount += Stamina.Instance.energyPot / 100f;
Stamina.Instance.ManaColor();
Stamina.Instance.ManaText();
if(Stamina.Instance.currentStamina >= Stamina.Instance.maxStamina) {
Stamina.Instance.currentStamina = Stamina.Instance.maxStamina;
}
slot.RemoveItem();
}
if (ItemName == "Health Potion" && PlayerScript.Instance.currentHealth < PlayerScript.Instance.maxHealth) {
Debug.Log(ItemName);
PlayerScript.Instance.GetHealth();
PlayerScript.Instance.HandleHealth();
slot.RemoveItem();
}
if (ItemName == "Rage Potion" && Stamina.Instance.currentRage < Stamina.Instance.maxRage) {
Debug.Log(ItemName);
Stamina.Instance.RagePotion();
slot.RemoveItem();
}
}
示例2: Use
public override void Use(Slot slot, ItemScript item)
{
slot.RemoveItem ();
Debug.Log ("Used " + ItemName);
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.health = player = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.health + Health;
if(GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.health >= GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.maxHealth)
{
GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.health = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.maxHealth;
}
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.mana = player = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.mana + Mana;
if(GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.mana >= GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.maxMana)
{
GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.mana = GameObject.FindGameObjectWithTag("Player").GetComponent<Fighter>().PlayerClass.maxMana;
}
}
示例3: MergeStacks
//Merges the items on two slots
//The slot to merge the items from, The slot to merge the items into
public void MergeStacks(Slot source, Slot destination)
{
//Calculates the max amount of items we are allowed to merge onto the stack
int max = destination.CurrentItem.Item.MaxSize - destination.Items.Count;
//Sets the correct amount so that we don't put too many items down
int count = source.Items.Count < max ? source.Items.Count : max;
for (int i = 0; i < count; i++) { //Merges the items into the other stack
destination.AddItem(source.RemoveItem()); //Removes the items from the source and adds them to the destination
InventoryManager.Instance.HoverObject.transform.GetChild(0).GetComponent<Text>().text = InventoryManager.Instance.MovingSlot.Items.Count.ToString(); //Updates the text on the stack that
}
if (source.Items.Count == 0) { //We don't have more items to merge with
Destroy(GameObject.Find("Hover"));
}
}
示例4: MergeStacks
public void MergeStacks(Slot sourceSlot, Slot destinationSlot)
{
int max = destinationSlot.CurrentItem.Item.MaxStack - destinationSlot.Items.Count;
int count = sourceSlot.Items.Count < max ? sourceSlot.Items.Count : max;
for (int i = 0; i < count; i++) {
destinationSlot.AddItem(sourceSlot.RemoveItem());
PanelManager.Instance.HoverObject.transform.GetChild(0).GetComponent<Text>().text = PanelManager.Instance.MovingSlot.Items.Count.ToString();
}
if (sourceSlot.Items.Count == 0) {
sourceSlot.ClearSlot();
Destroy(GameObject.Find("Hover"));
}
}
示例5: MoveItem
//Moves item to new slot in inventory/swap items
public void MoveItem(Slot clickedSlot)
{
//If holding shift, make a splitStack window
if (Input.GetKey(KeyCode.LeftShift) && !clickedSlot.IsEmpty() && !HoverIcon.hoverIcon)
{
from = clickedSlot;
CreateSplitter();
return;
}
if (clickedSlot.transform.parent.gameObject.Equals(GameControl.comboWindow.gameObject))
{
if (HoverIcon.hoverIcon != null)
{
if (HoverIcon.hoverIcon.GetComponent<Slot>().SlotItems().Type != BaseItem.ItemType.RELIC)
{
return;
}
}
else
{
if (clickedSlot.name.Equals("ResultSlot"))
{
if (GameControl.comboWindow.Created)
{
from = clickedSlot;
CreateHoverIcon();
while (!from.IsEmpty())
{
HoverIcon.hoverIcon.GetComponent<Slot>().Items.Push(from.RemoveItem());
}
GameControl.comboWindow.Created = false;
}
return;
}
}
}
if (clickedSlot.transform.parent.gameObject.Equals(GameControl.equipment.gameObject))
{
if (HoverIcon.hoverIcon != null)
{
if (HoverIcon.hoverIcon.GetComponent<Slot>().SlotItems().Type == BaseItem.ItemType.EQUIPMENT)
{
BaseEquipment item = (BaseEquipment)(HoverIcon.hoverIcon.GetComponent<Slot>().SlotItems());
if (!item.SubType.ToString().Equals(clickedSlot.name))
{
return;
}
GameControl.player.Stats.TransferStats(item.Stats);
}
else if (HoverIcon.hoverIcon.GetComponent<Slot>().SlotItems().Type == BaseItem.ItemType.WEAPON)
{
if (clickedSlot.name.Equals("MAINHAND") || clickedSlot.name.Equals("OFFHAND"))
{
BaseWeapon item = (BaseWeapon)(HoverIcon.hoverIcon.GetComponent<Slot>().SlotItems());
if (item.Hand==2 && !clickedSlot.name.Equals("MAINHAND"))
{
return;
}
GameControl.player.Stats.TransferStats(item.Stats);
}
else
{
return;
}
}
else
{
return;
}
}
else
{
if (!clickedSlot.IsEmpty())
{
GameControl.player.Stats.RemoveStats(clickedSlot.GetComponent<Slot>().SlotItems().Stats);
}
}
}
//If from is null and slot has items in it, set from equal to slicked slot
if (HoverIcon.hoverIcon == null)
{
if (!clickedSlot.IsEmpty())
{
from = clickedSlot;
CreateHoverIcon();
while (!from.IsEmpty())
{
HoverIcon.hoverIcon.GetComponent<Slot>().Items.Push(from.RemoveItem());
}
}
}
//If the hoverIcon exists and has items in it, run code
else if (HoverIcon.hoverIcon != null)
{
to = clickedSlot;
//.........这里部分代码省略.........
示例6: MergeStacks
public void MergeStacks (Slot source, Slot destination) {
int max = destination.CurrentItem.Item.MaxSize - destination.Items.Count;
int count = source.Items.Count < max ? source.Items.Count : max;
for (int i = 0; i < count; i++) {
destination.AddItem(source.RemoveItem());
InventoryManager.Instance.HoverObject.transform.GetChild (0).GetComponent<Text> ().text = InventoryManager.Instance.MovingSlot.Items.Count.ToString();
}
if (source.Items.Count == 0) //We ont have more items to merge with
{
//FIX REMOVES SOURCE.CLEAR
Destroy(GameObject.Find("Hover"));
}
}
示例7: Use
/// <summary>
/// Uses the item
/// </summary>
public override void Use(Slot slot, ItemScript item)
{
Debug.Log("Used " + ItemName);
slot.RemoveItem();
}
示例8: MergeStacks
public void MergeStacks(Slot source, Slot destination)
{
int max = destination.currentItem.maxSize - destination.items.Count;
int count = source.items.Count < max ? source.items.Count : max;
for(int i = 0; i < count; i++)
{
destination.AddItem(source.RemoveItem());
InventoryManager.Instance.HoverObject.transform.GetChild (0).GetComponent<Text>().text = InventoryManager.Instance.MovingSlot.items.Count.ToString();
}
if (source.items.Count == 0)
{
source.ClearSlot();
Destroy(GameObject.Find("Hover"));
}
}