本文整理汇总了C#中Slot.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Slot.GetComponentInChildren方法的具体用法?C# Slot.GetComponentInChildren怎么用?C# Slot.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Slot
的用法示例。
在下文中一共展示了Slot.GetComponentInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddItemIntoSlot
public bool AddItemIntoSlot(Slot slot)
{
GameObject draggingItemGameObject = AttachedItem.DraggingItem;
AttachedItem draggingItem = draggingItemGameObject.GetComponent<AttachedItem>();
if (slot.GetComponentInChildren<AttachedItem>() == null)
{
if (slot.SlotType == SlotType.Inventory)
{
return true;
}
if (slot.SlotType == SlotType.Equipment && draggingItem.Item.IsEquipment && slot.GetComponent<EquipmentSlot>().EquipmentType.Equals(draggingItem.Item.ItemType))
{
InventoryEvents.EquipItem(draggingItem);
return true;
}
if (slot.SlotType == SlotType.Hotbar)
{
draggingItem.CreateDuplicate(draggingItemGameObject);
UpdateStacks(Inventory.Slots);
return true;
}
draggingItem.CurrentSlot = slot.gameObject.transform;
}
else
{
GameObject itemFromSlotGameObject = slot.transform.GetChild(0).gameObject; ;
AttachedItem itemFromSlot = itemFromSlotGameObject.GetComponent<AttachedItem>();
RectTransform itemFromSlotRect = itemFromSlotGameObject.GetComponent<RectTransform>();
bool sameItem = /*draggingItem.Item.Id*/ItemDatabase.GetID(draggingItem.Item) == /*itemFromSlot.Item.Id*/ItemDatabase.GetID(itemFromSlot.Item);
if (slot.SlotType == SlotType.Inventory)
{
if (sameItem && itemFromSlot.Item.IsStackable)
{
int stack = itemFromSlot.StackSize + draggingItem.StackSize;
if (stack <= itemFromSlot.Item.MaxStackSize)
{
itemFromSlot.StackSize = stack;
UpdateItemStack(itemFromSlot);
if (itemFromSlotGameObject != null && itemFromSlot.Duplicate != null)
{
itemFromSlot.Duplicate.GetComponent<AttachedItem>().StackSize = stack;
UpdateItemStack(itemFromSlot);
}
Destroy(draggingItemGameObject);
return true;
}
else
{
itemFromSlot.StackSize = itemFromSlot.Item.MaxStackSize;
UpdateItemStack(itemFromSlot);
if (itemFromSlotGameObject != null && itemFromSlot.Duplicate != null)
{
itemFromSlot.Duplicate.GetComponent<AttachedItem>().StackSize = stack;
UpdateItemStack(itemFromSlot);
}
draggingItem.StackSize = stack - itemFromSlot.Item.MaxStackSize;
UpdateItemStack(draggingItem);
return false;
}
}
else
{
if (!draggingItem.Item.IsEquipment && draggingItem.LastSlot.GetComponent<Slot>() != null)
{
itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot);
itemFromSlotRect.localPosition = Vector2.zero;
return true;
}
else
{
if (itemFromSlot.Item.ItemType.Equals(draggingItem.Item.ItemType) && draggingItem.LastSlot.GetComponent<Slot>() != null)
{
itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot);
itemFromSlotRect.localPosition = Vector2.zero;
return true;
}
}
}
return false;
}
if (slot.SlotType == SlotType.Equipment)
{
if (slot.GetComponent<EquipmentSlot>().EquipmentType.Equals(draggingItem.Item.ItemType))
{
itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot.transform);
itemFromSlotRect.localPosition = Vector2.zero;
return true;
}
return false;
}
}
return false;
}