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C# Slot.GetComponentInChildren方法代码示例

本文整理汇总了C#中Slot.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Slot.GetComponentInChildren方法的具体用法?C# Slot.GetComponentInChildren怎么用?C# Slot.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Slot的用法示例。


在下文中一共展示了Slot.GetComponentInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddItemIntoSlot

    public bool AddItemIntoSlot(Slot slot)
    {
        GameObject draggingItemGameObject = AttachedItem.DraggingItem;
        AttachedItem draggingItem = draggingItemGameObject.GetComponent<AttachedItem>();
        if (slot.GetComponentInChildren<AttachedItem>() == null)
        {
            if (slot.SlotType == SlotType.Inventory)
            {
                return true;
            }
            if (slot.SlotType == SlotType.Equipment && draggingItem.Item.IsEquipment && slot.GetComponent<EquipmentSlot>().EquipmentType.Equals(draggingItem.Item.ItemType))
            {
                InventoryEvents.EquipItem(draggingItem);
                return true;
            }
            if (slot.SlotType == SlotType.Hotbar)
            {
                draggingItem.CreateDuplicate(draggingItemGameObject);
                UpdateStacks(Inventory.Slots);
                return true;
            }
            draggingItem.CurrentSlot = slot.gameObject.transform;
        }
        else
        {
            GameObject itemFromSlotGameObject = slot.transform.GetChild(0).gameObject; ;
            AttachedItem itemFromSlot = itemFromSlotGameObject.GetComponent<AttachedItem>();
            RectTransform itemFromSlotRect = itemFromSlotGameObject.GetComponent<RectTransform>();
            bool sameItem = /*draggingItem.Item.Id*/ItemDatabase.GetID(draggingItem.Item) == /*itemFromSlot.Item.Id*/ItemDatabase.GetID(itemFromSlot.Item);
            if (slot.SlotType == SlotType.Inventory)
            {
                if (sameItem && itemFromSlot.Item.IsStackable)
                {
                    int stack = itemFromSlot.StackSize + draggingItem.StackSize;

                    if (stack <= itemFromSlot.Item.MaxStackSize)
                    {
                        itemFromSlot.StackSize = stack;
                        UpdateItemStack(itemFromSlot);
                        if (itemFromSlotGameObject != null && itemFromSlot.Duplicate != null)
                        {
                            itemFromSlot.Duplicate.GetComponent<AttachedItem>().StackSize = stack;
                            UpdateItemStack(itemFromSlot);
                        }
                        Destroy(draggingItemGameObject);

                        return true;
                    }
                    else
                    {
                        itemFromSlot.StackSize = itemFromSlot.Item.MaxStackSize;
                        UpdateItemStack(itemFromSlot);
                        if (itemFromSlotGameObject != null && itemFromSlot.Duplicate != null)
                        {
                            itemFromSlot.Duplicate.GetComponent<AttachedItem>().StackSize = stack;
                            UpdateItemStack(itemFromSlot);
                        }
                        draggingItem.StackSize = stack - itemFromSlot.Item.MaxStackSize;
                        UpdateItemStack(draggingItem);

                        return false;
                    }
                }
                else
                {
                    if (!draggingItem.Item.IsEquipment && draggingItem.LastSlot.GetComponent<Slot>() != null)
                    {
                        itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot);
                        itemFromSlotRect.localPosition = Vector2.zero;
                        return true;
                    }
                    else
                    {
                        if (itemFromSlot.Item.ItemType.Equals(draggingItem.Item.ItemType) && draggingItem.LastSlot.GetComponent<Slot>() != null)
                        {
                            itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot);
                            itemFromSlotRect.localPosition = Vector2.zero;
                            return true;
                        }
                    }
                }
                return false;
            }
            if (slot.SlotType == SlotType.Equipment)
            {
                if (slot.GetComponent<EquipmentSlot>().EquipmentType.Equals(draggingItem.Item.ItemType))
                {
                    itemFromSlotGameObject.transform.SetParent(draggingItem.LastSlot.transform);
                    itemFromSlotRect.localPosition = Vector2.zero;
                    return true;
                }
                return false;
            }
        }
        return false;
    }
开发者ID:gjrfytn,项目名称:planet-survival,代码行数:96,代码来源:InventoryManager.cs


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