本文整理汇总了C#中SimDescription.OnLifetimeHappinessChanged方法的典型用法代码示例。如果您正苦于以下问题:C# SimDescription.OnLifetimeHappinessChanged方法的具体用法?C# SimDescription.OnLifetimeHappinessChanged怎么用?C# SimDescription.OnLifetimeHappinessChanged使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimDescription
的用法示例。
在下文中一共展示了SimDescription.OnLifetimeHappinessChanged方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IncrementLifetimeHappiness
public static void IncrementLifetimeHappiness(SimDescription ths, float delta)
{
if (ths.CreatedSim.BuffManager.HasElement(BuffNames.HappilyEverAfter))
{
delta *= SimDescription.kHappilyEverAfterMultiple;
}
if ((!Sims3.SimIFace.Environment.HasEditInGameModeSwitch) && (delta > 0f))
{
ths.mLifetimeHappiness += delta;
ths.mSpendableHappiness += delta;
if (ths.OnLifetimeHappinessChanged != null)
{
ths.OnLifetimeHappinessChanged();
}
if ((ths.Household != null) && (ths.mLifetimeHappiness >= SimDescription.kLifetimeHappinessRewardThreshold) && !ths.Household.LifetimeHappinessNotificationShown)
{
if (ths.CreatedSim != null)
{
ths.CreatedSim.ShowTNSIfSelectable(SimDescription.LocalizeString("LifetimeHappinessNotification", new object[] { ths }), StyledNotification.NotificationStyle.kGameMessagePositive, ObjectGuid.InvalidObjectGuid, ths.CreatedSim.ObjectId);
}
ths.Household.LifetimeHappinessNotificationShown = true;
}
}
}