本文整理汇总了C#中SimDescription.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# SimDescription.Dispose方法的具体用法?C# SimDescription.Dispose怎么用?C# SimDescription.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimDescription
的用法示例。
在下文中一共展示了SimDescription.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Perform
//.........这里部分代码省略.........
msg += Common.NewLine + "H";
if (sim.DeathStyle != SimDescription.DeathType.None)
{
// Passing in a household can invoke the social worker, so don't bother
Urnstone.FinalizeSimDeath(sim, null/*house*/);
}
msg += Common.NewLine + "I";
Urnstone urnstone = Urnstones.FindGhostsGrave(sim);
msg += Common.NewLine + "J";
if ((cleanse) && (urnstone != null))
{
if (urnstone.InInventory)
{
Inventory inventory = Inventories.ParentInventory(urnstone);
if (inventory != null)
{
inventory.RemoveByForce(urnstone);
}
}
if (urnstone.DeadSimsDescription != null)
{
urnstone.DeadSimsDescription.Fixup();
}
try
{
urnstone.Dispose();
}
catch (Exception e)
{
Common.DebugException(sim, null, msg, e);
}
urnstone.Destroy();
}
msg += Common.NewLine + "K";
if ((FakeMetaAutonomy.Instance != null) && (FakeMetaAutonomy.Instance.mPool != null))
{
FakeMetaAutonomy.Instance.mPool.Remove(sim);
}
msg += Common.NewLine + "L";
if (Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy != null)
{
Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy.Remove(sim);
}
msg += Common.NewLine + "M";
if ((houses.Contains(Household.ActiveHousehold)) && (sim.CreatedSim != null))
{
HudModel model = HudController.Instance.Model as HudModel;
foreach (SimInfo info in model.mSimList)
{
if (info.mGuid == sim.CreatedSim.ObjectId)
示例2: UnpackSim
public static SimDescription UnpackSim(MiniSimDescription ths, bool updateGenealogy)
{
try
{
if (ths == null) return null;
// Calling ImportSimDescription prior to the Aging Manager being available is invalid, don't allow it
if (AgingManager.Singleton == null) return null;
SimDescription desc = new SimDescription();
ResourceKeyContentCategory installed = ResourceKeyContentCategory.kInstalled;
DownloadContent.ImportSimDescription(ths.mTravelKey, desc, ref installed);
desc.SimDescriptionId = ths.mSimDescriptionId;
if (desc.CareerManager != null)
{
// Fixup for careers require a household, which is not set until later in this process
desc.CareerManager.mJob = null;
desc.CareerManager.mSchool = null;
}
desc.Fixup();
if (updateGenealogy && !GameStates.IsTravelling)
{
if (desc.DefaultOutfitKey == ResourceKey.kInvalidResourceKey)
{
SimOutfit outfit = desc.GetOutfit(OutfitCategories.Everyday, 0x0);
if ((outfit == null) || (!outfit.IsValid))
{
desc.Dispose(false, false);
return null;
}
desc.UpdateFromOutfit(OutfitCategories.Everyday);
}
desc.CASGenealogy = ths.CASGenealogy;
}
Corrections.CleanupBrokenSkills(desc, null);
OccultTypeHelper.ValidateOccult(desc, null);
return desc;
}
catch (Exception e)
{
Common.Exception(ths.FullName, e);
return null;
}
}
示例3: PackSim
public static void PackSim(SimDescription desc)
{
MiniSimDescription miniSim;
if (MiniSimDescription.sMiniSims.TryGetValue(desc.SimDescriptionId, out miniSim))
{
FixUpForeignPregnantSims(desc);
miniSim.SetMemberFields(desc, true);
GenerateCrossWorldThumbnail(miniSim, desc, true);
if (desc.Household != null)
{
desc.Household.RemoveTemporary(desc);
}
miniSim.Instantiated = false;
desc.Dispose(false, true);
}
}
示例4: PackUpToMiniSimDescription
public static void PackUpToMiniSimDescription(SimDescription ths)
{
if (ths.CreatedSim != null)
{
ths.CreatedSim.Destroy();
Common.Sleep();
}
if (Find(ths.SimDescriptionId) != null)
{
SimDescription father = null;
if (ths.Pregnancy != null)
{
if ((ths.Pregnancy.mDad == null) || ths.Pregnancy.mDad.HasBeenDestroyed)
{
if (SimDescription.Find(ths.Pregnancy.DadDescriptionId) == null)
{
MiniSimDescription description = Find(ths.Pregnancy.DadDescriptionId);
if (description != null)
{
father = UnpackSim(description);
father.Genealogy.SetSimDescription(father);
Household.TouristHousehold.AddTemporary(father);
}
}
}
}
PackSim(ths);
if (father != null)
{
father.Dispose(true, true);
}
}
else
{
MiniSimDescription.AddMiniSim(ths);
ths.Household.RemoveTemporary(ths);
MiniSimDescription miniSim;
if (MiniSimDescription.sMiniSims.TryGetValue(ths.SimDescriptionId, out miniSim))
{
GenerateCrossWorldThumbnail(miniSim, ths, true);
}
ths.Dispose(true, true);
}
ths.mPackingDescriptionTask = null;
if (!GameStates.IsTravelling)
{
(Sims3.Gameplay.UI.Responder.Instance.HudModel as Sims3.Gameplay.UI.HudModel).OnSimCurrentWorldChanged(false, ths);
}
ths.ClearOutfits(true);
}
示例5: Dispose
public static bool Dispose(SimDescription sim, Logger log)
{
if (sim == null) return false;
Genealogy oldGene = sim.Genealogy;
if (sim.CelebrityManager == null)
{
// If missing, the Dispose() fires a script error
sim.CelebrityManager = new Sims3.Gameplay.CelebritySystem.CelebrityManager();
}
try
{
if (sim.Genealogy == null)
{
MiniSimDescription miniSim = MiniSimDescription.Find(sim.SimDescriptionId);
if (miniSim != null)
{
sim.mGenealogy = miniSim.Genealogy;
}
if (sim.Genealogy == null)
{
sim.mGenealogy = new Genealogy(sim);
}
}
Urnstone stone = Urnstones.FindGhostsGrave(sim);
if (stone != null)
{
Inventory inventory = Inventories.ParentInventory(stone);
if (inventory != null)
{
inventory.RemoveByForce(stone);
}
try
{
stone.Dispose();
stone.Destroy();
}
catch (Exception e)
{
Common.Exception(sim, e);
if (inventory != null)
{
inventory.TryToAdd(stone, false);
}
}
}
else
{
sim.Dispose(true, false, true);
}
if (log != null)
{
log(" Disposed: " + sim.FullName);
}
return true;
}
catch (Exception e)
{
Common.Exception(sim, e);
return false;
}
finally
{
// Reassign the genealogy, to compensate for an issue where the miniSim is reprocessed later
sim.mGenealogy = oldGene;
}
}