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C# SimDescription.Dispose方法代码示例

本文整理汇总了C#中SimDescription.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# SimDescription.Dispose方法的具体用法?C# SimDescription.Dispose怎么用?C# SimDescription.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimDescription的用法示例。


在下文中一共展示了SimDescription.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Perform


//.........这里部分代码省略.........

                msg += Common.NewLine + "H";

                if (sim.DeathStyle != SimDescription.DeathType.None)
                {
                    // Passing in a household can invoke the social worker, so don't bother
                    Urnstone.FinalizeSimDeath(sim, null/*house*/);
                }

                msg += Common.NewLine + "I";

                Urnstone urnstone = Urnstones.FindGhostsGrave(sim);

                msg += Common.NewLine + "J";

                if ((cleanse) && (urnstone != null))
                {
                    if (urnstone.InInventory)
                    {
                        Inventory inventory = Inventories.ParentInventory(urnstone);
                        if (inventory != null)
                        {
                            inventory.RemoveByForce(urnstone);
                        }
                    }

                    if (urnstone.DeadSimsDescription != null)
                    {
                        urnstone.DeadSimsDescription.Fixup();
                    }

                    try
                    {
                        urnstone.Dispose();
                    }
                    catch (Exception e)
                    {
                        Common.DebugException(sim, null, msg, e);
                    }

                    urnstone.Destroy();
                }

                msg += Common.NewLine + "K";

                if ((FakeMetaAutonomy.Instance != null) && (FakeMetaAutonomy.Instance.mPool != null))
                {
                    FakeMetaAutonomy.Instance.mPool.Remove(sim);
                }

                msg += Common.NewLine + "L";

                if (Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy != null)
                {
                    Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy.Remove(sim);
                }

                msg += Common.NewLine + "M";

                if ((houses.Contains(Household.ActiveHousehold)) && (sim.CreatedSim != null))
                {
                    HudModel model = HudController.Instance.Model as HudModel;

                    foreach (SimInfo info in model.mSimList)
                    {
                        if (info.mGuid == sim.CreatedSim.ObjectId)
开发者ID:Robobeurre,项目名称:NRaas,代码行数:67,代码来源:Annihilation.cs

示例2: UnpackSim

        public static SimDescription UnpackSim(MiniSimDescription ths, bool updateGenealogy)
        {
            try
            {
                if (ths == null) return null;

                // Calling ImportSimDescription prior to the Aging Manager being available is invalid, don't allow it
                if (AgingManager.Singleton == null) return null;

                SimDescription desc = new SimDescription();
                ResourceKeyContentCategory installed = ResourceKeyContentCategory.kInstalled;

                DownloadContent.ImportSimDescription(ths.mTravelKey, desc, ref installed);

                desc.SimDescriptionId = ths.mSimDescriptionId;

                if (desc.CareerManager != null)
                {
                    // Fixup for careers require a household, which is not set until later in this process

                    desc.CareerManager.mJob = null;
                    desc.CareerManager.mSchool = null;
                }

                desc.Fixup();

                if (updateGenealogy && !GameStates.IsTravelling)
                {
                    if (desc.DefaultOutfitKey == ResourceKey.kInvalidResourceKey)
                    {
                        SimOutfit outfit = desc.GetOutfit(OutfitCategories.Everyday, 0x0);
                        if ((outfit == null) || (!outfit.IsValid))
                        {
                            desc.Dispose(false, false);
                            return null;
                        }

                        desc.UpdateFromOutfit(OutfitCategories.Everyday);
                    }
                    desc.CASGenealogy = ths.CASGenealogy;
                }

                Corrections.CleanupBrokenSkills(desc, null);

                OccultTypeHelper.ValidateOccult(desc, null);

                return desc;
            }
            catch (Exception e)
            {
                Common.Exception(ths.FullName, e);
                return null;
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:54,代码来源:MiniSims.cs

示例3: PackSim

        public static void PackSim(SimDescription desc)
        {
            MiniSimDescription miniSim;
            if (MiniSimDescription.sMiniSims.TryGetValue(desc.SimDescriptionId, out miniSim))
            {
                FixUpForeignPregnantSims(desc);

                miniSim.SetMemberFields(desc, true);
                GenerateCrossWorldThumbnail(miniSim, desc, true);
                if (desc.Household != null)
                {
                    desc.Household.RemoveTemporary(desc);
                }

                miniSim.Instantiated = false;
                desc.Dispose(false, true);
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:18,代码来源:MiniSims.cs

示例4: PackUpToMiniSimDescription

        public static void PackUpToMiniSimDescription(SimDescription ths)
        {
            if (ths.CreatedSim != null)
            {
                ths.CreatedSim.Destroy();
                Common.Sleep();
            }
            if (Find(ths.SimDescriptionId) != null)
            {
                SimDescription father = null;

                if (ths.Pregnancy != null)
                {
                    if ((ths.Pregnancy.mDad == null) || ths.Pregnancy.mDad.HasBeenDestroyed)
                    {
                        if (SimDescription.Find(ths.Pregnancy.DadDescriptionId) == null)
                        {
                            MiniSimDescription description = Find(ths.Pregnancy.DadDescriptionId);
                            if (description != null)
                            {
                                father = UnpackSim(description);
                                father.Genealogy.SetSimDescription(father);

                                Household.TouristHousehold.AddTemporary(father);
                            }
                        }
                    }
                }

                PackSim(ths);

                if (father != null)
                {
                    father.Dispose(true, true);
                }
            }
            else
            {
                MiniSimDescription.AddMiniSim(ths);
                ths.Household.RemoveTemporary(ths);

                MiniSimDescription miniSim;
                if (MiniSimDescription.sMiniSims.TryGetValue(ths.SimDescriptionId, out miniSim))
                {
                    GenerateCrossWorldThumbnail(miniSim, ths, true);
                }

                ths.Dispose(true, true);
            }

            ths.mPackingDescriptionTask = null;
            if (!GameStates.IsTravelling)
            {
                (Sims3.Gameplay.UI.Responder.Instance.HudModel as Sims3.Gameplay.UI.HudModel).OnSimCurrentWorldChanged(false, ths);
            }

            ths.ClearOutfits(true);
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:58,代码来源:MiniSims.cs

示例5: Dispose

        public static bool Dispose(SimDescription sim, Logger log)
        {
            if (sim == null) return false;

            Genealogy oldGene = sim.Genealogy;

            if (sim.CelebrityManager == null)
            {
                // If missing, the Dispose() fires a script error
                sim.CelebrityManager = new Sims3.Gameplay.CelebritySystem.CelebrityManager();
            }

            try
            {
                if (sim.Genealogy == null)
                {
                    MiniSimDescription miniSim = MiniSimDescription.Find(sim.SimDescriptionId);
                    if (miniSim != null)
                    {
                        sim.mGenealogy = miniSim.Genealogy;
                    }

                    if (sim.Genealogy == null)
                    {
                        sim.mGenealogy = new Genealogy(sim);
                    }
                }

                Urnstone stone = Urnstones.FindGhostsGrave(sim);
                if (stone != null)
                {
                    Inventory inventory = Inventories.ParentInventory(stone);
                    if (inventory != null)
                    {
                        inventory.RemoveByForce(stone);
                    }

                    try
                    {
                        stone.Dispose();
                        stone.Destroy();
                    }
                    catch (Exception e)
                    {
                        Common.Exception(sim, e);

                        if (inventory != null)
                        {
                            inventory.TryToAdd(stone, false);
                        }
                    }
                }
                else
                {
                    sim.Dispose(true, false, true);
                }

                if (log != null)
                {
                    log(" Disposed: " + sim.FullName);
                }

                return true;
            }
            catch (Exception e)
            {
                Common.Exception(sim, e);
                return false;
            }
            finally
            {
                // Reassign the genealogy, to compensate for an issue where the miniSim is reprocessed later
                sim.mGenealogy = oldGene;
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:75,代码来源:CleanseTheDead.cs


注:本文中的SimDescription.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。