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C# SimDescription.Fixup方法代码示例

本文整理汇总了C#中SimDescription.Fixup方法的典型用法代码示例。如果您正苦于以下问题:C# SimDescription.Fixup方法的具体用法?C# SimDescription.Fixup怎么用?C# SimDescription.Fixup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimDescription的用法示例。


在下文中一共展示了SimDescription.Fixup方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EnsureInstantiate

        public static bool EnsureInstantiate(SimDescription sim, Lot lot)
        {
            if (sim.CreatedSim == null)
            {
                if (sim.Household == null)
                {
                    if (!sim.IsValidDescription)
                    {
                        sim.Fixup();
                    }

                    Urnstone urnstone = Urnstones.CreateGrave(sim, SimDescription.DeathType.OldAge, false, true);
                    if (urnstone != null)
                    {
                        Common.Sleep();

                        if (!Urnstones.GhostSpawn(urnstone, lot))
                        {
                            return false;
                        }
                    }
                }
                else
                {
                    Instantiation.Perform(sim, null);
                }
            }

            return (sim.CreatedSim != null);
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:30,代码来源:Instantiation.cs

示例2: UnpackSim

        public static SimDescription UnpackSim(MiniSimDescription ths, bool updateGenealogy)
        {
            try
            {
                if (ths == null) return null;

                // Calling ImportSimDescription prior to the Aging Manager being available is invalid, don't allow it
                if (AgingManager.Singleton == null) return null;

                SimDescription desc = new SimDescription();
                ResourceKeyContentCategory installed = ResourceKeyContentCategory.kInstalled;

                DownloadContent.ImportSimDescription(ths.mTravelKey, desc, ref installed);

                desc.SimDescriptionId = ths.mSimDescriptionId;

                if (desc.CareerManager != null)
                {
                    // Fixup for careers require a household, which is not set until later in this process

                    desc.CareerManager.mJob = null;
                    desc.CareerManager.mSchool = null;
                }

                desc.Fixup();

                if (updateGenealogy && !GameStates.IsTravelling)
                {
                    if (desc.DefaultOutfitKey == ResourceKey.kInvalidResourceKey)
                    {
                        SimOutfit outfit = desc.GetOutfit(OutfitCategories.Everyday, 0x0);
                        if ((outfit == null) || (!outfit.IsValid))
                        {
                            desc.Dispose(false, false);
                            return null;
                        }

                        desc.UpdateFromOutfit(OutfitCategories.Everyday);
                    }
                    desc.CASGenealogy = ths.CASGenealogy;
                }

                Corrections.CleanupBrokenSkills(desc, null);

                OccultTypeHelper.ValidateOccult(desc, null);

                return desc;
            }
            catch (Exception e)
            {
                Common.Exception(ths.FullName, e);
                return null;
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:54,代码来源:MiniSims.cs

示例3: PrivateCreateGrave

        protected static Urnstone PrivateCreateGrave(SimDescription corpse)
        {
            string style;
            ProductVersion version = ProductVersion.BaseGame;
            switch (corpse.Species)
            {
                case CASAgeGenderFlags.Dog:
                case CASAgeGenderFlags.LittleDog:
                    style = "tombstoneDog";
                    version = ProductVersion.EP5;
                    break;

                case CASAgeGenderFlags.Horse:
                    if (corpse.IsUnicorn)
                    {
                        style = "tombstoneUnicorn";
                    }
                    else
                    {
                        style = "tombstoneHorse";
                    }
                    version = ProductVersion.EP5;
                    break;

                case CASAgeGenderFlags.Cat:
                    style = "tombstoneCat";
                    version = ProductVersion.EP5;
                    break;

                default:
                    ulong lifetimeHappiness = corpse.LifetimeHappiness;
                    if (lifetimeHappiness >= Urnstone.LifetimeHappinessWealthyTombstone)
                    {
                        style = "UrnstoneHumanWealthy";
                    }
                    else if (lifetimeHappiness < Urnstone.LifetimeHappinessPoorTombstone)
                    {
                        style = "UrnstoneHumanPoor";
                    }
                    else
                    {
                        style = "UrnstoneHuman";
                    }
                    break;
            }

            Urnstone stone = GlobalFunctions.CreateObject(style, version, Vector3.OutOfWorld, 0, Vector3.UnitZ, null, null) as Urnstone;
            if (stone == null)
            {
                return null;
            }

            corpse.Fixup();

            stone.SetDeadSimDescription(corpse);

            stone.mPlayerMoveable = true;

            return stone;
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:60,代码来源:Urnstones.cs

示例4: Fixup

        protected static bool Fixup(SimDescription me)
        {
            if (me == null) return true;

            if (!me.IsValidDescription)
            {
                me.Fixup();
            }

            return (me.Genealogy != null);
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:11,代码来源:GenealogyOption.cs


注:本文中的SimDescription.Fixup方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。