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C# Server.SendPacket方法代码示例

本文整理汇总了C#中Server.SendPacket方法的典型用法代码示例。如果您正苦于以下问题:C# Server.SendPacket方法的具体用法?C# Server.SendPacket怎么用?C# Server.SendPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server的用法示例。


在下文中一共展示了Server.SendPacket方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendChunk

 public void SendChunk(Server server, int clientid, Vector3i globalpos, Vector3i chunkpos)
 {
     ClientOnServer c = server.clients[clientid];
     ServerChunk chunk = server.d_Map.GetChunk(globalpos.x, globalpos.y, globalpos.z);
     server.ClientSeenChunkSet(clientid, chunkpos.x, chunkpos.y, chunkpos.z, (int)server.simulationcurrentframe);
     //sent++;
     byte[] compressedchunk;
     if (MapUtil.IsSolidChunk(chunk.data) && chunk.data[0] == 0)
     {
         //don't send empty chunk.
         compressedchunk = null;
     }
     else
     {
         compressedchunk = server.CompressChunkNetwork(chunk.data);
         //todo!
         //commented because it was being sent too early, before full column was generated.
         //if (!c.heightmapchunksseen.ContainsKey(new Vector2i(v.x, v.y)))
         {
             byte[] heightmapchunk = Misc.UshortArrayToByteArray(server.d_Map.GetHeightmapChunk(globalpos.x, globalpos.y));
             byte[] compressedHeightmapChunk = server.d_NetworkCompression.Compress(heightmapchunk);
             Packet_ServerHeightmapChunk p1 = new Packet_ServerHeightmapChunk()
             {
                 X = globalpos.x,
                 Y = globalpos.y,
                 SizeX = Server.chunksize,
                 SizeY = Server.chunksize,
                 CompressedHeightmap = compressedHeightmapChunk,
             };
             server.SendPacket(clientid, server.Serialize(new Packet_Server() { Id = Packet_ServerIdEnum.HeightmapChunk, HeightmapChunk = p1 }));
             c.heightmapchunksseen[new Vector2i(globalpos.x, globalpos.y)] = (int)server.simulationcurrentframe;
         }
     }
     if (compressedchunk != null)
     {
         foreach (byte[] part in Server.Parts(compressedchunk, 1024))
         {
             Packet_ServerChunkPart p1 = new Packet_ServerChunkPart()
             {
                 CompressedChunkPart = part,
             };
             server.SendPacket(clientid, server.Serialize(new Packet_Server() { Id = Packet_ServerIdEnum.ChunkPart, ChunkPart = p1 }));
         }
     }
     Packet_ServerChunk p = new Packet_ServerChunk()
     {
         X = globalpos.x,
         Y = globalpos.y,
         Z = globalpos.z,
         SizeX = Server.chunksize,
         SizeY = Server.chunksize,
         SizeZ = Server.chunksize,
     };
     server.SendPacket(clientid, server.Serialize(new Packet_Server() { Id = Packet_ServerIdEnum.Chunk_, Chunk_ = p }));
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:55,代码来源:NotifyMap.cs

示例2: Ban

 public bool Ban(Server server, int sourceClientId, int targetClientId, string reason)
 {
     if (!server.PlayerHasPrivilege(sourceClientId, ServerClientMisc.Privilege.ban))
     {
         server.SendMessage(sourceClientId, string.Format(server.language.Get("Server_CommandInsufficientPrivileges"), server.colorError));
         return false;
     }
     if (!reason.Equals(""))
     {
         reason = server.language.Get("Server_CommandKickBanReason") + reason + ".";
     }
     ClientOnServer targetClient = server.GetClient(targetClientId);
     if (targetClient != null)
     {
         if (targetClient.clientGroup.IsSuperior(server.GetClient(sourceClientId).clientGroup) || targetClient.clientGroup.EqualLevel(server.GetClient(sourceClientId).clientGroup))
         {
             server.SendMessage(sourceClientId, string.Format(server.language.Get("Server_CommandTargetUserSuperior"), server.colorError));
             return false;
         }
         string targetName = targetClient.playername;
         string sourceName = server.GetClient(sourceClientId).playername;
         string targetNameColored = targetClient.ColoredPlayername(server.colorImportant);
         string sourceNameColored = server.GetClient(sourceClientId).ColoredPlayername(server.colorImportant);
         server.banlist.BanPlayer(targetName, sourceName, reason);
         SaveBanlist(server);
         server.SendMessageToAll(string.Format(server.language.Get("Server_CommandBanMessage"), server.colorImportant, targetNameColored, sourceNameColored, reason));
         server.ServerEventLog(string.Format("{0} bans {1}.{2}", sourceName, targetName, reason));
         server.SendPacket(targetClientId, ServerPackets.DisconnectPlayer(string.Format(server.language.Get("Server_CommandBanNotification"), reason)));
         server.KillPlayer(targetClientId);
         return true;
     }
     server.SendMessage(sourceClientId, string.Format(server.language.Get("Server_CommandNonexistantID"), server.colorError, targetClientId));
     return false;
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:34,代码来源:BanList.cs

示例3: Update

    public override void Update(Server server, float dt)
    {
        pingtimer.Update(
        delegate
        {
            if (server.exit.GetExit())
            {
                //Instantly return if server wants to exit
                return;
            }
            List<int> keysToDelete = new List<int>();
            foreach (var k in server.clients)
            {
                // Check if client is alive. Detect half-dropped connections.
                if (!k.Value.Ping.Send(server.platform)/*&& k.Value.state == ClientStateOnServer.Playing*/)
                {
                    if (k.Value.Ping.Timeout(server.platform))
                    {
                        Console.WriteLine(k.Key + ": ping timeout. Disconnecting...");
                        keysToDelete.Add(k.Key);
                    }
                }
                else
                {
                    server.SendPacket(k.Key, ServerPackets.Ping());
                }
            }

            foreach (int key in keysToDelete)
            {
                server.KillPlayer(key);
            }
        }
        );
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:35,代码来源:NotifyPing.cs

示例4: Update

    public override void Update(Server server, float dt)
    {
        if (!loaded)
        {
            loaded = true;
            LoadBanlist(server);
        }

        if (server.banlist.ClearTimeBans() > 0)
        {
            SaveBanlist(server);
        }

        foreach (KeyValuePair<int, ClientOnServer> k in server.clients)
        {
            int clientId = k.Key;
            ClientOnServer c = k.Value;
            IPEndPointCi iep1 = c.socket.RemoteEndPoint();

            if (server.banlist.IsIPBanned(iep1.AddressToString()))
            {
                IPEntry entry = server.banlist.GetIPEntry(iep1.AddressToString());
                string reason = entry.Reason;
                if (string.IsNullOrEmpty(reason))
                    reason = "";
                server.SendPacket(clientId, ServerPackets.DisconnectPlayer(string.Format(server.language.ServerIPBanned(), reason)));
                Console.WriteLine(string.Format("Banned IP {0} tries to connect.", iep1.AddressToString()));
                server.ServerEventLog(string.Format("Banned IP {0} tries to connect.", iep1.AddressToString()));
                server.KillPlayer(clientId);
                continue;
            }

            string username = c.playername;
            if (server.banlist.IsUserBanned(username))
            {
                UserEntry entry = server.banlist.GetUserEntry(username);
                string reason = entry.Reason;
                if (string.IsNullOrEmpty(reason))
                    reason = "";
                server.SendPacket(clientId, ServerPackets.DisconnectPlayer(string.Format(server.language.ServerUsernameBanned(), reason)));
                Console.WriteLine(string.Format("{0} fails to join (banned username: {1}).", (c.socket.RemoteEndPoint()).AddressToString(), username));
                server.ServerEventLog(string.Format("{0} fails to join (banned username: {1}).", (c.socket.RemoteEndPoint()).AddressToString(), username));
                server.KillPlayer(clientId);
                continue;
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:47,代码来源:BanList.cs

示例5: NotifyPlayers

 void NotifyPlayers(Server server, int clientid)
 {
     ClientOnServer c = server.clients[clientid];
     // EntitySpawn
     foreach (var k in server.clients)
     {
         if (k.Value.state != ClientStateOnServer.Playing)
         {
             continue;
         }
         if (c.playersDirty[k.Key])
         {
             Packet_ServerEntity e = ToNetworkEntity(server.serverPlatform, k.Value.entity);
             server.SendPacket(clientid, ServerPackets.EntitySpawn(k.Key, e));
             c.playersDirty[k.Key] = false;
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:18,代码来源:NotifyEntities.cs

示例6: NotifyPlayerPositions

 // EntityPositionAndOrientation
 void NotifyPlayerPositions(Server server, int clientid, float dt)
 {
     ClientOnServer c = server.clients[clientid];
     c.notifyPlayerPositionsAccum += dt;
     if (c.notifyPlayerPositionsAccum < (one / PlayerPositionUpdatesPerSecond))
     {
         return;
     }
     c.notifyPlayerPositionsAccum = 0;
     foreach (var k in server.clients)
     {
         if (k.Value.state != ClientStateOnServer.Playing)
         {
             continue;
         }
         if (!c.IsSpectator && k.Value.IsSpectator)
         {
             // Do not send position updates for spectating players if player is not spectator himself
             continue;
         }
         if (k.Key == clientid)
         {
             if (k.Value.positionOverride == null)
             {
                 continue;
             }
             else
             {
                 k.Value.entity.position = k.Value.positionOverride;
                 k.Value.positionOverride = null;
             }
         }
         else
         {
             if (server.DistanceSquared(server.PlayerBlockPosition(server.clients[k.Key]), server.PlayerBlockPosition(server.clients[clientid])) > server.config.PlayerDrawDistance * server.config.PlayerDrawDistance)
             {
                 continue;
             }
         }
         Packet_PositionAndOrientation position = ToNetworkEntityPosition(server.serverPlatform, server.clients[k.Key].entity.position);
         server.SendPacket(clientid, ServerPackets.EntityPositionAndOrientation(k.Key, position));
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:44,代码来源:NotifyEntities.cs

示例7: NotifyEntities

    void NotifyEntities(Server server, int clientid, float dt)
    {
        ClientOnServer c = server.clients[clientid];
        c.notifyEntitiesAccum += dt;
        if (c.notifyEntitiesAccum < (one / EntityPositionUpdatesPerSecond))
        {
            return;
        }
        c.notifyEntitiesAccum = 0;

        // find nearest entities
        int max = SpawnMaxEntities;
        ServerEntityId[] nearestEntities = new ServerEntityId[max];
        FindNearEntities(server, c, max, nearestEntities);

        // update entities
        for (int i = 0; i < max; i++)
        {
            ServerEntityId e = nearestEntities[i];
            if (e == null) { continue; }
            for (int k = 0; k < server.modEventHandlers.onupdateentity.Count; k++)
            {
                server.modEventHandlers.onupdateentity[k](e.chunkx, e.chunky, e.chunkz, e.id);
            }
        }

        // despawn old entities
        for (int i = 0; i < c.spawnedEntitiesCount; i++)
        {
            ServerEntityId e = c.spawnedEntities[i];
            if (e == null) { continue; }
            if (!Contains(nearestEntities, max, e))
            {
                int onClientId = i;
                c.spawnedEntities[onClientId] = null;
                server.SendPacket(clientid, ServerPackets.EntityDespawn(64 + onClientId));
            }
        }

        // spawn new entities
        for (int i = 0; i < max; i++)
        {
            ServerEntityId e = nearestEntities[i];
            if (e == null) { continue; }
            if (!Contains(c.spawnedEntities, max, e))
            {
                int onClientId = IndexOfNull(c.spawnedEntities, c.spawnedEntitiesCount);
                c.spawnedEntities[onClientId] = e.Clone();
                ServerChunk chunk = server.d_Map.GetChunk(e.chunkx * Server.chunksize, e.chunky * Server.chunksize, e.chunkz * Server.chunksize);
                ServerEntity ee = chunk.Entities[e.id];
                Packet_ServerEntity ne = ToNetworkEntity(server.serverPlatform, ee);
                server.SendPacket(clientid, ServerPackets.EntitySpawn(64 + onClientId, ne));
            }
        }

        for (int i = 0; i < max; i++)
        {
            if (c.updateEntity[i])
            {
                c.updateEntity[i] = false;
                ServerEntityId e = c.spawnedEntities[i];
                ServerChunk chunk = server.d_Map.GetChunk(e.chunkx * Server.chunksize, e.chunky * Server.chunksize, e.chunkz * Server.chunksize);
                ServerEntity ee = chunk.Entities[e.id];
                Packet_ServerEntity ne = ToNetworkEntity(server.serverPlatform, ee);
                server.SendPacket(clientid, ServerPackets.EntitySpawn(64 + i, ne));
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:68,代码来源:NotifyEntities.cs


注:本文中的Server.SendPacket方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。