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C# Server.Send方法代码示例

本文整理汇总了C#中Server.Send方法的典型用法代码示例。如果您正苦于以下问题:C# Server.Send方法的具体用法?C# Server.Send怎么用?C# Server.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server的用法示例。


在下文中一共展示了Server.Send方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleLogin

        public static void HandleLogin(string username, Server server)
        {
            MainForm.mainForm.WriteLog(username + " connected!");

            server.username = username; // Set the client username for the server

            server.Send("Success|Verify"); // Send verification
        }
开发者ID:Hamarz,项目名称:CodeWithMe,代码行数:8,代码来源:LoginHandler.cs

示例2: PacketReceived

        public static void PacketReceived(Server sender, Packet packet)
        {
            switch (packet.Opcode)
            {
                case 0x7FD3: // Login Request
                {
                    string User = packet.ReadString(65);
                    string Pass = packet.ReadString(65);

                    LoginState State = AccountControl.GetLoginState(User, Pass);
                    switch (State)
                    {
                        case LoginState.Good:
                        {
                            Packet LoginResponse = new Packet(0x7FDA);
                            LoginResponse.WriteString(User.ToUpper( ), 31);
                            LoginResponse.WriteUInt(1); //Servers Count
                            LoginResponse.WriteString("abcdefghi", 11);

                            LoginResponse.WriteUShort(1);
                            LoginResponse.WriteString("Playing Server", 17);
                            LoginResponse.WriteString("", 23);
                            LoginResponse.WriteString("127.0.0.1", 16);
                            LoginResponse.WriteUShort(11305);
                            LoginResponse.WriteUShort(0);
                            LoginResponse.WriteByte((byte)ServerState.ConditionWell);
                            sender.Send(LoginResponse);
                        }
                        break;

                        case LoginState.NotID:
                        {
                            Packet LoginError = new Packet(0x7FD9);
                            LoginError.WriteUInt((uint)LoginState.NotID);
                            LoginError.WriteString("", 200);
                            LoginError.WriteString("", 200);
                            sender.Send(LoginError);
                            sender.Sock.Disconnect(true);
                        }
                        break;

                        case LoginState.WrongPass:
                        {
                            Packet LoginError = new Packet(0x7FD9);
                            LoginError.WriteUInt((uint)LoginState.WrongPass);
                            LoginError.WriteString("", 200);
                            LoginError.WriteString("", 200);
                            sender.Send(LoginError);
                            sender.Sock.Disconnect(true);
                        }
                        break;
                    }
                }
                break;
            }
        }
开发者ID:acid1789,项目名称:DECO,代码行数:56,代码来源:MainClass.cs

示例3: When_IOErrorThreshold_IsNot_Met_By_IOErrorInterval_NodeUnavailableException_Is_Thrown

        public void When_IOErrorThreshold_IsNot_Met_By_IOErrorInterval_NodeUnavailableException_Is_Thrown()
        {
            var json = File.ReadAllText(@"Data\\Configuration\\nodesext-cb-beta-4.json");
            var config = JsonConvert.DeserializeObject<BucketConfig>(json);
            var node = config.GetNodes().First();

            var endPoint = UriExtensions.GetEndPoint(_address);
            var configuration = new ClientConfiguration
            {
                IOErrorThreshold = 10,
                IOErrorCheckInterval = 100
            };
            var connectionPool = new FakeConnectionPool();
            var ioStrategy = new FakeIOStrategy(endPoint, connectionPool, false);
            var server = new Server(ioStrategy,
                node,
                configuration,
                config,
                new FakeTranscoder());

            Assert.IsFalse(server.IsDown);

            var stopWatch = new Stopwatch();
            stopWatch.Start();
            for (int i = 0; i < 11; i++)
            {
                server.CheckOnline(true);
                Console.WriteLine("{0}=>{1}", server.IsDown, server.IOErrorCount);
                Thread.Sleep(10);
            }
            // ReSharper disable once ThrowingSystemException
            Assert.Throws<NodeUnavailableException>(() =>
            {
                var operation = new FakeOperation(new DefaultTranscoder());
                server.Send(operation);
                throw operation.Exception;
            });
        }
开发者ID:kendallb,项目名称:couchbase-net-client,代码行数:38,代码来源:ServerTests.cs

示例4: GetWorldPacketFor

 protected override Server.Network.Packet GetWorldPacketFor(Server.Network.NetState state)
 {
     if ( state.Mobile != null && state.Mobile.AccessLevel >= AccessLevel.GameMaster )
         state.Send( new GMItemPacket(this, true) );
      	        return base.GetWorldPacketFor(state);
 }
开发者ID:greeduomacro,项目名称:divinity,代码行数:6,代码来源:BaseWall.cs


注:本文中的Server.Send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。