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C# Seq.Contains方法代码示例

本文整理汇总了C#中Seq.Contains方法的典型用法代码示例。如果您正苦于以下问题:C# Seq.Contains方法的具体用法?C# Seq.Contains怎么用?C# Seq.Contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Seq的用法示例。


在下文中一共展示了Seq.Contains方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryReduceLooping

        private string TryReduceLooping(BasicBlock root)
        {
            var loops = BasicBlockUtils.Loops(root);
            foreach (var loop in loops)
            {
                if (loop.Body.Count > 1)
                {
                    var isCandidateLoop = true;
                    foreach (var bb in loop.Body)
                    {
                        // Any try and candidate loops must live entirely within loop body.
                        // Other instructons can transition out of loop.
                        switch (bb.Flavor)
                        {
                            case BasicBlockFlavor.Try:
                            {
                                var trybb = (TryBasicBlock)bb;
                                if (!loop.Body.Contains(trybb.Body))
                                    isCandidateLoop = false;
                                break;
                            }
                            case BasicBlockFlavor.LoopCandidate:
                            {
                                var loopbb = (LoopCandidateBasicBlock)bb;
                                if (!loop.Body.Contains(loopbb.Head) || !loop.Body.Contains(loopbb.Break))
                                    isCandidateLoop = false;
                                break;
                            }
                        }
                    }

                    if (isCandidateLoop)
                    {
                        loop.Label = gensym();
                        var candidateBreakTarget = default(BasicBlock);
                        foreach (var bb in loop.Body)
                        {
                            if (!bb.Equals(loop.Head) && !bb.Equals(loop.Tail) && loop.ContinueTarget != null)
                            {
                                var rule = default(string);
                                switch (bb.Flavor)
                                {
                                    case BasicBlockFlavor.Root:
                                        break;
                                    case BasicBlockFlavor.Jump:
                                        rule = ContinueReduceJump(root, loop, (JumpBasicBlock)bb);
                                        break;
                                    case BasicBlockFlavor.Leave:
                                        break;
                                    case BasicBlockFlavor.Branch:
                                        rule = ContinueReduceBranch(root, loop, (BranchBasicBlock)bb);
                                        break;
                                    case BasicBlockFlavor.Switch:
                                        break;
                                    case BasicBlockFlavor.Try:
                                        break;
                                    case BasicBlockFlavor.LeaveTry:
                                        rule = ContinueReduceLeaveTry(root, loop, (LeaveTryBasicBlock)bb);
                                        break;
                                    case BasicBlockFlavor.LeaveCatch:
                                        rule = ContinueReduceLeaveCatch(root, loop, (LeaveCatchBasicBlock)bb);
                                        break;
                                    case BasicBlockFlavor.EndFault:
                                        break;
                                    case BasicBlockFlavor.EndFinally:
                                        break;
                                    case BasicBlockFlavor.NonReturning:
                                        break;
                                    case BasicBlockFlavor.LoopCandidate:
                                        break;
                                    default:
                                        throw new ArgumentOutOfRangeException();
                                }
                                if (rule != null)
                                    return rule;
                            }

                            foreach (var t in bb.Targets)
                            {
                                if (!loop.Body.Contains(t))
                                {
                                    if (candidateBreakTarget == null && bb.Block.AfterState.Depth == 0)
                                        candidateBreakTarget = t;
                                    else if (candidateBreakTarget != null && !candidateBreakTarget.Equals(t))
                                        // can never be a valid target, so signals no unique break
                                        candidateBreakTarget = root;
                                }
                            }
                        }

                        if (candidateBreakTarget != null && !candidateBreakTarget.Equals(root) && loop.LoopControl != null) 
                        {
                            var removed = new Seq<BasicBlock>();
                            var added = new Seq<BasicBlock>();
                            foreach (var bb in loop.Body)
                            {
                                if (!bb.Equals(loop.LoopControl))
                                {
                                    switch (bb.Flavor)
                                    {
//.........这里部分代码省略.........
开发者ID:modulexcite,项目名称:IL2JS,代码行数:101,代码来源:ControlFlowRecovery.cs


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