当前位置: 首页>>代码示例>>C#>>正文


C# Screen.DrawString方法代码示例

本文整理汇总了C#中Screen.DrawString方法的典型用法代码示例。如果您正苦于以下问题:C# Screen.DrawString方法的具体用法?C# Screen.DrawString怎么用?C# Screen.DrawString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Screen的用法示例。


在下文中一共展示了Screen.DrawString方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawParty

    /*public void LoadTextures()
    {
        //Texture = M.game.Content.Load<Texture2D>("other/player");
        Texture = NamedTexture.Get("other/player");
    }*/
    public void DrawParty(ZPoint position)
    {
        Screen screen = new Screen(position, new ZPoint(1, 1));
        int vOffset = 0, iOffset = 0, hiOffset = 40, vStep = 40;
        MouseTrigger.Clear<MouseTriggerObject<LocalObject>>();

        foreach (var c in party)
        {
            Screen icon = new Screen(position + new ZPoint(0, vOffset), new ZPoint(32, 32));
            icon.Fill(Stuff.MyColor("Very Dark Grey"));
            icon.Draw(c.GetTexture, ZPoint.Zero);
            if (c.xp != null) icon.DrawRectangle(new ZPoint(-2, 32), new ZPoint(2, (int)(-32 * ((float)(c.xp.value % c.xp.Max)/c.xp.Max))), Color.Yellow);
            MouseTriggerObject<LocalObject>.Set(c, icon.position, icon.size);

            float hpMissing = 1 - (float)c.hp.value / c.hp.Max;
            float staminaMissing = 1 - (float)c.hp.stamina / c.hp.Max;

            icon.DrawRectangle(new ZPoint(0, 32), new ZPoint(32, -(int)(staminaMissing * 32)), new Color(0.2f, 0.0f, 0.0f, 0.2f));
            icon.DrawRectangle(new ZPoint(0, 32), new ZPoint(32, -(int)(hpMissing * 32)), new Color(0.2f, 0.0f, 0.0f, 0.2f));

            if (c.inventory != null) c.inventory.Draw(position + new ZPoint(hiOffset, iOffset));

            vOffset += vStep;
            if (c.inventory != null) iOffset += vStep;
        }

        var mtc = MouseTrigger.GetUnderMouse<MouseTriggerObject<LocalObject>>();
        if (mtc != null)
        {
            LocalObject c = mtc.t;
            Screen icon = new Screen(position + new ZPoint(0, vStep * party.IndexOf(c)), new ZPoint(32, 32));
            icon.DrawString(M.fonts.verySmall, c.hp.stamina.ToString() + "/" + c.hp.value + "/" + c.hp.Max, 27, Color.White);
            c.DrawInfo(position + new ZPoint(6 * 32 + 48, 40));
        }

        Action<Inventory> draw = i =>
        {
            i.Draw(position + new ZPoint(hiOffset, iOffset));
            iOffset += i.Height * 32 + 8;
        };

        draw(inventory);
        if (!crafting.IsEmpty) DrawCrafting(screen.position + new ZPoint(240, iOffset));
        draw(crafting);
        if (!ground.IsEmpty) draw(ground);
        if (barter != null) DrawBarter(new ZPoint(hiOffset + 6 * 32 + 16, 8));
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:52,代码来源:GlobalDraw.cs

示例2: DrawInfo

    public void DrawInfo(ZPoint position)
    {
        int length = 288, height = 124 + 48;
        Screen screen = new Screen(position, new ZPoint(length, height));
        screen.Fill(Color.Black);

        if (t.hp != null)
        {
            float hpFraction = (float)t.hp.value / t.hp.Max;
            float staminaFraction = (float)t.hp.stamina / t.hp.Max;

            screen.DrawRectangle(new ZPoint(0, 0), new ZPoint((int)(hpFraction * length), 20), new Color(0.2f, 0, 0));
            screen.DrawRectangle(new ZPoint(0, 0), new ZPoint((int)(staminaFraction * length), 20), new Color(0.4f, 0, 0));
            for (int i = 1; i <= t.hp.Max; i++) screen.DrawRectangle(new ZPoint((int)(i * (float)length / t.hp.Max), 0),
                new ZPoint(1, 20), Color.Black);
        }

        SpriteFont font = M.fonts.verdanaBold;
        screen.DrawString(font, t.FullName, 23, Color.White);

        if (t.attack != null)
        {
            screen.Draw(NamedTexture.Get("other/damage"), new ZPoint(0, 40));
            screen.DrawString(font, t.attack.Damage.ToString(), new ZPoint(22, 43), Color.White);
            screen.DrawString(font, t.attack.Value.ToString() + "/" + t.defence.Value, 43, Color.White);
        }

        if (t.hp != null)
        {
            screen.DrawString(font, t.hp.Armor.ToString(), new ZPoint(length - 32, 43), Color.White);
            screen.Draw(NamedTexture.Get("other/armor"), new ZPoint(length - 20, 40));
        }

        if (t.effects != null) t.effects.Draw(screen.position + new ZPoint(0, 60), screen.position + new ZPoint(24, 180));
        if (t.inventory != null) t.inventory.Draw(screen.position + new ZPoint(0, 92));
        if (t.abilities != null) t.abilities.Draw(screen, new ZPoint(0, 124));
        Ground.Draw(screen.position + new ZPoint(192, 92));
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:38,代码来源:LocalPosition.cs

示例3: Draw

    public void Draw(ZPoint position)
    {
        Screen screen = new Screen(position, new ZPoint(width * 32, height * 32));

        if (G.battle) MouseTrigger.Clear<MouseTriggerInventory>();
        for (int i = 0; i < Size; i++) MouseTriggerInventory.Set(this, i, screen.position + CellPosition(i), new ZPoint(32, 32));
        var mti = MouseTrigger.GetUnderMouse<MouseTriggerInventory>();

        if (((mti != null && mti.inventory == this) || !IsEmpty) && name != "" && !G.battle) screen.DrawString(M.fonts.superSmall, name, Color.White);
        screen.Fill(name == "ground" ? Stuff.MyColor("Very Dark Blue") : Stuff.MyColor("Very Dark Grey"));
        if (globalOwner == World.Instance.player) screen.DrawRectangle(ZPoint.Zero, new ZPoint(screen.size.x,
            (int)(Weight * screen.size.y / globalOwner.WeightLimit)), new Color(0.2f, 0.2f, 0.2f, 0.5f));

        for (int i = 0; i < Size; i++)
        {
            ZPoint p = CellPosition(i);
            if (data[i] != null)
            {
                screen.Draw(data[i].data.texture, p);
                if (data[i].numberOfStacks > 1)
                    screen.DrawStringWithShading(M.fonts.small, data[i].numberOfStacks.ToString(), p + new ZPoint(24, 18), Color.White);
                if (G.battle && localOwner == B.current && name == "" && data[i].data.ability != null)
                    screen.DrawStringWithShading(M.fonts.small, data[i].cooldown > 0 ? "(" + (int)data[i].cooldown + ")"
                        : Stuff.ItemHotkeys[i].ToString(), p, Color.White);
            }
        }

        if (mti != null && mti.inventory == this)
        {
            screen.Draw(NamedTexture.Get("other/zSelection"), CellPosition(mti.cell));
            Item item = mti.GetItem();
            if (item != null)
            {
                item.data.DrawDescription(G.battle ? name == "ground" ? position + new ZPoint(-168, 88) : position +
                    new ZPoint(24, 88) : new ZPoint(248, 48));

                if (G.battle && G.RightMouseButtonClicked && B.current.inventory != null)
                {
                    Inventory inventory = B.current.inventory;
                    if (this == inventory)
                    {
                        B.Add(new LocalObject(item), B.current.p.value);
                        Remove(mti.cell);
                    }
                    else if (name == "ground" && inventory.CanAdd(item))
                    {
                        inventory.Add(item);
                        B.RemoveItem(item);
                    }
                }
            }
        }
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:53,代码来源:Inventory.cs

示例4: Draw

    public void Draw()
    {
        Screen screen = new Screen(Position, new ZPoint(Length, Height));
        screen.Fill(new Color(0, 0, 0, 0.6f));

        int vOffset = 3 + LineHeight * (MaxLines - data.Count);
        foreach (var line in data)
        {
            int hOffset = 3;
            foreach (var part in line)
            {
                screen.DrawString(Font, part.Item1, new ZPoint(hOffset, vOffset), part.Item2);
                hOffset += (int)Font.MeasureString(part.Item1).X;
            }
            vOffset += LineHeight;
        }
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:17,代码来源:CombatLog.cs

示例5: DrawInfo

    public void DrawInfo(ZPoint position)
    {
        MainScreen M = MainScreen.Instance;
        Screen screen = new Screen(position, new ZPoint(192, 1));
        screen.DrawString(M.fonts.verdanaBold, FullName, ZPoint.Zero, Color.White);

        if (cclass != null)
        {
            screen.DrawString(M.fonts.small, "(" + background.name + ", " + origin.name + ")", new ZPoint(0, screen.offset), Color.White);
            screen.offset += 8;

            foreach (Skill skill in BigBase.Instance.skills.data)
            {
                int previousOffset = screen.offset;
                screen.DrawString(M.fonts.small, skill.name, new ZPoint(0, screen.offset), Color.White);
                int trueOffset = screen.offset;
                screen.DrawString(M.fonts.small, skills[skill].ToString(), new ZPoint(100, previousOffset), Color.White);
                screen.offset = trueOffset;
            }
        }
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:21,代码来源:LocalObject.cs

示例6: DrawEndButton

    private void DrawEndButton()
    {
        int length = 128, height = 32;
        Screen screen = new Screen(new ZPoint(M.size.x - 8 - 144 - length / 2, M.size.y - 8 - height), new ZPoint(length, height));

        MouseTriggerKeyword.Clear("End Battle");
        Resolution resolution = GetResolution();
        if (resolution != Resolution.Not) MouseTriggerKeyword.Set("End Battle", screen.position, screen.size);
        MouseTriggerKeyword mt = MouseTriggerKeyword.GetUnderMouse("End Battle");

        screen.Fill(Stuff.MyColor("Dark Grey"));

        string text = resolution == Resolution.Victory ? "Victory!" : resolution == Resolution.Retreat ? "Run!" : "End Battle";
        screen.DrawString(M.fonts.verdanaBold, text, 9,
            resolution == Resolution.Not ? Color.Gray : mt != null ? Color.Red : Color.White);
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:16,代码来源:BattlefieldDraw.cs

示例7: DrawDescription

    public void DrawDescription(ZPoint position)
    {
        Screen screen = new Screen(position, new ZPoint(MyGame.Instance.battle ? 240 : 192, 1));
        screen.DrawString(M.fonts.verdanaBold, name, new ZPoint(0, 0), Color.White);
        SpriteFont font = M.fonts.small;
        int previousOffset = 0, hOffset = 0;

        Action<int> skip = step =>
        {
            if (screen.offset > previousOffset) screen.offset += step;
            previousOffset = screen.offset;
        };

        Action<string> draw = s => screen.DrawString(font, s, new ZPoint(hOffset, screen.offset), Color.White);
        Action<string, int> drawInt = (s, n) => { if (n != 0) draw(s + " " + Stuff.ShowSgn(n)); };

        skip(8);
        if (ability != null) draw("ABILITY: " + ability.name);

        skip(8);
        if (hands > 0) draw(hands == 1 ? "One-handed" : "Two-handed");
        drawInt("Damage", bonus.damage);
        drawInt("Armor", bonus.armor);
        drawInt("Attack", bonus.attack);
        drawInt("Defence", bonus.defence);
        drawInt("HP", bonus.hp);
        if (bonus.mtm != 1) draw("Movement time x" + bonus.mtm);
        if (bonus.atm != 1) draw("Attack time x" + bonus.atm);

        skip(8);
        screen.DrawString(font, description, new ZPoint(0, screen.offset), Color.White, screen.size.x);

        if (MyGame.Instance.debug)
        {
            skip(8);
            draw("WEIGHT: " + Weight);
            draw("CMPLXTY: " + CraftingComplexity);
            draw("VALUE: " + Value);
        }

        skip(8);
        draw("COMPONENTS:");
        hOffset += 16;
        foreach (var t in components) draw(t.Item1.name + (t.Item2 > 1 ? " x" + t.Item2 : ""));
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:45,代码来源:Item.cs

示例8: DrawDescription

 public void DrawDescription(ZPoint position)
 {
     Screen screen = new Screen(position, new ZPoint(240, 190));
     screen.DrawString(M.fonts.verdanaBold, name, new ZPoint(3, 3), Color.White);
     screen.DrawString(M.fonts.small, description, new ZPoint(3, screen.offset + 8), Color.White, screen.size.x - 3);
 }
开发者ID:mxgmn,项目名称:GENW,代码行数:6,代码来源:Effect.cs

示例9: DrawDescription

    public void DrawDescription(ZPoint position)
    {
        Screen screen = new Screen(position, new ZPoint(240, 190));
        screen.DrawString(M.fonts.verdanaBold, name, new ZPoint(0, 0), Color.White);
        SpriteFont font = M.fonts.small;

        if (range != 0 || targetType != TargetType.Passive) screen.offset += 8;
        if (range != 0) screen.DrawString(font, "RANGE: " + range, new ZPoint(0, screen.offset), Color.White);
        if (targetType != TargetType.Passive)
        {
            screen.DrawString(font, "COST: " + cost, new ZPoint(0, screen.offset), Color.White);
            screen.DrawString(font, "CAST TIME: " + castTime, new ZPoint(0, screen.offset), Color.White);
            screen.DrawString(font, "COOLDOWN: " + cooldownTime, new ZPoint(0, screen.offset), Color.White);
        }

        screen.offset += 8;
        screen.DrawString(font, description, new ZPoint(0, screen.offset), Color.White, screen.size.x);
    }
开发者ID:mxgmn,项目名称:GENW,代码行数:18,代码来源:Ability.cs


注:本文中的Screen.DrawString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。