当前位置: 首页>>代码示例>>C#>>正文


C# Scientrace.ToString方法代码示例

本文整理汇总了C#中Scientrace.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Scientrace.ToString方法的具体用法?C# Scientrace.ToString怎么用?C# Scientrace.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Scientrace的用法示例。


在下文中一共展示了Scientrace.ToString方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: directedTowardsObjectside

 public virtual bool directedTowardsObjectside(Scientrace.SurfaceSide side, Scientrace.Trace aTrace)
 {
     switch (side) {
     case Scientrace.SurfaceSide.Back: // == SurfaceSide.Inside
         throw new NotImplementedException("Side "+side.ToString()+" not implemented for class"+this.GetType().ToString());
         //break;
     case Scientrace.SurfaceSide.Front:
         throw new NotImplementedException("Side "+side.ToString()+" not implemented for class"+this.GetType().ToString());
         //break;
     case Scientrace.SurfaceSide.Both:
         return true;
         //break;
     default:
         throw new NotImplementedException("Side "+side.ToString()+" not implemented");
         //break;
     }
 }
开发者ID:JoepBC,项目名称:scientrace,代码行数:17,代码来源:PhysicalObject3d.cs

示例2: write2dHistogramForPlane

        public void write2dHistogramForPlane(Scientrace.PhysicalObject3d anObject, string plane_descr, Scientrace.UnitVector plane_vector)
        {
            Scientrace.UnitVector normvec = anObject.getSurfaceNormal();

            Dictionary<string, double> angle_histogram = this.getHistogramTemplate();

            foreach(Scientrace.Spot casualty in this.tj.spots) {
            //only count casualties for current object.
            if (casualty.object3d != anObject) continue;

            if (casualty == null) {
                Console.WriteLine("Error: Casualty is null when writing angle histogram2d for {"+anObject.ToString()+"} plane {"+plane_descr+"}...");
                continue;
                }

            double angle_rad;
            if (plane_vector == null) {
                angle_rad = anObject.getSurfaceNormal().negative().angleWith(casualty.trace.traceline.direction);
                }
            else {
                //2d unraveling
                Scientrace.Vector vecOnPlane = casualty.trace.traceline.direction.projectOnPlaneWithNormal(plane_vector);
                //The angle on which the histogram bin is based.
                angle_rad = normvec.negative().angleWith(vecOnPlane);
                }

            string bin = this.radiansToRoundedDegString(angle_rad);

            double reweigh_factor = (this.lightsource_weigh_intensity)
                ? (casualty.trace.lightsource.weighted_intensity/casualty.trace.lightsource.total_lightsource_intensity)
                : 1;
            //Console.WriteLine("Line: "+casualty.trace.traceline.direction.trico()+" becomes: "+vecOnPlane.trico()+" angle:"+angle_rad+" / "+bin);
            this.addToBin(angle_histogram, bin, casualty.intensity*reweigh_factor, true);
            }

            string angle_histogram_csv_filename = this.tj.exportpath+this.angle_histogram_csv_filename.Replace("%o",anObject.tag).Replace("%t",this.tag).Replace("%s",plane_descr.Replace(" ", "_"));

            this.addHist2dConfigVars(normvec, plane_descr);
            //this.extra_exportable_config_vars.Add(plane_description, plane_vector);
            this.appendWriteWithConfigVariables(angle_histogram_csv_filename, angle_histogram);
        }
开发者ID:JoepBC,项目名称:scientrace,代码行数:41,代码来源:Histogram2d.cs

示例3: write

        public override void write(Scientrace.PhysicalObject3d anObject)
        {
            Dictionary<string, double> angle_histogram = this.getHistogramTemplate();

            foreach(Scientrace.Spot casualty in this.tj.spots) {
            //only count casualties for current object.
            if (casualty.object3d != anObject) continue;

            if (casualty == null) {
                Console.WriteLine("Error: Casualty is null when writing angle histogram for {"+anObject.ToString()+"}...");
                continue;
                }

            //The angle on which the histogram bin is based.
            double angle_rad = anObject.getSurfaceNormal().negative().angleWith(casualty.trace.traceline.direction);

            //Moved to new method: radiansToRoundedDegString
            /*double angle_deg = angle_rad*180/Math.PI;
            double angle_deg_mod =((180+angle_deg)%360)-180;
            string bin = this.toResString(angle_deg_mod);*/
            string bin = this.radiansToRoundedDegString(angle_rad);

            double reweigh_factor = (this.lightsource_weigh_intensity)
                ? (casualty.trace.lightsource.weighted_intensity/casualty.trace.lightsource.total_lightsource_intensity)
                : 1;
            this.addToBin(angle_histogram, bin, casualty.intensity*reweigh_factor, true);
            /*
            //Console.WriteLine("bin: "+bin+", angledegmod:"+angle_deg_mod+", hist_res:"+this.angle_histogram_resolution);
            if (angle_histogram.ContainsKey(bin)) //{
                angle_histogram[bin] = angle_histogram[bin]+casualty.intensity;
                //Console.WriteLine("bin {"+bin+"} increased."); }
                else {
                this.addToOtherBin(casualty.intensity, angle_histogram);
                //Console.WriteLine("WARNING: BIN {"+bin+"} NOT FOUND FOR HISTOGRAM."+angle_deg_mod+"/"+angle_deg);\
                } */
            }

            string angle_histogram_csv_filename = this.tj.exportpath+this.angle_histogram_csv_filename.Replace("%o",anObject.tag);
            this.appendWriteWithConfigVariables(angle_histogram_csv_filename, angle_histogram);
        }
开发者ID:JoepBC,项目名称:scientrace,代码行数:40,代码来源:Histogram1d.cs

示例4: traceLeavesEnvironment

        public Scientrace.Location traceLeavesEnvironment(Scientrace.Trace trace)
        {
            trace.currentObject = this;
            Scientrace.Line line = trace.traceline;
            UnitVector dir = line.direction;
            dir.check();
            Vector loc = line.startingpoint;
            /* find locations where line leaves a sphere of radius this.radius around 0,0,0
             * derivation:
             * r^2 = |l*dir + loc|^2
             * hence:
             * 0 = l^2 * |dir|^2 + 2*l*|dir.loc| + |loc|^2 - r^2    //the "." represents a dotproduct
             * Solve ABC formula for l:
             * a = |dir|^2
             * b = 2 * (loc . dir)
             * c = |loc|^2 - r^2 */
            double a = Math.Pow(dir.x,2)+Math.Pow(dir.y,2)+Math.Pow(dir.z,2);
            double b = 2*(loc.x*dir.x+loc.y*dir.y+loc.z*dir.z);
            double c = Math.Pow(loc.x,2)+Math.Pow(loc.y,2)+Math.Pow(loc.z,2)-(Math.Pow(this.radius,2));
            double discriminant = Math.Pow(b,2) - 4* a*c;
            if (discriminant < 0) {
                throw new ArgumentOutOfRangeException("Trace leaves environment from within environment. Are the boundaries of your environment perhaps smaller than your objects?\n Environment radius: "+this.radius+"\n Trace data:"+trace.ToString());
                }
            //ABC formula
            double ans1 = (-b + Math.Sqrt(discriminant)) / (2*a);
            double ans2 = (-b - Math.Sqrt(discriminant)) / (2*a);
            double ans = Math.Max(ans1,ans2);
            //Console.WriteLine("\n"+ans.ToString()+" * "+dir.trico()+"( = "+(dir*ans).trico()+") +"+loc.trico()+" = "+((dir*ans)+loc).toLocation().ToCompactString()+" is ...");
            //			throw new AccessViolationException();
            //Console.WriteLine("IT ENDS HERE: "+((dir*Math.Max(ans1,ans2))+loc).toLocation().ToString());

            Scientrace.Location leavelocation = (dir*ans+loc).toLocation();
            /*			Console.WriteLine("Direction: "+dir.trico()+
                "ABS ANS: "+(Math.Pow(b,2) - 4* a*c)+
                "Location: "+loc.trico());*/
            trace.perish(leavelocation);
            return leavelocation;
        }
开发者ID:JoepBC,项目名称:scientrace,代码行数:38,代码来源:Object3dEnvironment.cs

示例5: exportSVG

        public string exportSVG(Scientrace.PhysicalObject3d anObject, Scientrace.SurfaceSide side, Scientrace.PDPSource pdpSource)
        {
            //Scientrace.Parallelogram surface = anObject.getDistributionSurface();
            //this.spotsize = Math.Sqrt(Math.Pow(surface.u.length,2)+Math.Pow(surface.v.length,2))*this.spotdiagonalfraction;
            this.spotsize = Math.Sqrt(Math.Pow(anObject.svgxsize,2)+Math.Pow(anObject.svgysize,2))*this.spotdiagonalfraction;
            StringBuilder retstr = new StringBuilder(10000000); // this string may become very big, allocating this amount of memory may help.
            retstr.Append(this.exportSVGOpening(anObject));

            Scientrace.Location loc2d;

            StringBuilder pol_lines = new StringBuilder("<!-- START OF POLARISATION LINES -->",300000);
            StringBuilder centerSpots = new StringBuilder("<!-- START OF SPOTS CENTERS -->",300000);
            //Console.WriteLine("Now writing "+this.spots.Count+" spots");
            //int icount = 0;
            foreach(Scientrace.Spot casualty in this.spots) {

                if ((casualty.object3d == anObject)
                    && (anObject.directedTowardsObjectside(side, casualty.trace))) {
                loc2d = anObject.getSVG2DLoc(casualty.loc);

            //				double pol_fac_1 = Math.Pow(casualty.pol_vec_1.length,2)*1.0;//*casualty.pol_vec_1.length * casualty.intensity*3;
            //				double pol_fac_2 = Math.Pow(casualty.pol_vec_2.length,2)*1.0;//*casualty.pol_vec_2.length * casualty.intensity*3;

                double pol_fac_1 = Math.Pow(casualty.pol_vec_1.length,1)*1.00*Math.Sqrt(casualty.intensity);//*casualty.pol_vec_1.length * casualty.intensity*3;
                double pol_fac_2 = Math.Pow(casualty.pol_vec_2.length,1)*1.00*Math.Sqrt(casualty.intensity);//*casualty.pol_vec_2.length * casualty.intensity*3;

                Scientrace.Vector pol_vec_1_2d = (anObject.get2DLoc(
                        casualty.pol_vec_1.projectOnPlaneWithNormal(anObject.getSurfaceNormal()).toLocation()
                                )-anObject.get2DLoc(Location.ZeroLoc())).normaliseIfNotZero() * pol_fac_1;
                Scientrace.Vector pol_vec_2_2d = (anObject.get2DLoc(
                        casualty.pol_vec_2.projectOnPlaneWithNormal(anObject.getSurfaceNormal()).toLocation()
                                )-anObject.get2DLoc(Location.ZeroLoc())).normaliseIfNotZero() * pol_fac_2;

                if (this.svg_export_photoncloud) {
                    retstr.Append(@"<g>
            <circle cx='"+loc2d.x+"' cy='"+(anObject.svgysize-loc2d.y)+"' r='"+(casualty.intensity*this.spotsize)+"' style='"+
            "fill:"+this.getPhotonColourForPDPSource(casualty, pdpSource, anObject)
            [email protected]";fill-opacity:0.3;stroke:none'>
            <title><!-- Tooltip -->"+this.spotDescriptor(casualty, anObject,true)[email protected]"</title>
            </circle>
            </g>");
                } // end if draw photoncloud (to create the frogg-egg kinda image)

                centerSpots.Append(@"<g>
            <circle cx='"+loc2d.x+"' cy='"+(anObject.svgysize-loc2d.y)+"' r='"+(casualty.intensity*this.spotsize/(this.svg_export_photoncloud?4:1))+"' style='"+
            "fill:"+this.getPhotonColourForPDPSource(casualty, pdpSource, anObject)
            [email protected]";fill-opacity:8;stroke:none'>
            <title><!-- Tooltip -->"+this.spotDescriptor(casualty, anObject,false)[email protected]"</title>
            </circle>
            </g>");
                pol_lines.Append(@"
             <line x1='"+(loc2d.x-(pol_vec_1_2d.x*this.spotsize))+"' y1='"+(anObject.svgysize-(loc2d.y-(pol_vec_1_2d.y*this.spotsize)))+"' x2='"+(loc2d.x+(pol_vec_1_2d.x*this.spotsize))+"' y2='"+(anObject.svgysize-(loc2d.y+(pol_vec_1_2d.y*this.spotsize)))+"' style='stroke:rgb(0,96,192);stroke-width:"+(casualty.intensity*this.spotsize/5)[email protected]"' />
             <line x1='"+(loc2d.x-(pol_vec_2_2d.x*this.spotsize))+"' y1='"+(anObject.svgysize-(loc2d.y-(pol_vec_2_2d.y*this.spotsize)))+"' x2='"+(loc2d.x+(pol_vec_2_2d.x*this.spotsize))+"' y2='"+(anObject.svgysize-(loc2d.y+(pol_vec_2_2d.y*this.spotsize)))+"' style='stroke:rgb(192,96,0);stroke-width:"+(casualty.intensity*this.spotsize/5)[email protected]"' />
             <line x1='"+(loc2d.x-(pol_vec_1_2d.x*this.spotsize))+"' y1='"+(anObject.svgysize-(loc2d.y-(pol_vec_1_2d.y*this.spotsize)))+"' x2='"+(loc2d.x+(pol_vec_1_2d.x*this.spotsize))+"' y2='"+(anObject.svgysize-(loc2d.y+(pol_vec_1_2d.y*this.spotsize)))+"' style='stroke:rgb(256,256,256);stroke-width:"+(casualty.intensity*this.spotsize/8)[email protected]"' />
             <line x1='"+(loc2d.x-(pol_vec_2_2d.x*this.spotsize))+"' y1='"+(anObject.svgysize-(loc2d.y-(pol_vec_2_2d.y*this.spotsize)))+"' x2='"+(loc2d.x+(pol_vec_2_2d.x*this.spotsize))+"' y2='"+(anObject.svgysize-(loc2d.y+(pol_vec_2_2d.y*this.spotsize)))+"' style='stroke:rgb(256,256,256);stroke-width:"+(casualty.intensity*this.spotsize/8)[email protected]"' />
            ");
                } // end condition for spot to be on the correct object and from the proper direction
            }
            centerSpots.Append("<!-- END OF CENTERSPOTS -->");
            pol_lines.Append("<!-- END OF POLARISATION LINES -->");
            retstr.Append(centerSpots);
            retstr.Append(pol_lines);
            foreach(Scientrace.SurfaceMarker marker in anObject.markers) {
                retstr.Append(marker.exportSVG());
                }
            if (this.inline_legend) {
            retstr.Append("<!-- Start Legend for "+pdpSource.ToString()+" -->");
            retstr.Append(this.colourLegend(pdpSource));
            retstr.Append("<!-- End Legend for "+pdpSource.ToString()+" -->");
            }
            retstr.Append("</svg> ");
            return retstr.ToString();
        }
开发者ID:JoepBC,项目名称:scientrace,代码行数:73,代码来源:TraceJournal-Image_Data_Export.cs

示例6: init

 public void init(Scientrace.Location startloc, Scientrace.Location endloc)
 {
     if (startloc.distanceTo(endloc) <= 0) {
     throw new ArgumentOutOfRangeException("ERROR: Startloc ("+startloc.ToString()+") and endloc ("+endloc.ToString()+") are equal for linepiece, no line nor direction possible");
     }
     this.startingpoint = startloc;
     this.endingpoint = endloc;
     this.calculateDirection();
 }
开发者ID:JoepBC,项目名称:scientrace,代码行数:9,代码来源:LinePiece.cs

示例7: getIntersectionLineWith

        /// <summary>
        /// Creates a line starting at the projection of this.loc on the intersection between this and another Plane. 
        /// The direction of the line is that of the crossproduct of this.normal and anotherPlane.normal.
        /// </summary>
        /// <returns>A line along the intersection of this and anotherPlane, returns "null" if two planes are significantly parallel</returns>
        /// <param name="anotherPlane">A plane to calculate the intersection with</param>
        public Scientrace.Line getIntersectionLineWith(Scientrace.Plane anotherPlane)
        {
            Scientrace.UnitVector n1, n2;
            n1 = this.getNorm();
            n2 = anotherPlane.getNorm();
            Vector tw = n1.crossProduct(n2);
            if (tw.length < MainClass.SIGNIFICANTLY_SMALL) {
            //Console.WriteLine("WARNING: two planes do not intersect since they are parallel.");
            return null;
            }
            UnitVector intersection_direction = tw.tryToUnitVector();

            Vector tl1 = n1.crossProduct(intersection_direction);
            if (tl1.length == 0)
            throw new Exception("Plane.getIntersectionLineWith/l1.length can never be zero. If this happens, notify the [email protected] about this..."+this.ToString()+anotherPlane.ToString());
            // l1 lies in "this" plane, and is orthogonal to the intersectionline-direction
            UnitVector l1 = tl1.tryToUnitVector();

            // where l1, starting at this.loc, meets anotherPlane we found a location on the intersectionline.
            Scientrace.Location retLoc = anotherPlane.lineThroughPlane(new Line(this.loc, l1));
            if (retLoc == null) {
            Console.WriteLine("WARNING: retLoc == null; l1: "+l1.ToString()+" ; anotherPlane:"+anotherPlane.getNorm().ToString());
            return null;
            }
            return new Line(retLoc, intersection_direction);
        }
开发者ID:JoepBC,项目名称:scientrace,代码行数:32,代码来源:Plane.cs

示例8: directedTowardsObjectside

 /* END CONSTRUCTORS */
 public override bool directedTowardsObjectside(Scientrace.SurfaceSide side, Trace aTrace)
 {
     Scientrace.NonzeroVector traceline_direction = aTrace.traceline.direction;
     switch (side) {
     case Scientrace.SurfaceSide.Back: // == SurfaceSide.Inside
         // Vector is directed TOWARDS (so in the contrary direction) of the surface normal
     //				if (aVector.dotProduct(this.front_normal_direction)>0)
             /*Console.WriteLine(aTrace.traceid+" analysing: "+traceline_direction.tricon()+" from: "+aTrace.traceline.startingpoint.tricon()+
                 aTrace.parent.intensityFraction()+" = intensity \n"+
                 " DISTANCE: "+(aTrace.endloc-aTrace.traceline.startingpoint).length +" direction along: "+this.front_normal_direction.trico()+ " @"+aTrace.currentObject.GetType()); */
         return (traceline_direction.dotProduct(this.front_normal_direction)>0);
         //break;
     case Scientrace.SurfaceSide.Front:
         // Vector is directed AWAY FROM (so along the direction) of the surface normal
         return (traceline_direction.dotProduct(this.front_normal_direction)<0);
         //break;
     case Scientrace.SurfaceSide.Both:
         return true;
         //break;
     default:
         throw new NotImplementedException("Side "+side.ToString()+" not implemented");
         //break;
     }
 }
开发者ID:JoepBC,项目名称:scientrace,代码行数:25,代码来源:FlatSurfaceObject3d.cs

示例9: getRefractiveIndex

 public float getRefractiveIndex(Scientrace.Trace trace)
 {
     throw new SubclassResponsibilityException("Implementation required of getRefractiveIndex(trace) function required at"+this.GetType().ToString()+trace.ToString());
 }
开发者ID:JoepBC,项目名称:scientrace,代码行数:4,代码来源:EnclosedVolume.cs


注:本文中的Scientrace.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。