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C# Route.Replan方法代码示例

本文整理汇总了C#中Route.Replan方法的典型用法代码示例。如果您正苦于以下问题:C# Route.Replan方法的具体用法?C# Route.Replan怎么用?C# Route.Replan使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Route的用法示例。


在下文中一共展示了Route.Replan方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoRouteWithFollowers

        public static bool DoRouteWithFollowers(SimRoutingComponent ths, Route r, List<Sim> followers, GoHereWithSituation.OnFailBehavior failBehavior, Vector3 teleportLocation)
        {
            if ((followers != null) && (followers.Count != 0))
            {
                if (ths.OwnerSim.Autonomy.SituationComponent.InSituationOfType(typeof(GoHereWithSituation)))
                {
                    return false;
                }
                bool flag = r.PlanResult.Succeeded();
                if (!flag)
                {
                    RidingPosture ridingPosture = ths.OwnerSim.RidingPosture;
                    if (ridingPosture != null)
                    {
                        ObjectGuid objectId = ridingPosture.Mount.ObjectId;
                        r.AddObjectToIgnoreForRoute(objectId);
                        r.Replan();
                        r.RemoveObjectToIgnoreForRoute(objectId);
                        flag = r.PlanResult.Succeeded();
                    }
                }
                if (flag)
                {
                    InteractionInstance instance;
                    bool flag2 = false;
                    InteractionPriority priority = ths.OwnerSim.InheritedPriority();

                    // Custom
                    InteractionInstance entry = CreateGoHereWithInteractionInstance(ths, r, followers, priority, true, out instance, failBehavior, teleportLocation);
                    try
                    {
                        ths.mbAllowBikes = false;
                        if (instance != null)
                        {
                            entry.InstanceActor.InteractionQueue.Add(entry);
                        }
                        else
                        {
                            instance = entry;
                        }

                        InteractionInstance currentInteraction = ths.OwnerSim.CurrentInteraction;
                        currentInteraction.PartOfGoHereSituation = true;
                        instance.GroupId = currentInteraction.GroupId;
                        flag2 = instance.RunInteractionWithoutCleanup();
                        flag2 = flag2 && !entry.InstanceActor.HasExitReason(ExitReason.RouteFailed);
                    }
                    finally
                    {
                        ths.mbAllowBikes = true;
                        instance.Cleanup();
                    }
                    return flag2;
                }
                if ((ths.OwnerSim.IsInRidingPosture && (r.Follower.Target == ths.OwnerSim)) && (r.DoRouteFail && ths.mOwnerSim.CheckPlayRouteFailFrequency()))
                {
                    ths.PlayRouteFailureIfAppropriate(null);
                    return false;
                }
            }
            return ths.DoRoute(r);
        }
开发者ID:GnatGoSplat,项目名称:NRaas,代码行数:62,代码来源:SimRoutingComponentEx.cs

示例2: DebugMsg


//.........这里部分代码省略.........
                    if (mOwnerSim.IsActiveSim)
                    {
                        Route.SetFadePriority(mOwnerSim.ObjectId, 0x186a3);
                    }
                    else if (mOwnerSim.IsInActiveHousehold)
                    {
                        Route.SetFadePriority(mOwnerSim.ObjectId, 0x186a2);
                    }
                    else
                    {
                        Route.SetFadePriority(mOwnerSim.ObjectId, 0x186a1);
                    }

                    while (true)
                    {
                        flag = false;
                        if (mbPushRequested)
                        {
                            if ((!(mOwnerSim.Posture is SittingInVehicle) && !(mOwnerSim.Posture is SittingInBoat)) && (mOwnerSim.RoutingComponent.RoutingParent == null))
                            {
                                try
                                {
                                    MidRouteBePushed(r.ExecutionFromNonSimTaskIsSafe);
                                }
                                catch (ResetException)
                                {
                                    throw;
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(routeSim, e);
                                }

                                r.Replan();
                            }
                            else
                            {
                                mbPushRequested = false;
                            }

                            continue;
                        }

                        StartPushImmunity(OnRouteStartedImmuneToPushesDuration);
                        flag = DoSingleRouteEx(r, true);
                        flag &= r.PlanResult.Succeeded();
                        if (mbPushRequested)
                        {
                            continue;
                        }

                        if (r.GetOption(Route.RouteOption.CheckForFootprintsNearGoals))
                        {
                            ObjectGuid guid = r.IsPointObstructedBySim(mOwnerSim.PositionOnFloor);
                            if (guid != ObjectGuid.InvalidObjectGuid)
                            {
                                ObjectGuid runningTargetId = ObjectGuid.InvalidObjectGuid;
                                if (((mOwnerSim.InteractionQueue != null) && (mOwnerSim.InteractionQueue.RunningInteraction != null)) && (mOwnerSim.InteractionQueue.RunningInteraction.Target != null))
                                {
                                    runningTargetId = mOwnerSim.InteractionQueue.RunningInteraction.Target.ObjectId;
                                }

                                if ((guid != runningTargetId) && !PushSims(mOwnerSim.PositionOnFloor, 0.5f, false))
                                {
                                    bool option = r.GetOption(Route.RouteOption.BlockedByPeople);
                                    r.SetOption(Route.RouteOption.BlockedByPeople, true);
开发者ID:GnatGoSplat,项目名称:NRaas,代码行数:67,代码来源:SimRoutingComponentEx.cs


注:本文中的Route.Replan方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。