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C# Route.GetCurrentStartPoint方法代码示例

本文整理汇总了C#中Route.GetCurrentStartPoint方法的典型用法代码示例。如果您正苦于以下问题:C# Route.GetCurrentStartPoint方法的具体用法?C# Route.GetCurrentStartPoint怎么用?C# Route.GetCurrentStartPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Route的用法示例。


在下文中一共展示了Route.GetCurrentStartPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckAndUpdateRouteForPortals

        private static void CheckAndUpdateRouteForPortals(Route r)
        {
            if (r.PlanResult.Succeeded())
            {
                Sim target = r.Follower.Target as Sim;
                if (target != null)
                {
                    // Subways and Ancient portals do not work for ghosts
                    if (target.SimDescription.DeathStyle != SimDescription.DeathType.None) return;

                    bool usingHoverTrain = target.CurrentInteraction is IHoverTrainStationInteraction;
                    if (!usingHoverTrain)
                    {
                        if (Routes.Contains(r, PathType.VehiclePath))
                        {
                            Vehicle ownedAndUsableVehicle = SimEx.GetOwnedAndUsableVehicle(target, target.LotCurrent);
                            if (ownedAndUsableVehicle != null)
                            {
                                if (ownedAndUsableVehicle.DestroyOnRelease)
                                {
                                    ownedAndUsableVehicle.Destroy();
                                    ownedAndUsableVehicle = null;
                                }

                                return;
                            }
                        }
                    }

                    if (target.IsSelectable || RandomUtil.RandomChance01(SimRoutingComponent.kNPCSubwayUseChance) || usingHoverTrain)
                    {
                        bool found = false;

                        for (uint i = 0; i < r.GetNumPaths(); i++)
                        {
                            PathData data = r.GetPathData(i);
                            if (data.PathType != PathType.PortalPath) continue;

                            AncientPortal portal = GameObject.GetObject<AncientPortal>(data.ObjectId);
                            if (portal != null)
                            {
                                found = true;
                                break;
                            }
                            else
                            {
                                IStation station = GameObject.GetObject<IStation>(data.ObjectId);
                                if (station != null)
                                {
                                    found = true;
                                    break;
                                }
                            }
                        }

                        if (found) return;

                        LotLocation startLotLocation = LotLocation.Invalid;
                        LotLocation endLotLocation = LotLocation.Invalid;
                        Vector3 currentStartPoint = r.GetCurrentStartPoint();
                        Vector3 destPoint = r.GetDestPoint();
                        ulong startLot = World.GetLotLocation(currentStartPoint, ref startLotLocation);
                        ulong endLot = World.GetLotLocation(destPoint, ref endLotLocation);
                        if (((startLot != ulong.MaxValue) && (endLot != ulong.MaxValue)) && ((startLot != endLot) || (startLot == 0x0L)))
                        {
                            AncientPortal closestAP = null;
                            float closestDistAP = float.MaxValue;
                            AncientPortal destinationAP = null;
                            float destDistanceAP = float.MaxValue;
                            if (target.IsHuman)
                            {
                                foreach (AncientPortal choice in Sims3.Gameplay.Queries.GetObjects<AncientPortal>())
                                {
                                    Vector3 vector3 = choice.Position - currentStartPoint;
                                    if (vector3.Length() < closestDistAP)
                                    {
                                        closestDistAP = vector3.Length();
                                        closestAP = choice;
                                    }

                                    Vector3 vector4 = choice.Position - destPoint;
                                    if (vector4.Length() < destDistanceAP)
                                    {
                                        destDistanceAP = vector4.Length();
                                        destinationAP = choice;
                                    }
                                }
                            }

                            IStation closestSW = null;
                            float closestDistSW = float.MaxValue;
                            IStation destinationSW = null;
                            float destDistanceSW = float.MaxValue;
                            foreach (IStation subway3 in Sims3.Gameplay.Queries.GetObjects<IStation>())
                            {
                                Vector3 vector3 = subway3.Position - currentStartPoint;
                                if (vector3.Length() < closestDistSW)
                                {
                                    closestDistSW = vector3.Length();
                                    closestSW = subway3;
//.........这里部分代码省略.........
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:AncientPortalRoutingHelper.cs

示例2: Reroute

        private static void Reroute(Route r, IStation closest, IStation destination)
        {
            Sim target = r.Follower.Target as Sim;
            Vector3 currentStartPoint = r.GetCurrentStartPoint();
            float distanceRemaining = r.GetDistanceRemaining();

            Route route = target.CreateRoute();
            route.SetOption(Route.RouteOption.EnableSubwayPlanning, false);
            route.SetOption2(Route.RouteOption2.EnableHoverTrainPlanning, false);
            route.SetOption(Route.RouteOption.EnablePlanningAsCar, r.GetOption(Route.RouteOption.EnablePlanningAsCar));
            route.SetOption(Route.RouteOption.PlanUsingStroller, r.GetOption(Route.RouteOption.PlanUsingStroller));
            route.SetOption(Route.RouteOption.ReplanUsingStroller, r.GetOption(Route.RouteOption.ReplanUsingStroller));
            route.SetOption(Route.RouteOption.BeginAsStroller, r.GetOption(Route.RouteOption.BeginAsStroller));
            Slot routeEnterEndSlot = closest.RouteEnterEndSlot;
            if (routeEnterEndSlot != Slot.None)
            {
                GameObject routingSlotEnterFootprint = closest.RoutingSlotEnterFootprint;
                if (routingSlotEnterFootprint != null)
                {
                    route.AddObjectToIgnoreForRoute(routingSlotEnterFootprint.ObjectId);
                }
                if (route.PlanToSlot(closest, routeEnterEndSlot).Succeeded())
                {
                    Slot routeExitBeginSlot = destination.RouteExitBeginSlot;
                    Vector3 slotPosition = destination.GetSlotPosition(routeExitBeginSlot);
                    GameObject routingSlotExitFootprint = destination.RoutingSlotExitFootprint;
                    if (routingSlotExitFootprint != null)
                    {
                        r.AddObjectToIgnoreForRoute(routingSlotExitFootprint.ObjectId);
                    }
                    r.SetOption(Route.RouteOption.EnableSubwayPlanning, false);
                    r.SetOption2(Route.RouteOption2.EnableHoverTrainPlanning, false);
                    if (!r.ReplanFromPoint(slotPosition).Succeeded())
                    {
                        r.ReplanFromPoint(currentStartPoint);
                    }
                    else if ((route.GetDistanceRemaining() + r.GetDistanceRemaining()) < (distanceRemaining + SimRoutingComponent.kDistanceMustSaveInOrderToUseSubway))
                    {
                        if (closest is IHoverTrainStation)
                        {
                            r.ReplanAllowed = false;
                            Route route2 = target.CreateRoute();
                            PathType elevatedTrainPath = PathType.ElevatedTrainPath;
                            List<Vector3> list = new List<Vector3>();
                            list.Add(closest.GetSlotPosition(closest.RouteEnterEndSlot));
                            list.Add(destination.GetSlotPosition(destination.RouteExitBeginSlot));
                            if (list.Count > 0)
                            {
                                route2.InsertCustomPathAtIndex(0, list.ToArray(), false, true, elevatedTrainPath);
                                route2.ReplanAllowed = false;
                                RoutePlanResult planResult = route2.PlanResult;
                                planResult.mType = RoutePlanResultType.Succeeded;
                                route2.PlanResult = planResult;
                                PathData pathData = route2.GetPathData(0);
                                pathData.ObjectId = destination.ObjectId;
                                pathData.PathType = PathType.ElevatedTrainPath;
                                route2.SetPathData(ref pathData);
                                r.InsertRouteSubPathsAtIndex(0, route2);
                            }
                        }

                        r.InsertRouteSubPathsAtIndex(0x0, route);
                        r.SetOption(Route.RouteOption.EnableSubwayPlanning, true);
                        r.SetOption2(Route.RouteOption2.EnableHoverTrainPlanning, true);
                    }
                    else
                    {
                        r.ReplanFromPoint(currentStartPoint);
                    }
                }
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:72,代码来源:AncientPortalRoutingHelper.cs


注:本文中的Route.GetCurrentStartPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。