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C# Route.GetSegmentAtDistanceBeforeEnd方法代码示例

本文整理汇总了C#中Route.GetSegmentAtDistanceBeforeEnd方法的典型用法代码示例。如果您正苦于以下问题:C# Route.GetSegmentAtDistanceBeforeEnd方法的具体用法?C# Route.GetSegmentAtDistanceBeforeEnd怎么用?C# Route.GetSegmentAtDistanceBeforeEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Route的用法示例。


在下文中一共展示了Route.GetSegmentAtDistanceBeforeEnd方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSingleRouteEx

        private bool DoSingleRouteEx(Route r, bool bAllowOverlays)
        {
            Common.StringBuilder msg = new Common.StringBuilder("DoSingleRouteEx");

            try
            {
                mbRouteLeadInPlaying = false;
                if ((bAllowOverlays && (r.GetDistanceRemaining() > TraitTuning.RouteDistanceForIdle)) && !r.GetOption(Route.RouteOption.DisableRouteLeadIns))
                {
                    if (!mOwnerSim.IsHoldingAnything() && RandomUtil.RandomChance01(TraitTuning.ChanceForRouteLeadIn))
                    {
                        mOwnerSim.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayUpperbody);
                        uint segmentAtDistanceBeforeEnd = r.GetSegmentAtDistanceBeforeEnd(SimScriptAdaptor.DistanceToStopOverlay, true);
                        r.RegisterCallback(OnAboutToFinishRoute, RouteCallbackType.TriggerOnce, RouteCallbackConditions.EnteringSegment(segmentAtDistanceBeforeEnd));
                        r.RegisterCallback(OnRouteFinished, RouteCallbackType.TriggerOnce, new RouteCallbackCondition(RouteCallbackConditions.Ended));
                        mbRouteLeadInPlaying = mOwnerSim.IdleManager.PlayRouteLeadIn();
                        if (mbRouteLeadInPlaying)
                        {
                            OverlayComponent overlayComponent = mOwnerSim.OverlayComponent;
                            overlayComponent.OverlaysEnded += OnOverlaysEnded;
                        }
                    }
                    if (mOwnerSim.IsHuman)
                    {
                        mOwnerSim.OverlayComponent.PlayReaction(ReactionTypes.FacialAutoSelect, null);
                    }
                }

                if (mOwnerSim.IsHorse || mOwnerSim.IsDeer)
                {
                    r.RegisterCallback(HorseDeerRoutingEffectsCallback, RouteCallbackType.TriggerWhileTrue, new RouteCallbackCondition(RouteCallbackConditions.AnimationTriggeredEvent));
                }
                else if ((mOwnerSim.IsPuppy || mOwnerSim.IsKitten) && SeasonsManager.Enabled)
                {
                    r.RegisterCallback(PuppyKittenSnowLevelCallback, RouteCallbackType.TriggerOnTrue, new RouteCallbackCondition(RouteCallbackConditions.InDeepSnow));
                    r.RegisterCallback(PuppyKittenSnowLevelCallback, RouteCallbackType.TriggerOnTrue, new RouteCallbackCondition(RouteCallbackConditions.InShallowSnow));
                }

                bool flag = false;
                IHasScriptProxy destObj = r.DestObj;
                try
                {
                    flag = RoutingComponentEx.DoRoute(this, r);
                    float maxMinutesToWaitForRouteLeadIn = SimScriptAdaptor.MaxMinutesToWaitForRouteLeadIn;
                    DateAndTime previousDateAndTime = SimClock.CurrentTime();

                    while (mbRouteLeadInPlaying && (SimClock.ElapsedTime(TimeUnit.Minutes, previousDateAndTime) < maxMinutesToWaitForRouteLeadIn))
                    {
                        SpeedTrap.Sleep();
                    }

                    if (UsingStroller)
                    {
                        new GetOutOfStrollerRouteAction(mOwnerSim, r).PerformAction();
                    }
                }
                finally
                {
                    if (mbRouteLeadInPlaying)
                    {
                        mbRouteLeadInPlaying = false;
                        OverlayComponent component2 = mOwnerSim.OverlayComponent;
                        component2.OverlaysEnded -= OnOverlaysEnded;
                        mOwnerSim.OverlayComponent.StopAllOverlays();
                    }

                    try
                    {
                        mOwnerSim.IdleManager.StopFacialIdle(true);
                    }
                    catch (Exception e)
                    {
                        Common.Exception(mOwnerSim, e);
                    }

                    if (UsingStroller)
                    {
                        new GetOutOfStrollerRouteAction(mOwnerSim, r).PerformAction();
                    }
                }

                if (!flag || !mOwnerSim.HasExitReason(ExitReason.ObjectStateChanged))
                {
                    return flag;
                }

                if (r.DoRouteFail)
                {
                    InteractionInstance currentInteraction = mOwnerSim.CurrentInteraction;
                    if ((currentInteraction != null) && (currentInteraction.Target != null))
                    {
                        mOwnerSim.PlayRouteFailure(currentInteraction.Target.GetThoughtBalloonThumbnailKey());
                    }
                    else
                    {
                        mOwnerSim.PlayRouteFailure();
                    }
                }
            }
            catch (ResetException)
//.........这里部分代码省略.........
开发者ID:GnatGoSplat,项目名称:NRaas,代码行数:101,代码来源:SimRoutingComponentEx.cs


注:本文中的Route.GetSegmentAtDistanceBeforeEnd方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。