本文整理汇总了C#中Route.GetSegmentAtDistanceBeforeEnd方法的典型用法代码示例。如果您正苦于以下问题:C# Route.GetSegmentAtDistanceBeforeEnd方法的具体用法?C# Route.GetSegmentAtDistanceBeforeEnd怎么用?C# Route.GetSegmentAtDistanceBeforeEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Route
的用法示例。
在下文中一共展示了Route.GetSegmentAtDistanceBeforeEnd方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSingleRouteEx
private bool DoSingleRouteEx(Route r, bool bAllowOverlays)
{
Common.StringBuilder msg = new Common.StringBuilder("DoSingleRouteEx");
try
{
mbRouteLeadInPlaying = false;
if ((bAllowOverlays && (r.GetDistanceRemaining() > TraitTuning.RouteDistanceForIdle)) && !r.GetOption(Route.RouteOption.DisableRouteLeadIns))
{
if (!mOwnerSim.IsHoldingAnything() && RandomUtil.RandomChance01(TraitTuning.ChanceForRouteLeadIn))
{
mOwnerSim.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayUpperbody);
uint segmentAtDistanceBeforeEnd = r.GetSegmentAtDistanceBeforeEnd(SimScriptAdaptor.DistanceToStopOverlay, true);
r.RegisterCallback(OnAboutToFinishRoute, RouteCallbackType.TriggerOnce, RouteCallbackConditions.EnteringSegment(segmentAtDistanceBeforeEnd));
r.RegisterCallback(OnRouteFinished, RouteCallbackType.TriggerOnce, new RouteCallbackCondition(RouteCallbackConditions.Ended));
mbRouteLeadInPlaying = mOwnerSim.IdleManager.PlayRouteLeadIn();
if (mbRouteLeadInPlaying)
{
OverlayComponent overlayComponent = mOwnerSim.OverlayComponent;
overlayComponent.OverlaysEnded += OnOverlaysEnded;
}
}
if (mOwnerSim.IsHuman)
{
mOwnerSim.OverlayComponent.PlayReaction(ReactionTypes.FacialAutoSelect, null);
}
}
if (mOwnerSim.IsHorse || mOwnerSim.IsDeer)
{
r.RegisterCallback(HorseDeerRoutingEffectsCallback, RouteCallbackType.TriggerWhileTrue, new RouteCallbackCondition(RouteCallbackConditions.AnimationTriggeredEvent));
}
else if ((mOwnerSim.IsPuppy || mOwnerSim.IsKitten) && SeasonsManager.Enabled)
{
r.RegisterCallback(PuppyKittenSnowLevelCallback, RouteCallbackType.TriggerOnTrue, new RouteCallbackCondition(RouteCallbackConditions.InDeepSnow));
r.RegisterCallback(PuppyKittenSnowLevelCallback, RouteCallbackType.TriggerOnTrue, new RouteCallbackCondition(RouteCallbackConditions.InShallowSnow));
}
bool flag = false;
IHasScriptProxy destObj = r.DestObj;
try
{
flag = RoutingComponentEx.DoRoute(this, r);
float maxMinutesToWaitForRouteLeadIn = SimScriptAdaptor.MaxMinutesToWaitForRouteLeadIn;
DateAndTime previousDateAndTime = SimClock.CurrentTime();
while (mbRouteLeadInPlaying && (SimClock.ElapsedTime(TimeUnit.Minutes, previousDateAndTime) < maxMinutesToWaitForRouteLeadIn))
{
SpeedTrap.Sleep();
}
if (UsingStroller)
{
new GetOutOfStrollerRouteAction(mOwnerSim, r).PerformAction();
}
}
finally
{
if (mbRouteLeadInPlaying)
{
mbRouteLeadInPlaying = false;
OverlayComponent component2 = mOwnerSim.OverlayComponent;
component2.OverlaysEnded -= OnOverlaysEnded;
mOwnerSim.OverlayComponent.StopAllOverlays();
}
try
{
mOwnerSim.IdleManager.StopFacialIdle(true);
}
catch (Exception e)
{
Common.Exception(mOwnerSim, e);
}
if (UsingStroller)
{
new GetOutOfStrollerRouteAction(mOwnerSim, r).PerformAction();
}
}
if (!flag || !mOwnerSim.HasExitReason(ExitReason.ObjectStateChanged))
{
return flag;
}
if (r.DoRouteFail)
{
InteractionInstance currentInteraction = mOwnerSim.CurrentInteraction;
if ((currentInteraction != null) && (currentInteraction.Target != null))
{
mOwnerSim.PlayRouteFailure(currentInteraction.Target.GetThoughtBalloonThumbnailKey());
}
else
{
mOwnerSim.PlayRouteFailure();
}
}
}
catch (ResetException)
//.........这里部分代码省略.........