本文整理汇总了C#中RoomItem.GetRoom方法的典型用法代码示例。如果您正苦于以下问题:C# RoomItem.GetRoom方法的具体用法?C# RoomItem.GetRoom怎么用?C# RoomItem.GetRoom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RoomItem
的用法示例。
在下文中一共展示了RoomItem.GetRoom方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1:
void IFurniTrigger.OnRemove(GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
if (Item.InteractingUser != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (User != null)
{
User.UnlockWalking();
}
Item.InteractingUser = 0;
}
if (Item.InteractingUser2 != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);
if (User != null)
{
User.UnlockWalking();
}
Item.InteractingUser2 = 0;
}
//Item.GetRoom().RegenerateUserMatrix();
}
示例2: OnTrigger
public void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
{
if (!hasRights)
return;
switch (request)
{
case -1: // Open interface
break;
default:
if (item.ExtraData == "1")
{
item.GetRoom().GetRoomMusicController().Stop();
item.ExtraData = "0";
}
else
{
item.GetRoom().GetRoomMusicController().Start();
item.ExtraData = "1";
}
item.UpdateState();
item.GetRoom().GetRoomMusicController().BroadcastCurrentSongData(item.GetRoom());
break;
}
}
示例3: OnTrigger
public void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
{
if (item == null || item.GetRoom() == null || session == null || session.GetHabbo() == null)
{
return;
}
RoomUser roomUserByHabbo = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);
if (roomUserByHabbo == null)
{
return;
}
if(roomUserByHabbo.Coordinate == item.Coordinate || roomUserByHabbo.Coordinate == item.SquareInFront)
{
if(item.InteractingUser != 0)
{
return;
}
item.InteractingUser = roomUserByHabbo.GetClient().GetHabbo().Id;
}
else if (roomUserByHabbo.CanWalk)
{
roomUserByHabbo.MoveTo(item.SquareInFront);
}
}
示例4: OnPlace
public override void OnPlace(GameClient session, RoomItem item)
{
item.ExtraData = "0";
if (item.InteractingUser != 0)
{
RoomUser user = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser);
if (user != null)
{
user.ClearMovement();
user.AllowOverride = false;
user.CanWalk = true;
}
item.InteractingUser = 0;
}
if (item.InteractingUser2 != 0)
{
RoomUser user = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser2);
if (user != null)
{
user.ClearMovement();
user.AllowOverride = false;
user.CanWalk = true;
}
item.InteractingUser2 = 0;
}
}
示例5: OnTrigger
public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
{
RoomUser roomUser = null;
if (session != null)
roomUser = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);
if (roomUser == null)
return;
if (Gamemap.TilesTouching(item.X, item.Y, roomUser.X, roomUser.Y))
{
var num = item.GetBaseItem().Modes - 1;
int num2, num3;
int.TryParse(item.ExtraData, out num2);
if (num2 <= 0)
num3 = 1;
else
{
if (num2 >= num)
num3 = 0;
else
num3 = num2 + 1;
}
item.ExtraData = num3.ToString();
item.UpdateState();
item.GetRoom().GetWiredHandler().ExecuteWired(Interaction.TriggerStateChanged, roomUser, item);
return;
}
roomUser.MoveTo(item.SquareInFront);
}
示例6: OnPlace
public void OnPlace(GameClients.GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
if (Item.InteractingUser != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (User != null)
{
User.ClearMovement(true);
User.AllowOverride = false;
User.CanWalk = true;
}
Item.InteractingUser = 0;
}
if (Item.InteractingUser2 != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);
if (User != null)
{
User.ClearMovement(true);
User.AllowOverride = false;
User.CanWalk = true;
}
Item.InteractingUser2 = 0;
}
}
示例7: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
{
RoomUser User = Item.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
{
return;
}
if (Item.GetRoom().TilesTouching(Item.X, Item.Y, User.X, User.Y))
{
if (Item.ExtraData != "-1")
{
if (Request == -1)
{
Item.ExtraData = "0";
Item.UpdateState();
}
else
{
Item.ExtraData = "-1";
Item.UpdateState(false, true);
Item.ReqUpdate(4);
}
}
}
else
{
User.MoveTo(Item.SquareInFront);
}
}
示例8: OnTrigger
public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
{
if (session == null)
return;
RoomUser user = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);
if (user == null)
return;
if (user.Coordinate != item.SquareInFront && user.CanWalk)
{
user.MoveTo(item.SquareInFront);
return;
}
if (!item.GetRoom().GetGameMap().CanWalk(item.SquareBehind.X, item.SquareBehind.Y, user.AllowOverride))
return;
if (item.InteractingUser == 0)
{
item.InteractingUser = user.HabboId;
user.CanWalk = false;
if (user.IsWalking && (user.GoalX != item.SquareInFront.X || user.GoalY != item.SquareInFront.Y))
user.ClearMovement();
user.AllowOverride = true;
user.MoveTo(item.Coordinate);
item.ReqUpdate(4, true);
}
}
示例9: OnWiredTrigger
public override void OnWiredTrigger(RoomItem item)
{
uint num = item.GetBaseItem().Modes - 1;
if (num <= 0)
item.UpdateState(false, true);
int num2;
int.TryParse(item.ExtraData, out num2);
int num3;
if (num2 <= 0)
num3 = 1;
else
{
if (num2 >= num)
num3 = 0;
else
num3 = num2 + 1;
}
if (num3 == 0 && !item.GetRoom().GetGameMap().ItemCanBePlacedHere(item.X, item.Y))
return;
item.ExtraData = num3.ToString();
item.UpdateState();
item.GetRoom().GetGameMap().UpdateMapForItem(item);
}
示例10: OnPlace
public override void OnPlace(GameClient session, RoomItem item)
{
item.ExtraData = "0";
if (item.InteractingUser != 0u)
{
var roomUserByHabbo = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser);
if (roomUserByHabbo != null)
{
roomUserByHabbo.ClearMovement();
roomUserByHabbo.AllowOverride = false;
roomUserByHabbo.CanWalk = true;
}
item.InteractingUser = 0u;
}
if (item.InteractingUser2 == 0u)
return;
var roomUserByHabbo2 = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser2);
if (roomUserByHabbo2 != null)
{
roomUserByHabbo2.ClearMovement();
roomUserByHabbo2.AllowOverride = false;
roomUserByHabbo2.CanWalk = true;
}
item.InteractingUser2 = 0u;
}
示例11: OnTrigger
public void OnTrigger(GameClient Session, RoomItem Item, int Request, bool HasRights)
{
if (Item == null || Item.GetRoom() == null || Session == null || Session.GetHabbo() == null)
{
return;
}
RoomUser roomUserByHabbo = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (roomUserByHabbo == null)
{
return;
}
if (!(roomUserByHabbo.Coordinate == Item.Coordinate) && !(roomUserByHabbo.Coordinate == Item.SquareInFront))
{
if (roomUserByHabbo.CanWalk)
{
roomUserByHabbo.MoveTo(Item.SquareInFront);
}
return;
}
if (Item.InteractingUser != 0u)
{
return;
}
roomUserByHabbo.TeleDelay = 2;
Item.InteractingUser = roomUserByHabbo.GetClient().GetHabbo().Id;
}
示例12: OnPlace
public void OnPlace(GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
if (Item.InteractingUser != 0u)
{
RoomUser roomUserByHabbo = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (roomUserByHabbo != null)
{
roomUserByHabbo.ClearMovement(true);
roomUserByHabbo.AllowOverride = false;
roomUserByHabbo.CanWalk = true;
}
Item.InteractingUser = 0u;
}
if (Item.InteractingUser2 != 0u)
{
RoomUser roomUserByHabbo2 = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);
if (roomUserByHabbo2 != null)
{
roomUserByHabbo2.ClearMovement(true);
roomUserByHabbo2.AllowOverride = false;
roomUserByHabbo2.CanWalk = true;
}
Item.InteractingUser2 = 0u;
}
}
示例13: OnRemove
public void OnRemove(GameClients.GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
if (Item.InteractingUser != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (User != null)
{
User.UnlockWalking();
}
Item.InteractingUser = 0;
}
if (Item.InteractingUser2 != 0)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser2);
if (User != null)
{
User.UnlockWalking();
}
Item.InteractingUser2 = 0;
}
}
示例14: OnPlace
public override void OnPlace(GameClient session, RoomItem item)
{
item.GetRoom().GetRoomItemHandler().HopperCount++;
using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
{
queryReactor.SetQuery("INSERT INTO items_hopper (hopper_id, room_id) VALUES (@hopperid, @roomid);");
queryReactor.AddParameter("hopperid", item.Id);
queryReactor.AddParameter("roomid", item.RoomId);
queryReactor.RunQuery();
}
if (item.InteractingUser == 0u)
return;
RoomUser roomUserByHabbo = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser);
if (roomUserByHabbo != null)
{
roomUserByHabbo.ClearMovement();
roomUserByHabbo.AllowOverride = false;
roomUserByHabbo.CanWalk = true;
}
item.InteractingUser = 0u;
}
示例15: OnPlace
public void OnPlace(GameClient Session, RoomItem Item)
{
checked
{
Item.GetRoom().GetRoomItemHandler().HopperCount++;
using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
{
queryreactor.setQuery("INSERT INTO items_hopper (hopper_id, room_id) VALUES (@hopperid, @roomid);");
queryreactor.addParameter("hopperid", Item.Id);
queryreactor.addParameter("roomid", Item.RoomId);
queryreactor.runQuery();
}
if (Item.InteractingUser != 0u)
{
RoomUser roomUserByHabbo = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Item.InteractingUser);
if (roomUserByHabbo != null)
{
roomUserByHabbo.ClearMovement(true);
roomUserByHabbo.AllowOverride = false;
roomUserByHabbo.CanWalk = true;
}
Item.InteractingUser = 0u;
}
}
}