本文整理汇总了C#中RepositoryFactory.RegisterInsert方法的典型用法代码示例。如果您正苦于以下问题:C# RepositoryFactory.RegisterInsert方法的具体用法?C# RepositoryFactory.RegisterInsert怎么用?C# RepositoryFactory.RegisterInsert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RepositoryFactory
的用法示例。
在下文中一共展示了RepositoryFactory.RegisterInsert方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateGame
public Game CreateGame()
{
using (var log = Logger.GetLogger(this))
{
using (var repository = new RepositoryFactory().CreateUnitOfWorkRepository())
{
// Insert the game into the database.
string gameName = DateTime.Now.ToString("yyyyMMddHHmmss");
var game = new Game { Name = gameName };
// Create teams and players.
var teamsAndPlayers = CreateTeamsAndPlayers(game);
// Insert teams.
repository.RegisterInsert(teamsAndPlayers.Teams);
// Insert players and skill scores.
repository.RegisterInsert(teamsAndPlayers.Players);
foreach (var player in teamsAndPlayers.Players)
{
repository.RegisterInsert(player.SkillScores);
}
var seasonManager = new SeasonManager(game);
// Create a season with match schedules.
var season = seasonManager.CreateFirstSeason(game, teamsAndPlayers.Teams, repository);
// Insert the season statistics and season/team statistics.
var seasonStatistics = new SeasonStatistics(season);
repository.RegisterInsert(seasonStatistics);
foreach (var team in teamsAndPlayers.Teams)
{
var seasonTeamStatistics = new SeasonTeamStatistics(season, team);
repository.RegisterInsert(seasonTeamStatistics);
}
// Assign the user a random team.
//TODO let the user choose a team via the GUI...
//var teamToManage = _listRandomizer.GetItem(teamsAndPlayers.Teams);
//game.CurrentTeam = teamToManage;
repository.RegisterInsert(game);
repository.Save();
return game;
}
}
}